local base_arrow = {
   visual = "sprite",
   visual_size = {x = 0.5, y = 0.5},
   velocity = 8,
   tail = 1, -- enable tail
   tail_texture = "dmobs_ice.png",

   hit_player = function(self, player)
      player:punch(self.object, 1.0, {
         full_punch_interval = 1.0,
         damage_groups = {fleshy = 8},
      }, nil)
   end,
   
   hit_mob = function(self, player)
      player:punch(self.object, 1.0, {
         full_punch_interval = 1.0,
         damage_groups = {fleshy = 8},
      }, nil)
   end,

   hit_node = function(self, pos, node)
      self.object:remove()
   end,
}

for _,arrowtype in pairs( {"ice","lightning","poison"} ) do
	base_arrow.textures = {"dmobs_"..arrowtype..".png"},
	mobs:register_arrow("dmobs:"..arrowtype, dmobs.deepclone(base_arrow) )
end
