mobs:register_arrow("dmobs:sting", {
	   visual = "sprite",
	   visual_size = {x = 0.5, y = 0.5},
	   textures = {"dmobs_sting.png"},
	   velocity = 8,
	   tail = 0, -- enable tail
	   tail_texture = "fire_basic_flame.png",

	   hit_player = function(self, player)
	      player:punch(self.object, 1.0, {
		 full_punch_interval = 1.0,
		 damage_groups = {fleshy = 1},
	      }, nil)
	   end,
	   
	   hit_mob = function(self, player)
	   end,

	   hit_node = function(self, pos, node)
	      self.object:remove()
	   end,
	})
