# Sets the behaviour of bones when a player dies.
# - bones: Store items in a bone node where possible.
# - entity: Store items in an bone entity.
# - drop: Drop items on the ground.
# - keep: Player keeps items.
bones_mode (Bones mode) enum bones bones,entity,drop,keep

# Sets the fallback behaviour for when bones can't be created.
# - entity: Store items in an bone entity.
# - drop: Drop items on the ground.
# - keep: Player keeps items.
# Both 'entity' and 'drop' modes fallback to 'keep'.
bones_fallback_mode (Bones mode) enum entity entity,drop,keep

# The time in seconds after which the bones of a dead player can be looted by everyone.
# Setting this to 0 will disable sharing of bones.
bones_share_time (Bones share time) int 1800 0

# The time in seconds that bone waypoints will be shown.
# Setting this to 0 will disable waypoints.
bones_waypoint_time (Waypoint lifetime) int 3600 0

# Inform player of location and condition of new bones.
bones_position_message (Bones location message) bool true

# Sets whether picking up bones as an item is enabled.
bones_pickup (Pickup enabled) bool true

# If enabled players will receive an obituary with the time, location of death and list of items.
# Players can also opt-out of receiving an obituary with the /obituary command.
bones_obituary (Obituary enabled) bool true
