PyuTest.register_overworld_biome("GlowingGrotto", PyuTest.BIOME_TYPES.CAVE, {
	node_top = "pyutest_blocks:grass",
	node_filler = "pyutest_blocks:dirt",
	depth_filler = 2,

	y_max = PyuTest.CAVE_TOP,
	y_min = PyuTest.CAVE_BOTTOM,

	_pyutest_cave_type = PyuTest.BIOME_TYPES.CHILLY,
	_pyutest_foliage_index = PyuTest.FOLIAGE_TYPES.OCEANIC,
}, true)
