Description
working_villages mod forked from theFox6
A Working mod for the creation of a small working town
Creative mode only at the moment to start the mod.
You need to collect a Mayor and a command sceptor. Search "work" in the inventory.
Place the Mayor down in the middle of open flat land and he will start to build your town with the help of a few friends.
Your mission should you except it, is to help the overall development and help the Mayor keep people supplied.
Keep and eye out for the builder going home for items and not finding any. you must help to keep the builds going.
This is the testing phase of the 2nd stage development, before the eventual needed refactoring.
Releases
2025-06-13 00:57 UTC
1.0.8
Fixed "race" condition in grasscutters search function.
Once the grasscutter has cleared an area, drag him somewhere else with a lead.. Or slide him in a direction.
2025-06-12 04:10 UTC
1.0.7
Improved Fireman AI.
Fixed a bug in Vet's AI.
Now includes 9 characters and 14 buildings.
Improved Mayor handling of end of town build.
2025-06-11 10:16 UTC
1.0.6
removed keyword from conf file.
Now uploaded all used AI's to current.
2025-06-11 00:54 UTC
1.0.4
Removed Duplicate files. Removed unneeded NPC's from inventory. modified depends. Improved Miners mining AI. fixed Miners chest check. Fixed Miner not digging fallen nodes when mining.
2025-06-10 17:35 UTC
1.0.2
first release update:
Fixed - incorrect optional depends
Fixed - non allowed keyword in mod.conf
Fixed - incorrect version of working villages being loaded
Updated a few current testing pictures.
!! Note: complete noob at the wheel, please be patient.
All releases
Threads
New thread
Information
Provides
building_sign
simple_working_villages
Dependencies
- Required
-
default
homedecor_common
- Optional
-
basic_materials
leads
visual_harm_1ndicators
xcompat
Information
- Type
- Mod
- Technical Name
- simple_working_villages
- Languages
-
English, Deutsch
- License
-
MIT
- Maintenance State
- Work in Progress
- Added
- 2025-06-08 21:32 UTC
- Maintainers
-
ray_f_t76
It has potential
The original mod was interesting, but it didn't seem to have much upkeep. So this fork of it looks very promising, and the villagers are nice to have around.
An issue I run into a lot, is that they seem to change beds when more villagers are brought in. And, this can lead to their previous chest contents needing to be relocated to their new chest. If it's possible, can they maybe source resources from any chest in the vicinity of the village? I imagine this could be useful if the player just wants to stock a bunch of the building materials in a location, and leave them to it.
One more thing is that the starting buildings seems to just be open fences. I don't know if this is intended, and is meant as a template for the player to then replace and build an appropriate house after the groundwork is laid out. When the mayor started building, I was thinking he'd be making a small town hall building.
But overall, the mod is very cool. I like seeing the villagers go do their jobs, and watch their routines change throughout the day. The dialogue is also a nice touch, it gives them some personality. Just like their unique designs, I adore how stubby the builder is. Villagers also gather quite a variety of nodes when clearing spaces out to build, it starts to clutter up their inventories. But, I do like running through their chests for stuff they collect. With the goal of making the world feel like it's lived in, it does feel like it with this mod.