
adaptation_lib.add_item("dirt", {
    name = "mcl_core:dirt",
    tile = "default_dirt.png",
    sounds = mcl_sounds.node_sound_dirt_defaults(),
  })

adaptation_lib.add_item("stone", {
    name = "mcl_core:stone",
    tile = "default_stone.png",
    sounds = mcl_sounds.node_sound_stone_defaults(),
  })
adaptation_lib.add_item("cobble", {
    name = "mcl_core:cobble",
    tile = "default_cobble.png",
    sounds = mcl_sounds.node_sound_stone_defaults(),
  })
adaptation_lib.add_item("stone_desert", {
    name = "mcl_core:desert_stone",
    tile = "default_desert_stone.png",
    sounds = mcl_sounds.node_sound_stone_defaults(),
  })

adaptation_lib.add_item("gravel", {
    name = "mcl_core:gravel",
    tile = "default_gravel.png",
    sounds = mcl_sounds.node_sound_dirt_defaults(),
  })

adaptation_lib.add_item("sand", {
    name = "mcl_core:sand",
    tile = "default_sand.png",
    sounds = mcl_sounds.node_sound_sand_defaults(),
  })
adaptation_lib.add_item("sand_desert", {
    name = "mcl_core:desert_sand",
    tile = "default_desert_sand.png",
    sounds = mcl_sounds.node_sound_sand_defaults(),
  })
adaptation_lib.add_item("sand_silver", {
    name = "mcl_core:silver_sand",
    tile = "default_silver_sand.png",
    sounds = mcl_sounds.node_sound_sand_defaults(),
  })

adaptation_lib.add_item("glass", {
    name = "mcl_core:glass",
    tile = "default_glass.png",
    sounds = mcl_sounds.node_sound_glass_defaults(),
  })

adaptation_lib.add_item("clay", {
    name = "mcl_core:clay",
    tile = "default_clay.png",
    sounds = mcl_sounds.node_sound_dirt_defaults(),
  })

adaptation_lib.add_item("paper", {
    name = "mcl_core:paper",
  })

adaptation_lib.add_item("lump_iron", {
    name = "mcl_core:iron_nugget",
  })
adaptation_lib.add_item("lump_copper", {
    name = "mcl_copper:raw_copper",
  })
adaptation_lib.add_item("lump_tin", {
    name = "mcl_core:tin_lump",
  })
adaptation_lib.add_item("lump_gold", {
    name = "mcl_core:gold_nugget",
  })

adaptation_lib.add_item("ingot_iron", {
    name = "mcl_core:iron_ingot",
  })
adaptation_lib.add_item("ingot_copper", {
    name = "mcl_copper:copper_ingot",
  })
adaptation_lib.add_item("ingot_gold", {
    name = "mcl_core:gold_ingot",
  })

adaptation_lib.add_item("block_iron", {
    name = "mcl_core:ironblock",
  })
adaptation_lib.add_item("block_copper", {
    name = "mcl_copper:copper_block",
  })
adaptation_lib.add_item("block_gold", {
    name = "mcl_core:goldblock",
  })

adaptation_lib.add_item("chest", {
    name = "mcl_core:chest",
    sounds = mcl_sounds.node_sound_wood_defaults(),
  })

adaptation_lib.add_item("mese", {
    name = "mcl_core:mese",
    tile = "default_mese_block.png",
    sounds = mcl_sounds.node_sound_stone_defaults(),
  })
adaptation_lib.add_item("mese_crystal", {
    name = "mcl_core:mese_crystal",
  })
adaptation_lib.add_item("mese_crystal_fragment", {
    name = "mcl_core:mese_crystal_fragment",
  })

adaptation_lib.add_item("torch", {
    name = "mcl_torches:torch",
  })


adaptation_lib.add_item("wood_common", {
    name = "mcl_core:wood",
    tile = "default_wood.png",
    sounds = mcl_sounds.node_sound_wood_defaults(),
    lists = {"wood"},
  })
adaptation_lib.add_item("wood_jungle", {
    name = "mcl_core:junglewood",
    tile = "default_junglewood.png",
    sounds = mcl_sounds.node_sound_wood_defaults(),
    lists = {"wood"},
  })
adaptation_lib.add_item("wood_spruce", {
    name = "mcl_core:sprucewood",
    tile = "mcl_core_spruce_wood.png",
    sounds = mcl_sounds.node_sound_wood_defaults(),
    lists = {"wood"},
  })

adaptation_lib.add_item("tree_common", {
    name = "mcl_core:tree",
    tile = "default_tree.png",
    sounds = mcl_sounds.node_sound_wood_defaults(),
    lists = {"tree","tree_oak"},
  })
adaptation_lib.add_item("tree_jungle", {
    name = "mcl_core:jungletree",
    tile = "default_jungletree.png",
    sounds = mcl_sounds.node_sound_wood_defaults(),
    lists = {"tree"},
  })
adaptation_lib.add_item("tree_spruce", {
    name = "mcl_core:sprucetree",
    tile = "mcl_core_sprucetree.png",
    sounds = mcl_sounds.node_sound_wood_defaults(),
    lists = {"tree"},
  })

adaptation_lib.add_item("leaves_common", {
    name = "mcl_core:leaves",
    tile = "default_leaves.png",
    sounds = mcl_sounds.node_sound_leaves_defaults(),
    lists = {"leaves", "leaves_oak"},
  })
adaptation_lib.add_item("leaves_jungle", {
    name = "mcl_core:jungleleaves",
    tile = "default_jungleleaves.png",
    sounds = mcl_sounds.node_sound_leaves_defaults(),
    lists = {"leaves"},
  })
adaptation_lib.add_item("leaves_spruce", {
    name = "mcl_core:spruceleaves",
    tile = "mcl_core_leaves_spruce.png",
    sounds = mcl_sounds.node_sound_leaves_defaults(),
    lists = {"needle"},
  })

adaptation_lib.add_item("water", {
    name = "mcl_core:water_source",
    tile = "default_water.png",
    sounds = mcl_sounds.node_sound_water_defaults(),
  })

adaptation_lib.add_item("water_river", {
    name = "mclx_core:river_water_source",
    tile = "default_river_water_source_animated.png",
    sounds = mcl_sounds.node_sound_water_defaults(),
  })

