--[[
    Everness. Never ending discovery in Everness mapgen.
    Copyright (C) 2024 SaKeL

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

--]]

--
-- Register biomes
--

local y_max = Everness.settings.biomes.everness_forsaken_tundra_under.y_max
local y_min = Everness.settings.biomes.everness_forsaken_tundra_under.y_min

-- Forsaken Tundra Under

Everness:register_biome({
    name = 'everness:forsaken_tundra_under',
    node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' },
    node_dungeon = 'everness:forsaken_tundra_cobble',
    node_dungeon_alt = 'everness:forsaken_tundra_brick',
    node_dungeon_stair = 'stairs:stair_forsaken_tundra_cobble',
    y_max = y_max,
    y_min = y_min,
    heat_point = 10,
    humidity_point = 10,
})

--
-- Register ores
--

-- Blob ore.
-- These before scatter ores to avoid other ores in blobs.

Everness:register_ore({
    ore_type = 'blob',
    ore = 'everness:sulfur_stone',
    wherein = { 'default:stone', 'everness:forsaken_tundra_stone' },
    clust_scarcity = 16 * 16 * 16,
    clust_size = 5,
    y_max = y_max,
    y_min = y_min,
    noise_threshold = 0.0,
    noise_params = {
        offset = 0.5,
        scale = 0.2,
        spread = { x = 5, y = 5, z = 5 },
        seed = -316,
        octaves = 1,
        persist = 0.0
    },
    biomes = { 'everness:forsaken_tundra_under' }
})

--
-- Register decorations
--

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_mold_stone_floors',
    deco_type = 'simple',
    place_on = { 'default:stone' },
    sidelen = 16,
    place_offset_y = -1,
    fill_ratio = 10,
    biomes = { 'everness:forsaken_tundra_under' },
    y_max = y_max,
    y_min = y_min,
    flags = 'all_floors, force_placement',
    decoration = {
        'everness:mold_stone_with_moss'
    },
})

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_mold_stone_ceilings',
    deco_type = 'simple',
    place_on = { 'default:stone' },
    sidelen = 16,
    fill_ratio = 0.4,
    biomes = { 'everness:forsaken_tundra_under' },
    y_max = y_max,
    y_min = y_min,
    flags = 'all_ceilings',
    decoration = {
        'everness:moss_block'
    },
})

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_obsidian_floors',
    deco_type = 'simple',
    place_on = { 'default:stone', 'everness:mold_stone_with_moss' },
    sidelen = 16,
    place_offset_y = -1,
    fill_ratio = 0.02,
    biomes = { 'everness:forsaken_tundra_under' },
    y_max = y_max - 500 > y_min and y_max - 500 or y_max,
    y_min = y_min,
    decoration = {
        'everness:blue_crying_obsidian',
        'everness:blue_weeping_obsidian',
        'everness:weeping_obsidian'
    },
    flags = 'all_floors, force_placement'
})

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_obsidian_ceilings',
    deco_type = 'simple',
    place_on = { 'default:stone', 'everness:moss_block' },
    sidelen = 16,
    place_offset_y = -1,
    fill_ratio = 0.02,
    biomes = { 'everness:forsaken_tundra_under' },
    y_max = y_max - 500 > y_min and y_max - 500 or y_max,
    y_min = y_min,
    decoration = {
        'everness:blue_crying_obsidian',
        'everness:blue_weeping_obsidian',
        'everness:weeping_obsidian'
    },
    flags = 'all_ceilings, force_placement'
})

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_cactus_orange',
    deco_type = 'simple',
    place_on = { 'everness:mold_stone_with_moss' },
    sidelen = 16,
    noise_params = {
        offset = -0.004,
        scale = 0.01,
        spread = { x = 100, y = 100, z = 100 },
        seed = 137,
        octaves = 3,
        persist = 0.7,
    },
    biomes = { 'everness:forsaken_tundra_under' },
    y_max = y_max - 500 > y_min and y_max - 500 or y_max,
    y_min = y_min,
    decoration = 'everness:cactus_orange',
    height = 2,
    height_max = 6,
    flags = 'all_floors'
})

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_bloodspore_plant_small',
    deco_type = 'simple',
    place_on = { 'everness:mold_stone_with_moss' },
    sidelen = 16,
    noise_params = {
        offset = 0,
        scale = 0.02,
        spread = { x = 200, y = 200, z = 200 },
        seed = 329,
        octaves = 3,
        persist = 0.6
    },
    biomes = { 'everness:forsaken_tundra_under' },
    y_max = y_max,
    y_min = y_min,
    decoration = 'everness:bloodspore_plant_small',
    param2 = 8,
    flags = 'all_floors'
})

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_vines',
    deco_type = 'simple',
    place_on = { 'everness:moss_block' },
    sidelen = 16,
    fill_ratio = 0.07,
    biomes = { 'everness:forsaken_tundra_under' },
    param2 = 8,
    decoration = {
        'everness:whispering_gourd_vine_1',
        'everness:whispering_gourd_vine_2',
        'everness:bulb_vine_1',
        'everness:bulb_vine_2'
    },
    y_max = y_max,
    y_min = y_min,
    flags = 'all_ceilings',
    spawn_by = 'air',
    num_spawn_by = 8
})

Everness:register_decoration({
    name = 'everness:forsaken_tundra_under_glowing_pillar',
    deco_type = 'simple',
    place_on = { 'everness:mold_stone_with_moss' },
    sidelen = 16,
    noise_params = {
        offset = 0,
        scale = 0.002,
        spread = { x = 250, y = 250, z = 250 },
        seed = 2,
        octaves = 3,
        persist = 0.66
    },
    biomes = { 'everness:forsaken_tundra_under' },
    y_max = y_max - 1000 > y_min and y_max - 1000 or y_max,
    y_min = y_min,
    decoration = { 'everness:glowing_pillar' },
    flags = 'all_floors',
})

local function register_agave_leaf_decoration(offset, scale, length)
    Everness:register_decoration({
        name = 'everness:forsaken_tundra_under_agave_leaf_' .. length,
        deco_type = 'simple',
        place_on = { 'everness:mold_stone_with_moss' },
        sidelen = 16,
        noise_params = {
            offset = offset,
            scale = scale,
            spread = { x = 200, y = 200, z = 200 },
            seed = 329,
            octaves = 3,
            persist = 0.6
        },
        param2 = 8,
        biomes = { 'everness:forsaken_tundra_under' },
        y_max = y_max,
        y_min = y_min,
        decoration = 'everness:agave_leaf_' .. length,
        flags = 'all_floors'
    })
end

-- Grasses

register_agave_leaf_decoration(-0.03, 0.09, 3)
register_agave_leaf_decoration(-0.015, 0.075, 2)
register_agave_leaf_decoration(0, 0.06, 1)

--
-- On Generated
--

local c_air = minetest.get_content_id('air')
local c_mold_stone_with_moss = minetest.get_content_id('everness:mold_stone_with_moss')

-- Localize data buffer table outside the loop, to be re-used for all
-- mapchunks, therefore minimising memory use.
local data = {}
local chance = 50
local disp = 16
local rotations = { '0', '90', '180', '270' }
local everness_forsaken_tundra_under_y_max = y_max - 1500 > y_min and y_max - 1500 or y_max
local everness_forsaken_tundra_under_y_min = y_min

-- size = { x = 39, y = 28, z = 39 }
local willow_tree_volume = 39 * 39 * 28
local willow_tree_schem = minetest.get_modpath('everness') .. '/schematics/everness_willow_tree.mts'

minetest.register_on_generated(function(minp, maxp, blockseed)
    local rand = PcgRandom(blockseed)

    local vm, emin, emax = minetest.get_mapgen_object('voxelmanip')
    local area = VoxelArea:new({ MinEdge = emin, MaxEdge = emax })
    -- Get the content ID data from the voxelmanip in the form of a flat array.
    -- Set the buffer parameter to use and reuse 'data' for this.
    vm:get_data(data)
    local sidelength = maxp.x - minp.x + 1

    local x_disp = rand:next(0, disp)
    local z_disp = rand:next(0, disp)

    if everness_forsaken_tundra_under_y_min < maxp.y
        and maxp.y < everness_forsaken_tundra_under_y_max
    then
        for y = minp.y, maxp.y do
            local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)

            if data[vi + area.ystride] == c_air and data[vi] == c_mold_stone_with_moss then
                local rotation = rotations[rand:next(1, #rotations)]
                local s_pos = area:position(vi)
                local biome_data = minetest.get_biome_data(s_pos)

                if not biome_data then
                    return
                end

                local biome_name = minetest.get_biome_name(biome_data.biome)

                if not biome_name then
                    return
                end

                if biome_name == 'everness:forsaken_tundra_under' and rand:next(0, 100) < chance then
                    --
                    -- Willow Tree
                    --

                    local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
                    local air_positions = minetest.find_nodes_in_area(
                        vector.new(s_pos.x - 19, s_pos.y, s_pos.z - 19),
                        vector.new(s_pos.x + 19, s_pos.y + 28, s_pos.z + 19),
                        {'air'},
                        true
                    )

                    if air_positions.air and #air_positions.air > (willow_tree_volume / 2) then
                        minetest.place_schematic_on_vmanip(
                            vm,
                            schem_pos,
                            willow_tree_schem,
                            rotation,
                            nil,
                            true,
                            'place_center_x, place_center_z'
                        )

                        minetest.log('action', '[Everness] Willow Tree was placed at ' .. schem_pos:to_string())
                    end
                end
            end
        end
    end
end)
