creative = creative--[[@as MtgCreative]]
screwdriver = screwdriver--[[@as MtgScrewdriver]]
stairs = stairs--[[@as MtgStairs]]

-- how often node timers for plants will tick, +/- some random value
local function tick(pos)
    minetest.get_node_timer(pos):start(math.random(332, 572))
end

-- how often a growth failure tick is retried (e.g. too dark)
local function tick_again(pos)
    minetest.get_node_timer(pos):start(math.random(80, 160))
end

function x_farming.grow_cocoa_plant(pos, elapsed)
    local node = minetest.get_node(pos)
    local name = node.name
    local def = minetest.registered_nodes[name]

    if not def.next_plant then
        -- disable timer for fully grown plant
        return
    end

    -- check if on jungletree
    local direction = minetest.facedir_to_dir(node.param2)
    local below_pos = vector.add(pos, direction)
    local below = minetest.get_node(below_pos)
    if below.name ~= 'default:jungletree' and below.name ~= 'x_farming:jungle_tree' then
        tick_again(pos)
        return
    end

    -- check light
    local light = minetest.get_node_light(pos)
    if not light or light < def.minlight or light > def.maxlight then
        tick_again(pos)
        return
    end

    -- grow
    minetest.swap_node(pos, {name = def.next_plant, param2 = node.param2})

    -- new timer needed?
    if minetest.registered_nodes[def.next_plant].next_plant then
        tick(pos)
    end
end

function x_farming.place_cocoa_bean(itemstack, placer, pointed_thing)
    local pt = pointed_thing
    -- check if pointing at a node
    if not pt then
        return itemstack
    end
    if pt.type ~= 'node' then
        return itemstack
    end

    local under = minetest.get_node(pt.under)
    local above = minetest.get_node(pt.above)

    local udef = minetest.registered_nodes[under.name]
    if udef and udef.on_rightclick and
            not (placer and placer:is_player() and
            placer:get_player_control().sneak) then
        return udef.on_rightclick(pt.under, under, placer, itemstack,
            pointed_thing) or itemstack
    end

    local player_name = placer and placer:get_player_name() or ''

    if minetest.is_protected(pt.under, player_name) then
        minetest.record_protection_violation(pt.under, player_name)
        return
    end
    if minetest.is_protected(pt.above, player_name) then
        minetest.record_protection_violation(pt.above, player_name)
        return
    end

    -- return if any of the nodes is not registered
    if not minetest.registered_nodes[under.name] then
        return itemstack
    end
    if not minetest.registered_nodes[above.name] then
        return itemstack
    end

    -- check if NOT pointing at the top/below of the node
    if pt.above.y == pt.under.y-1 or
         pt.above.y == pt.under.y+1 then
        return itemstack
    end

    -- check if you can replace the node above the pointed node
    if not minetest.registered_nodes[above.name].buildable_to then
        return itemstack
    end

    -- check if pointing at soil
    if under.name ~= 'default:jungletree' and under.name ~= 'x_farming:jungle_tree' then
        return itemstack
    end

    local direction = vector.direction(pt.above, pt.under)
    local new_param2 = minetest.dir_to_facedir(direction)

    -- add the node and remove 1 item from the itemstack
    minetest.set_node(pt.above, {name = 'x_farming:cocoa_1', param2 = new_param2})

    tick(pt.above)
    if not (creative and creative.is_enabled_for
            and creative.is_enabled_for(player_name)) then
        itemstack:take_item()
    end
    return itemstack
end

-- COCOA
minetest.register_craftitem('x_farming:cocoa_bean', {
    description = 'Cocoa bean (plant on jungle tree)',
    tiles = {'x_farming_cocoa_bean.png'},
    inventory_image = 'x_farming_cocoa_bean.png',
    wield_image = 'x_farming_cocoa_bean.png',
    on_place = x_farming.place_cocoa_bean,
})

-- 1
minetest.register_node('x_farming:cocoa_1', {
    description = 'Cocoa 1',
    drawtype = 'nodebox',
    tiles = {
        'x_farming_cocoa_top_1.png',
        'x_farming_cocoa_bottom_1.png',
        'x_farming_cocoa_right_1.png',
        'x_farming_cocoa_left_1.png',
        'x_farming_cocoa_front_1.png',
        'x_farming_cocoa_front_1.png'
    },
    paramtype = 'light',
    sunlight_propagates = true,
    wield_scale = {x=2, y=2, z=2},
    on_rotate = screwdriver.disallow,
    paramtype2 = 'facedir',
    is_ground_content = false,
    drop = {
        items = {
            {items = {'x_farming:cocoa_bean'}, rarity = 3},
        }
    },
    node_box = {
        type = 'fixed',
        fixed = {
            {-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- fruit
            {0, 0.25, 0.3125, 0, 0.375, 0.375}, -- stem_1
            {0, 0.375, 0.4375, 0, 0.4375, 0.5}, -- stem_2
            {0, 0.3125, 0.375, 0, 0.4375, 0.4375}, -- stem_3
        }
    },
    collision_box = {
        type = 'fixed',
        fixed = {
            {-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5},
        },
    },
    selection_box = {
        type = 'fixed',
        fixed = {
            {-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5},
        },
    },
    groups = {choppy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1},
    sounds = default.node_sound_wood_defaults(),
    next_plant = 'x_farming:cocoa_2',
    on_timer = x_farming.grow_cocoa_plant,
    minlight = 13,
    maxlight = 15
})

-- 2
minetest.register_node('x_farming:cocoa_2', {
    description = 'Cocoa 2',
    drawtype = 'nodebox',
    tiles = {
        'x_farming_cocoa_top_2.png',
        'x_farming_cocoa_bottom_2.png',
        'x_farming_cocoa_right_2.png',
        'x_farming_cocoa_left_2.png',
        'x_farming_cocoa_front_2.png',
        'x_farming_cocoa_front_2.png'
    },
    paramtype = 'light',
    sunlight_propagates = true,
    wield_scale = {x=1.5, y=1.5, z=1.5},
    on_rotate = screwdriver.disallow,
    paramtype2 = 'facedir',
    is_ground_content = false,
    drop = {
        items = {
            {items = {'x_farming:cocoa_bean'}, rarity = 2},
        }
    },
    node_box = {
        type = 'fixed',
        fixed = {
            {-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- fruit
            {0, 0.25, 0.25, 0, 0.375, 0.375}, -- stem_1
            {0, 0.375, 0.375, 0, 0.5, 0.5}, -- stem_2
            {0, 0.375, 0.3125, 0, 0.4375, 0.375}, -- stem_3
        }
    },
    collision_box = {
        type = 'fixed',
        fixed = {
            {-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5},
        },
    },
    selection_box = {
        type = 'fixed',
        fixed = {
            {-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5},
        },
    },
    groups = {choppy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1},
    sounds = default.node_sound_wood_defaults(),
    next_plant = 'x_farming:cocoa_3',
    on_timer = x_farming.grow_cocoa_plant,
    minlight = 13,
    maxlight = 15
})

-- 3
minetest.register_node('x_farming:cocoa_3', {
    description = 'Cocoa 3',
    drawtype = 'nodebox',
    tiles = {
        'x_farming_cocoa_top_3.png',
        'x_farming_cocoa_bottom_3.png',
        'x_farming_cocoa_right_3.png',
        'x_farming_cocoa_left_3.png',
        'x_farming_cocoa_front_3.png',
        'x_farming_cocoa_front_3.png'
    },
    paramtype = 'light',
    sunlight_propagates = true,
    wield_scale = {x=1.5, y=1.5, z=1.5},
    on_rotate = screwdriver.disallow,
    paramtype2 = 'facedir',
    is_ground_content = false,
    drop = {
        items = {
            {items = {'x_farming:cocoa_bean'}, rarity = 1},
            {items = {'x_farming:cocoa_bean'}, rarity = 2},
        }
    },
    node_box = {
        type = 'fixed',
        fixed = {
            {-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375},
            {-0.0624999, 0.25, 0.25, 0.0625, 0.375, 0.4375},
            {-0.0625, 0.375, 0.375, 0.0625, 0.5, 0.5},
            {-0.0624999, 0.375, 0.3125, 0.0625, 0.4375, 0.375},
        }
    },
    collision_box = {
        type = 'fixed',
        fixed = {
            {-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
        },
    },
    selection_box = {
        type = 'fixed',
        fixed = {
            {-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
        },
    },
    groups = {choppy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, leafdecay = 3, leafdecay_drop = 1},
    sounds = default.node_sound_wood_defaults(),
    minlight = 13,
    maxlight = 15
})

-- replacement LBM for pre-nodetimer plants
minetest.register_lbm({
    name = 'x_farming:start_nodetimer_cocoa',
    nodenames = {
        'x_farming:cocoa_1',
        'x_farming:cocoa_2'
    },
    action = function(pos, node)
        tick_again(pos)
    end,
})

minetest.register_node('x_farming:jungle_with_cocoa_sapling', {
    description = 'Jungle Tree with Cocoa Sapling',
    drawtype = 'plantlike',
    tiles = {'x_farming_junglesapling.png'},
    inventory_image = 'x_farming_junglesapling.png',
    wield_image = 'x_farming_junglesapling.png',
    paramtype = 'light',
    sunlight_propagates = true,
    walkable = false,
    on_timer = x_farming.grow_jungle_tree,
    selection_box = {
        type = 'fixed',
        fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
    },
    groups = {snappy = 2, dig_immediate = 3, flammable = 2,
        attached_node = 1, sapling = 1},
    sounds = default.node_sound_leaves_defaults(),

    on_construct = function(pos)
        minetest.get_node_timer(pos):start(math.random(300, 1500))
    end,

    on_place = function(itemstack, placer, pointed_thing)
        itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
            'x_farming:jungle_with_cocoa_sapling',
            -- minp, maxp to be checked, relative to sapling pos
            {x = -3, y = -5, z = -3},
            {x = 3, y = 31, z = 3},
            -- maximum interval of interior volume check
            4)

        return itemstack
    end,
})

-- trunk
minetest.register_node('x_farming:jungle_tree', {
    description = 'Jungle Tree',
    tiles = {'x_farming_jungle_tree_top.png', 'x_farming_jungle_tree_top.png', 'x_farming_jungle_tree.png'},
    paramtype2 = 'facedir',
    is_ground_content = false,
    groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
    sounds = default.node_sound_wood_defaults(),

    on_place = minetest.rotate_node
})

-- leaves
minetest.register_node('x_farming:jungle_leaves', {
    description = 'Jungle Tree Leaves',
    drawtype = 'allfaces_optional',
    waving = 1,
    tiles = {'x_farming_jungleleaves.png'},
    special_tiles = {'x_farming_jungleleaves.png'},
    paramtype = 'light',
    is_ground_content = false,
    groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
    drop = {
        max_items = 1,
        items = {
            {
                -- player will get sapling with 1/20 chance
                items = {'x_farming:jungle_with_cocoa_sapling'},
                rarity = 20,
            },
            {
                -- player will get leaves only if he get no saplings,
                -- this is because max_items is 1
                items = {'x_farming:jungle_leaves'},
            }
        }
    },
    sounds = default.node_sound_leaves_defaults(),

    after_place_node = default.after_place_leaves,
})

-- leafdecay
default.register_leafdecay({
    trunks = {'x_farming:jungle_tree'},
    leaves = {'x_farming:cocoa_3', 'x_farming:jungle_leaves'},
    radius = 2,
})

-- planks
minetest.register_node('x_farming:jungle_wood', {
    description = 'Jungle Wood Planks',
    paramtype2 = 'facedir',
    place_param2 = 0,
    tiles = {'x_farming_jungle_wood.png'},
    is_ground_content = false,
    groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
    sounds = default.node_sound_wood_defaults(),
})

minetest.register_craft({
    output = 'x_farming:jungle_wood 4',
    recipe = {
        {'x_farming:jungle_tree'},
    }
})

minetest.register_craft({
    type = 'fuel',
    recipe = 'x_farming:jungle_tree',
    burntime = 38,
})

minetest.register_craft({
    type = 'fuel',
    recipe = 'x_farming:jungle_wood',
    burntime = 9,
})

if minetest.global_exists('stairs') and minetest.get_modpath('stairs') then
    stairs.register_stair_and_slab(
        'jungle_wood',
        'x_farming:jungle_wood',
        {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
        {'x_farming_jungle_wood.png'},
        'Jungle Wooden Stair',
        'Jungle Wooden Slab',
        default.node_sound_wood_defaults(),
        false
    )
end

minetest.register_decoration({
    name = 'x_farming:jungle_tree',
    deco_type = 'schematic',
    place_on = {'default:dirt_with_rainforest_litter'},
    sidelen = 80,
    fill_ratio = 0.025,
    biomes = {'rainforest'},
    y_max = 31000,
    y_min = 1,
    schematic = minetest.get_modpath('x_farming') .. '/schematics/x_farming_jungle_tree_with_cocoa.mts',
    flags = 'place_center_x, place_center_z',
    rotation = '0',
})
