Adds more use for Mese and Obsidian. This is the original mod from Survival X server.
Items
Sword
Fast, sharp and durable. Cuts through Mithril.
Sword Engraved
Fast, sharp and durable. Cuts through Mithril. Shoots basic projectiles on right click (secondary click).
Pickaxe
Fast, sharp and durable. Ideal for long mining - specially obsidian, without crafting multiple pickaxes. Mines through sand and gravel easily for faster mining.
Pickaxe Engraved
More durable than diamond pickaxe. Additionally it can place item from hotbar - next to the pickaxe to the right. Ideal for building when you can place/dig blocks without switching selected item in hotbar or mining and placing torches.
Axe
Will dig the whole tree at once. All trees with group { tree = 1 }
are compatible. Additionally cactus is supported also.
Shovel
Right-click/secondary click will create paths on supported blocks (all dirt, sand, snow, permafrost from MTG are supported).
Hoe
Regular use will plow 5 block in the direction you are looking. Right-click/secondary use will place 5 seeds in the direction you are looking - seeds have to be somewhere in your main inventory. Additionally if you dig a hole (1 block deep), drop bucket (item from inventory) of water inside the hole (bucket has to be surrounded by blocks to prevent water leakage) then punch the water bucket with this hoe - a plowed field (3 block radius) will be created with water source in the middle (where the bucket was placed).
Chest
This chest holds the same inventory for a player. You can store items in this chest and the same items will be available in different obsidianmese chest on a different place in the world. Good for mining while carrying this chest - place the chest and store you items in it to free up some inventory space for more mining. All stored items will be available in the same chest when you get back home.
Apple
Heals full amount of health.
API
Types
PathNodeDef
// node what should get support for path, e.g. `mymod:dirt_with_grass`
[key: string] = {
// name of the node what will be used to construct new path node, e.g. `dirt_with_grass`
name: string
// mod name registering this path node, e.g. `mymod`
mod_origin: string
// description for the node definition
descritption: string
// short description for the node definition, will use descirption if not defined
short_descritption?: string
// node to drop when the path node is dug, will drop `default:dirt` if not defined
drop?: string
// tile definition, see minetest lua api for more details
tiles: table
}
Class x_obsidianmese
Other mods can register new path nodes for the shovel.
Method
register_path_node(self: x_obsidianmese, defs: PathNodeDef[]): void
example
x_obsidianmese:register_path_node({
['mymod:dirt_with_grass'] = {
name = 'dirt_with_grass',
mod_origin = 'mymod',
descritption = 'Dirt with Grass Path',
drop = 'mymod:dirt',
tiles = {
'x_obsidianmese_path_dirt_base.png^(mymod_grass_top.png^[mask:x_obsidianmese_path_overlay.png)',
'x_obsidianmese_path_dirt_base.png',
'x_obsidianmese_dirt_path_side.png'
}
}
})
Super, sollte man aber auch verzaubern können
Super tools, besonders da viele davon auch eine "besondere" Fähigkeit haben. Es wäre aber noch besser wenn man diese tools ebenfalls mithilfe deiner enchantment table mod verzaubern könnte. Kannst du das irgendwie ändern?
A very fun set of tools
this set of tools stands out from the normal endgame-tool paradigm. most tools come with a special ability that makes them seriously worth obtaining, or at least interesting or entertaining. I have adapted the tools to be a reward for exploring a very dangerous nether on a couple servers; they make excellent endgame rewards.