The forum thread says to smash the potion to set a warp point. To me, smashing is placing it on the ground then punching it, or holding it in hand and throwing/dropping with Q key.
The actual way to set a warp point is to right click the potion after it's been placed on the ground. I don't think it's intuitive, and the mod does not indicate in any way that the warp point has actually been placed. Oddly, it does indicate when using a second potion to warp to the set warp point.
The UI is also broken in unified_inventory to where the background boxes don't match up with foreground inventory items.
TL;DR: I appreciate the concept but there are some broken things and I don't think this is easy enough for players.
Interesting.. i like how the costs of these potions are balanced, makes people set teleportations to places, accordingly to how often they visit them..
Way too confusing
The forum thread says to smash the potion to set a warp point. To me, smashing is placing it on the ground then punching it, or holding it in hand and throwing/dropping with Q key.
The actual way to set a warp point is to right click the potion after it's been placed on the ground. I don't think it's intuitive, and the mod does not indicate in any way that the warp point has actually been placed. Oddly, it does indicate when using a second potion to warp to the set warp point.
The UI is also broken in unified_inventory to where the background boxes don't match up with foreground inventory items.
TL;DR: I appreciate the concept but there are some broken things and I don't think this is easy enough for players.
Interesting way to teleport
Interesting.. i like how the costs of these potions are balanced, makes people set teleportations to places, accordingly to how often they visit them..