Leads

Description

This mod adds leads which can be used for moving animals or for tethering animals to fence posts.

Leads can also be attached between two fence posts for decoration.

Consider installing Object UUIDs to prevent leads from disconnecting from mobs when unloaded.

Instructions 🔗

Right-click on an animal with a lead to attach it. When you're finished, punch the lead to release the animal.

You can tether a leashed animal by right-clicking a fence post. Punch the knot to take the lead back, or shift-punch to break it.

By default, leads can be used on animals, monsters, NPCs, players, and boats. You can customise this in the settings.

Compatibility 🔗

This mod supports Mobs Redo, Creatura, VoxeLibre, Mineclonia, Repixture, and Exile. Other games and mob frameworks may also work.

Luanti 5.5.0+ server required, Luanti 5.7.0+ client recommended. If you want to support older clients, disable ‘Long selection box’ in the settings.

Reviews

Review

Do you recommend this mod?

  • Simply great

    This mod allows a lot of new decoration things and looks very cool. It is easy to use, however, the selectionbox is annoyingly big in 5.6.1. (I know this mod is built for the upcoming version, tho.)

    A small thing that annoys me is the giant smoke puff in Minetest Game when a lead "dies". Another small thing is the chat message. I would remove it because it quickly fills the entire chat if you misclick.

    The only thing I’m missing is some subtle sound effect for attaching/detaching/etc.

    I don’t know what else to suggest, so, good work!

    1 comments
  • Lots of play-value

    This works beautifully and adds a ton of play-value. Works great with petz, too.

    0 comments
  • Works well

    Nice job!

    I wish something like this were in MineClone2.

    0 comments
  • English

    Good for power lines and rope bridges, excellent port

    You can use this for building lines to decorate builds like bridges by using them as the handles, fortunately this doesnt require you to use the incredibly hacky solution of shoving a chicken into a hole tied to the rope to give the illusion its tied to the ground as the leads can thankfully attach between posts without mobs, good mod that fixes some of the issues with the original concept

    0 comments
  • English

    Actually Nice

    I think this mod is kinda great and nice. However, I got redstone issue. Why?

    0 comments
  • English

    Sane configs will help

    The leads are a useful part of base gameplay, and hopefully someday this can be incorporated into Mineclonia without the need for a separate mod to install.

    To reduce the chances of a crash, I suggest you configure the settings like the following. The defaults tend to induce crashes more than the player would want.

    leads.lead_length = 2
    leads.pull_force = 50
    
    0 comments
  • So cool :)

    I was searching for this mod, cool and helpful mod, nice job! =)

    0 comments
  • Great mod! :-) Unfortunately causes frequent crashes with my game. :-(

    Your leads mod is a great addition to Minetest! Thank you! 😀 Unfortunately I have a problem which seems to be associated with your mod. Mintest 5.8.1 in a Mineclonia game (Windows 10 64bit) frequently crashes with:

    AsyncErr: Lua: Runtime error from mod 'mcl_core' in callback luaentity_Step(): "Runtime error from mod 'mcl_core' in callback item_OnPlace(): ...oads\minetest-5.8.0-win64\bin\..\mods\leads/internal.lua:40: attempt to index local 'placer' (a nil value)
    stack traceback:
    	...oads\minetest-5.8.0-win64\bin\..\mods\leads/internal.lua:40: in function <...oads\minetest-5.8.0-win64\bin\..\mods\leads/internal.lua:38>
    	[C]: in function 'place_node'
    	...n\..\games\mineclonia\mods\ENTITIES\mobs_mc/enderman.lua:537: in function 'do_custom'
    	...4\bin\..\games\mineclonia\mods\ENTITIES\mcl_mobs/api.lua:415: in function 'on_step_old'
    	...mes\mineclonia\mods\ENVIRONMENT\mcl_void_damage\init.lua:17: in function <...mes\mineclonia\mods\ENVIRONMENT\mcl_void_damage\init.lua:16>"
    stack traceback:
    	[C]: in function 'place_node'
    	...n\..\games\mineclonia\mods\ENTITIES\mobs_mc/enderman.lua:537: in function 'do_custom'
    	...4\bin\..\games\mineclonia\mods\ENTITIES\mcl_mobs/api.lua:415: in function 'on_step_old'
    	...mes\mineclonia\mods\ENVIRONMENT\mcl_void_damage\init.lua:17: in function <...mes\mineclonia\mods\ENVIRONMENT\mcl_void_damage\init.lua:16>
    
    11 comments
  • Create rope structures and tether animals to players and fences!

    The Leads mod allows players to create interesting rope structures: Using the lead on two different fence nodes creates a rope connection between them. To use the Leads mod with mobs you need a mod that adds mobs, like Animalia. Right click a mob with the lead to tether it to yourself and then right click a fence node to tether the mob to a fence. In both cases, you can click an existing lead to destroy it.

    A mob tethered using a lead is slowly drawn towards the object it is tethered to, if it does not move against that direction fast enough. Additionally, leads seem to have a maximum length and can break if overextended. In gameplay terms this means that players can only tether slow animals permanently: While Animalia cows and sheep and even frogs are easy to tether permanently, owls eventually break free (e.g. when hunting) and foxes run away fast enough to break the lead almost immediately. Gameplay and lore match here in my opinion; obviously it is easier to tether slow-moving (domesticated) than fast-moving (predatory) animals.


    Criticism:

    • The lead looks bad when connecting to rail-type fences. This seems like the only major flaw.
    • It does not work to click the fence first and then click the mob, only the other way around.
    • As long as a player is holding a lead, they can not destroy an existing tethered connection.
    • You can not tether mobs to other mobs. Then again, would that really be a useful feature?
    2 comments
  • Nice for building

    The leads look great as detail for bridges ant towers. Finally I can have diagonal supports on my builds

    0 comments
  • It's just a holiday beginning

    The most anticipated mod, but still has flaws. No slack, comes off, does not allow to lead a tethered object.

    0 comments
  • English

    The DIfference It Makes!

    Obsolete are the dirt holes, or placing some fence real fast, of yore and here be the mighty lead. Good stuff, on the whole.

    0 comments
  • Very helpful mod

    I can now decorate my bridge with lead and also can you use it in mineclone 2 and 5?

    2 comments

Releases

0.4.0

Download

Luanti 5.5+

2025-06-14 11:32 UTC

0.4.0 🔗

Additions

  • Added subtitle descriptions for sound effects.
  • Added Russian translation (contributed by randomei).
  • Added Spanish translation (contributed by Miguel P.L and otf31).

Changes

  • Using a lookup tool on a lead or knot now shows documentation for the lead item.
  • Leads can now be knotted to Pride Flags flag poles.

Fixes

  • Fixed leads jumping to a nearby knot when a knot is removed without Object UUIDs.
  • Fixed leads floating above small animals (reported by Nathan Salapat).
  • Fixed a crash when a knot is punched by a Lua entity.
  • Fixed a crash caused by invalid object references (reported by Bastrabun).
  • Fixed leads staying attached to players when they die.

API Changes

  • The connect_objects function has been renamed to add_lead. The old name is still available as a deprecated alias.

0.3.2

Download

Luanti 5.5+

2024-01-17 20:57 UTC

0.3.2 🔗

No release notes

0.3.1

Download

Luanti 5.5+

2023-12-26 22:35 UTC

0.3.1 🔗

No release notes

0.3.0

Download

Luanti 5.5+

2023-12-21 10:10 UTC

0.3.0 🔗

No release notes

0.2.2

Download

Luanti 5.5+

2023-11-27 07:47 UTC

0.2.2 🔗

No release notes

All releases

Information

Provides

leads

Dependencies

Required
No required dependencies
Optional
advtrains bambooforest default doc_identifier farming ferns hades_farming hades_furniture mcl_mobitems mesecons_materials mobs_mc nodes_nature objectuuids rp_default

Information

Type
Mod
Technical Name
leads
Languages
English, Deutsch, Español, Русский
License
MIT for code,
CC-BY-SA-4.0 for media.
Maintenance State
Beta
Added
2023-03-06 13:43 UTC
Maintainers
Silver Sandstone

Used By