Description
Cozy Lights Schematics Support 🔗
The mod provides the absolute minimal support(it's just node definitions) for schematics that include cozylights voxel light maps, which allows for although limited, but zero overhead, production-ready use on multiplayer and singleplayer servers.
Buildable voxel light maps are a complete game changer - it is almost like going from 2d to 3d in terms of depth. You now have 14 shades for every visible building block, and it does not have to register 14 versions of every building block.
If you want to create such a schematic, use original mod, but be warned, that one is an early alpha of really mad experiments and can crash or overall behave inappropriately: https://content.luanti.org/packages/SingleDigitIQ/cozylights/
Lets say you have a schematic without cozylights, what you now need to do is to load it with that early alpha cozylights mod, and type /rebuildlights in the chat near it - thats it you now have your area saturated with cozylights. If your schematic is too big for one default /rebuildlights update, you can run it several times in areas that didnt fit, or pass a parameter of rebuildlights radius(120 max per one command). If you want to make light propagate farther than default, then adjust radius in /cozysettings, and run /rebuildlights again. And in case you dont like the result at all and want to get rid of all cozylights, run /clearlights in all areas with cozylights.
LICENSE 🔗
MIT