Doctor Who Tardis

Download (1.4 MB)

How do I install this?

Description

Luanti License Join the community ContentDB Translation status

DrWho_Tardis 🔗

A Luanti mod that adds various items, nodes, Daleks, and a working TARDIS from the sci-fi show Doctor Who. Supports Minetest Game, VoxeLibre (MineClone) and RePixture, but note that some features are only available in Minetest Game. Forked from PiDemon's tardis_new, which is unmaintained.

For a more detailed explanation of everything included, see the wiki. Download from the in-game content manager, Codeberg, or here on ContentDB.

Features: 🔗

  • TARDISes: Simply craft a tardis, place it on the ground, and walk through the door. You'll have to craft seperate console units to control and fly your tardis.
  • Console Units: Console units control your tardis. Place them in your tardis, and right click on them to use them. Most console units should be pretty self-explainatory if you understand X/Y/Z coordinates.
  • Daleks: The enemy of the Time Lords, now in Luanti! Brown variants can fly, and Gray ones can't. They have high health, shield, deal a lot of damage and can also set things on fire and blow things up. Turn off 'Mob Griefing' in Mobs Redo API settings to disable that. There is a chance one will drop its armgun, which can be used as a weapon!
  • Cybermen: You will also be able to find Cybermen, who are weaker than Daleks but will still try to kill you. They drop steel ingots.
  • Time Rotor: Used to power the tardis. It will slowly generate power that is used for all tardis operations. Having multiple time rotors in your tardis will not generate power -faster. Right click on it to see how much power your Tardis has.
  • Monitor: Displays your current position, destination, power, ect. Right click to view.
  • Sonic Screwdriver: Can be created from a button on the fuctions console unit. You get a randomized texture, out of 4 textures for each third of the screwdriver, creating the possibility for 64 (4^3) unique combinations.
  • Gallifreyan Lab: Used to create artron crytals (from mese) and compressed space time (from diamond blocks). It does not require fuel, but is notably bad for your health!
  • Vortex Manipulator: Easy time travel (also notably bad for your health)
  • Dalekanium Tools: Better than diamond, Dalekanium made from azbantium, gold, steel, and obsidian, or dropped from Daleks.
  • Dalekanium Armor: [Currently MTG-only] Protect yourself against all foes, including Daleks. Very strong armor.
  • Gaunlet of Rassilon: A powerful weapon, once held by Rassilon himself.
  • Achievements: There are several achievements for you to reach while playing [requires awards in MTG].
  • Gallifreyan Chests: Very large, very expensive.
  • Chat command (/summon_tardis) can be used to summon your Tardis (if you have the bring privelege).
  • See Codeberg Issues to see what new features are planned.

Console Units: 🔗

  • XYZ Axis Console Units: Use this to set your destination. There are 6 levers - increase and decrease for each X, Y, and Z. Clicking these will change the destination coordinate by the Travel Factor, which is set at the top of the screen.
  • Exterior Control Console Unit (Chameleon Circuitry): Changes how the outside of your Tardis looks.
  • Warp Lever Console Unit: The go button. Teleports your Tardis to your set destination.
  • Waypoint Console Unit: Used to set up to three waypoints. Using a waypoint will automatically set your destination to the position the Tardis was in when the waypoint was set. Useful for travelling back to home base or deep underground for mining.
  • Functions Console Unit: Can locate a player, biscuits, sonic screwdrivers, change some settings, and heal you.
  • Find Biome Console Unit: Allows you to travel to a specific biome, and shows a list of all biomes in your world on the right. It will not work 100% of the time, but should be good enough.
  • Tardis Monitor Screen: Displays your current position, destination, power, etc. RIght click to view.

Sonic Screwdriver Functions: 🔗

  • Lockpick: Click on a steel door/trap door to unlock it (even if it isn't yours!)
  • Summoning: Sneak and click a block to summon your tardis (requires three power)
  • Sonic Knock Back: Sneak and click to an entity to knock the entity backwards (works better the farther away you are from the entity)
  • Sand Conversion: Click (and not sneak) on sand to convert it to silver sand.
  • Glass Conversion: Click on glass to turn it into obsidian glass.
  • Obsidian Reversal: Click on obsidian to turn it into lava.
  • Mesecon Hacking: Click on mesecon wires to turn them on/off.
  • Digiline Hacking: Click on digiline wires to send messages through them. (only works if no message currently is being sent to the channel)
  • Scan: Click (and not sneak) on an entity to scan it.
  • Locking: Click on your Tardis to lock/unlock it.
  • Accelerated Growth: Click on dirt to grow grass on it (in a later update growing crops with be supported).
  • Unique, randomized texture: Currently there are 4 textures for each third of the screwdriver, and they are all randomised together to create the possibility for 64 (4^3) unique combinations when you create the Sonic Screwdriver.

Gallifreyan Lab Recipes 🔗

(differs in different games)

  • Diamond Blocks to Compressed Space Time.
  • Diamonds to Azbantium Shards
  • Mese Blocks to Diamonds
  • Mese to Arton Crystals
  • Copper Ingot to Steel Ingots
  • Coal Lump to Tin Lumps
  • Steel Block to Mese Crystals
  • Dirt to Coal Lumps

Dependencies 🔗

Required: 🔗
  • default, or mcl_core, or rp_default for crafting recipes and basic functionality.

  • mobs (Mobs Redo API) is used to make the Daleks and Cybermen

  • findbiome (1.2.0 or later) is used to make the Find Biome Console Unit work.

    • biomeinfo is required if you use v6 mapgen
Optional: 🔗
  • 3d_armor for the Dalekanium Armor set in Minetest Game.

  • doors so that the Sonic Screwdriver can interact with, lock and unlock doors and trapdoors in Minetest Game.

  • doors or mcl_doors or rp_door for extra interior doors.

  • awards to get achievements in Minetest Game. No additional mods are required for VoxeLibre or RePixture achievements.

  • tt for extended tooltips for all items

  • pick_axe_tweaks support for Dalekanium Pickaxe

  • toolranks support for Dalekanium tools.

  • mesecons to allow for Mesecon Hacking with the Sonic.

  • digilines to be able to use the Sonic to send messages through them.

  • subtitles for sound effects.

  • rp_gold, rp_lumien, rp_sounds are used when playing in RePixture.

  • mcl_sounds is used when playing in VoxeLibre.

Known Bugs 🔗

  • Some mobs die when they enter the Tardis.
  • Gallifreyan Chests sometimes have to be double clicked to open.
  • Sometimes the Time Rotors are not able to generate power.
    • To fix this, just break it and re-place it.
Migrate from tardis_new to drwho_tardis 🔗

A full step-by-step guide for migrating can be found on the Wiki here.

Contribute + Follow Development 🔗

License Details 🔗

This mod is fan-made Doctor Who content. It is the work of Skivling and other individual contributors, working from the previous work of PiDemon. It is not endorsed by, associated with, or approved by the BBC. Doctor Who and all related Trademarks are property of the BBC and no infringement is being attempted.

DrWho_Tardis Luanti Mod Copyright (C) 2025 Skivling

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details in the LICENCE.txt.

It was forked from Tardis_New, under the MIT License.

All textures, models and logos included in the DrWho_Tardis Luanti Mod are licensed under CC BY-SA 4.0, unless otherwise noted. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/. Individual asset license details are avaliable on asset-info.md, which includes who created it, the original name and the source of the asset.

Translations are under CC BY 4.0. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/.

Reviews

Review

Do you recommend this mod?

  • English

    Pretty cool

    It's really exciting to see how the community has expanded this mod. I hope it continues to get better and better! (btw I've marked the original as depreciated and provided a link to this fork)

    1 comments
  • English

    fun and useful

    Thanks for making this mod. Really well made, great textures and sounds. Good clear notes that are easy to understand are very helpful. Cybermen and daleks fighting is very cool. Walking into the Tardis for the 1st time was incredible, with it being so big and so many rooms available. Findbiome gui and waypoints in the Tardis is very good, and pulling the lever for the first travel was very cool; just the right sound and effects. The giant 240-slot chests have meant I can reduce the size of overbig storage area. Sonic screwdriver is a gift e.g. being able to change sand to silver sand helps a lot, with silver sand being challenging to find. If I had one little request it would be to ask if shift-click items into the chests is planned, and the hold-shift/run mouse over lots of items to put them in inventory. 100% recommend this mod; adds a lot of fun, and thank you very much again for making it.

    2 comments

Releases

2025-08-19 09:20 UTC

[1.4.0] 2025-08-18 🔗

Changelog

Added

  • Extended tooltips for all items. (@Skivling in #82, solves #37)

  • Support for achievements (awards) in VoxeLibre. (@Skivling in #83, solves #20)

  • Support for achievements in RePixture. (@Skivling in #93, solves #19)

  • Icons for achievements (@Irevol, solves #81)

Changed

  • Renamed arton to artron. (#84)

  • Use awards trigger API in Minetest Game for times travelled in tardis award. (@Skivling in #83)

  • Daleks and Cybermen work in any game, and Mobs Redo API (mobs) is now a hard dependency. (@Skivling in #96, solves #18)

2025-04-16 03:54 UTC

[1.3.0] 2025-04-16 🔗

Changelog

Added

  • A new console set! It is mainly green coloured, and uses the Zuphy32 palette. There is also a node, and a new Tardis exterior to go with them. (@Skivling in #60)

  • You can make your own base your Tardis interior by crafting an Interior Exit Door, then link it by Shift + Clicking on it with your sonic. Be sure to take your previous things from the old Tardis first! (@Skivling, solves #39)

  • Dalek arm gun (@Irevol, closes #50)

  • Sarah Jane's Sonic Lipstick (@Skivling in #75)

Changed

  • The default Tardis exterior is now the iconic blue one

  • Completely revamped how we handle user data (#21)

  • Simplified how Tardis interiors work and decided to use a single large cuboid area instead of doors teleporting to other rooms.

  • Switched the custom door with a door which works normally using each game's APIs. (#68)

  • Made coordinate positions on formspecs be written in brackets

Fixed

  • The Tardis now flattens nodes such as grass and flowers, instead of hovering over them. This applies to nodes with buildable_to = true. (@Irevol in #62, solves #45)

  • Cave generation no longer destroys the console room (@Irevol in #67, solves #47)

  • Sonic devices now have a cooldown of 2 seconds, also serving as a sound debouncer so they don't play on top of each other when used repeatedly. (@Skivling, solves #26)

  • Explosions no longer break unbreakable nodes (@Irevol, solves #33)

2025-02-06 02:13 UTC

1.2.2 🔗

  • Fix crash #63 and add to Changelog
2024-07-06 02:13 UTC

1.2.1 🔗

[1.2.1] - 2024-07-06

Fixed

  • The recipes for converting a wall with one large circle with the half staggered version was written wrong and would allow the player to craft it with nothing. This has been fixed.

[1.2.0] - 2024-07-06

Added

  • Support for VoxeLibre (MineClone) and RePixture (project #8662)

    • We detect the GAMETYPE and store in a variable, allowing easy checking.

    • All items used in crafting recipes are read from a table (_drwho_tardis.items) to allow us to change them depending on the game

    • The depth at which the Tardis is placed varies depending on the game. MTG & RP are at -10000, MCL is at -50, just above bedrock layer.

    • Anything that currently only supports MTG has been wrapped in a check to ensure that the right game is running and errors won't occur. Support for those things (mobs, awards, armor) in other games is planned but not high priority.

  • api.lua for all API functions that aren't sonic or exterior related

  • /locate_tardis chat command and related API function (#14)

  • /rebuild_tardis chat command and related API function

  • Several colour variants for the Tardis exterior. (@ApolloX939 in #30)

  • A couple new nodes for Tardis interiors - variants of white circles, and a blank white/grey node.

  • A new interior door style. Doors can also now be crafted.

  • Different Tardis interiors and an API & system to manage them.

  • Two new settings options: default Tardis interior and maximum Tardis power

  • Working Tardis gravity system - it will either go directly to the pos, land on top of a node below the pos, or the second and also sink in water. Change the setting by clicking the button on the console, or use /tardis_mavity.

Changed

  • Tardis interiors are now placed with an API function, and supports different interior styles.

  • Code structure (/mobs folder, /tardis folder) in order to reduce the amount of files in the root directory.

  • Updated how we handle toolranks and pick_axe_tweaks as we were using older, deprecated api functions.

  • Made all console nodes and Tardis monitor 4dir rotational. This means they are facing the direction they are placed in instead of always the same direction.

  • Sonic code is cleaned up, minor issues fixed and more customization for API users (@TPH in #29)

  • The exterior select screen has been revamped to be able to select any exterior skin added via API. (#31)

  • The Tardis sound and time rotor animation now start just after the lever is pulled and will only stop after the Tardis has actually landed.

Fixed

  • Fixed bug in Find Biome where the game would crash if the position was entered before a biome was found (#43)

  • Check if the Time Rotor exists before travelling, fixing a crash if it's not there.

[1.1.0] 2024-03-28

Download

2024-03-28 05:25 UTC

[1.1.0] 2024-03-28 🔗

[1.1.0] - 2024-03-28

Added

  • Cybermen

    • Uses textures and models from Scifi Mobs

    • Thanks to @ShadowOfHassen, there is also a melee version that has a slightly lighter colour texture.

    • The normal one shoots once every 3 seconds, dealing 5 damage. They drop steel ingots.

  • @ShadowOfHassen contributed to Mobs Redo API, making a proper "alliance" to stop mobs from attacking each other. This means different variants of Daleks/Cybermen won't attack each other, using attack_ignore.

  • Find Biome console unit - Replacing the Travel Factor unit (see under Changed for details), this utilises the API findbiome, allowing a Tardis's pilot to pick and go to a specific biome they would like to travel to.

  • Weeping Angels (PLANNED) - The code and model for weeping angels have been added in a separate folder for now, forked from the old weeping mod. This will be adapted to work properly and probably released next version.

  • Sonic device registration API - drwho_tardis:register_sonic_device()

    • This allows the creation of sonic devices, not necessarily just screwdrivers. You can also use specific parts of the screwdriver textures, e.g. choose 1,4,3. See API.md for more details.

    • The 'create sonic' on the functions console unit uses this API to create them now.

  • Tardis exterior registration API - drwho_tardis:register_tardis_exterior()

    • NOTE: New exteriors are not shown on the exterior selector yet! Only the default ones!

    • See API.md for more details.

  • Two more awards - Defeat a Dalek, and defeat a Cyberman.

  • subtitles support for all sound effects and Dalek voicelines.

  • Settings to turn on/off monsters, and to change spawn rates.

  • Minetest translator support so in the future people will be able to translate it. There are currently 143 strings.

Changed

  • Merged several formspecs into one to make piloting a Tardis much easier

    • The X, Y, Z co-ords and Travel Factor are all in one formspec screen now. That screen is currently accessable via the 3 X, Y, and Z console units. In the future other functions will replace those extra units.

    • The travel factor console unit is now the Find Biome one, see above.

  • Daleks

    • Now use the mobs:boom() function instead of the deprecated mobs:explosion()

    • The Classic Dalek's namestring is now drwho_tardis:dalek_classic so that both variants' spawn eggs appear next to each other in the creative inventory.

All releases

Information

Provides

drwho_tardis

Dependencies

Required
findbiome mobs
Optional
3d_armor awards default digilines doors mcl_core mcl_doors mcl_sounds mesecons pick_axe_tweaks rp_default rp_door rp_gold rp_lumien rp_sounds subtitles toolranks tt

Information

Type
Mod
Technical Name
drwho_tardis
Languages
English
License
GPL-3.0-or-later for code,
CC-BY-SA-4.0 for media.
Maintenance State
Work in Progress
Added
2024-02-17 02:19 UTC
Maintainers
Skivling

Used By