Handle Schematics

Description

This mod is a library that helps other mods to place stored structures (such as houses) at mapgen time.

It can also be used for saving and/or moving your buildings. Type "/giveme handle_schematics:build 2", place one sign behind and one in front of what you want to save, right-click on the sign to see the dialog. Some of the more intresting features are:

  • you can restore the original landscape if the place where you placed a saved building turns out to be suboptimal
  • materials can be changed to other materials for diversity or if you don't have the mod that provides the node your house needs
  • wood type and roof type can be changed particulary easy
  • preview of how the building will be like
  • buildings are rotated automaticly according to the way you place the sign; that includes stairs etc.
  • if you have the creative priv, the house will appear immediately
  • if you don't have the creative priv, but have the blocks used for the house in your inventory, just right-click on the scaffolding nodes that are placed
  • tries to find suitable replacements automaticly if your world is based on Ethereal, RealTest or MineClone2

New in 2020-11-16:

  • major bugfixes, especially regarding newer versions of MT (5.3 and above)
  • ought to wokr with MineClone2, RealTest etc. again

New in 2020-08-18:

  • experimental saving and restoring of metadata (i.e. chest content) provided you do have the creative priv

Reviews

Review

Do you recommend this mod?

  • English

    Not bad

    installed it for the villages mod

    0 comments
  • English

    Too many errors

    I used to love this mod as it worked better than world edit. But since the new update to 5.9.0 it can't find the schematic folder and always returns the error, ERROR[Server]: Failed to open file: The filename, directory name, or volume label syntax is incorrect.

    Even though I have a schems folder in my world folder

    0 comments
  • Need update

    Not enough memory error or cannot preview with model which is "too big". No search nodes functionality (as it is in worldedit "set nodes" option) to replace old/non-exisiting ones

    1 comments

Releases

2020-10-16 Bugfixes for MT 5.x

Download

2020-10-16 03:20 UTC

2020-10-16 Bugfixes for MT 5.x 🔗

No release notes

2020-08-18

Download

2020-08-18 21:28 UTC

2020-08-18 🔗

No release notes

2019-10-16

Download

2019-10-20 13:18 UTC

2019-10-16 🔗

No release notes

All releases

Information

Provides

handle_schematics

Dependencies

Required
No required dependencies
Optional
beds bell cavestuff cottages darkage deco default docfarming doors dryplants ethereal farming farming_plus forest grounds mccompat mcl_biomes mcl_books mcl_chests mcl_core mcl_doors mcl_dungeons mcl_fences mcl_mapgen_core mcl_signs mcl_strongholds mcl_structures mcl_torches metals mobf_trader moreblocks moresnow moretrees snow stairs trees tsm_railcorridor unified_inventory wool

Information

Type
Mod
Technical Name
handle_schematics
Languages
English
License
GPL-3.0-only
Maintenance State
Unknown
Added
2019-10-20 13:17 UTC
Maintainers
Sokomine

Used By