Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
Use //maze and //maze3d to generate customisable mazes in 2 or 3 dimensions.
Customise the path sizing for additional artistic control.
Save time by creating instant forests with //forest.
Artibrary mixes of saplings are supported too as a weighted list.
Unlock a continuously growing library of commands, such as //smoothadv for easy terrain smoothing, and //overlay for overlaying a node on top of terrain.
Many more commands are waiting to be discovered, including //torus, //bonemeal, and //scale.
Powerful meta commands such as //multi for executing multiple commands at once and //subdivide for running commands on areas of virtually unlimited size enable convenience and enhance flexibility.
//replacemix, //ellipsoid, //layers, smoothadv (aka convolve and conv), and //floodfill - all of which are provided by WorldEditAdditions.
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{% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-c" %}
The inside of a 3d maze made with //maze3d. Lighting was placed manually to improve screenshot quality.
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{% gallerybox "images/gallery-c.jpeg" "image-c" "image-b" "image-d" %}
A cliff made with //layers and //erode. A //forest has been applied on top with multiple sapling / tree types.
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{% gallerybox "images/gallery-d.jpeg" "image-d" "image-c" "image-e" %}
A small mountain made with //layers and //erode, using the new optional //layers slope constraints in WorldEditAdditions v1.13.
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{% gallerybox "images/gallery-e.jpeg" "image-e" "image-d" "image-f" %}
A small mesa canyons terrain scene made with //erode, the new optional //layers slope contraints, and //noiseapply2d - the latter 2 of which are new in WorldEditAdditions v1.13. Minimal manual tuning was required.
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{% gallerybox "images/gallery-f.jpeg" "image-last" "image-e" "image-first" %}
A stack of slices of the terrain, made with //many (WorldEditAdditions v1.9+) and //multi. By @VorTechnix.
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Download from ContentDB, or from the Content tab in Minetest.
WorldEditAdditions is dependent on WorldEdit. Clone using Git:
cd path/to/worldmods;
git clone https://github.com/Uberi/Minetest-WorldEdit.git worldedit;
git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git worldeditadditions;
If you're familiar with WorldEdit already, then WorldEditAdditions will follow the existing expectations you're used to. For players new to WorldEdit / WorldEditAdditions, we have a tutorial that will get you up to speed in no time!