local mod_name = minetest.get_current_modname()
local mod_path = minetest.get_modpath(mod_name)
local S = minetest.get_translator(mod_name)

aom_animals = {}


function aom_animals.do_sound(self, name, gain)
    minetest.sound_play(("aom_animals_"..name), {
        gain = gain or 1,
        pos = self.object:get_pos(),
        object = self.object,
        pitch = (math.random()*0.2) + 0.9
    })
end

dofile(mod_path .. "/items" .. "/animal_items.lua")
dofile(mod_path .. "/mobs" .. "/wolf.lua")
dofile(mod_path .. "/mobs" .. "/deer.lua")

-- set mobcap
if aom_mob_spawn and aom_mob_spawn.cap.nature then
    aom_mob_spawn.cap.nature.max = 40
end
