Description
Capes MTG (Server-Side Capes) 🔗
Adds smooth, dynamic 3D cosmetic capes with realistic movement physics and global wind simulation to Luanti/Minetest!
Ported and rewritten to run purely server-side, meaning no client modifications or CSMs are required for players to enjoy animated physics.
Features 🔗
- Physics-Based Animation: Features smooth sway, movement inertia, walking balance (bobbing), and turn-inclination.
- Idle Breathing: Natural idle waving movement even when standing still.
- Global Wind Simulation: Dynamic world wind vectors that affect the direction and intensity of cape movement.
- Hidden in First Person: Clean first-person view without clipping or blocking the player's camera.
- Server-Side Native: Fully synchronized across all connected players automatically.
Future Commands 🔗
/cape <texture_name.png>: Allows players to change their cape texture on the fly.
License & Credits 🔗
- Code License: MIT License (by Sushi7270)
- Media License: MIT License
Media & Assets Covered (MIT License) 🔗
- Models:
models/cape_cosmetic.obj,models/placehold.obj - Textures:
textures/cape_texture.png,textures/crown_cape.png,textures/placehold.png
Credits & Attributions 🔗
- ProunceDev (Eclipse Client Team): Original 3D cape models (
cape_cosmetic.obj,placehold.obj), base textures (cape_texture.png,crown_cape.png,placehold.png), and client-side physics logic (cosmetics.lua).- Original License: MIT License
- Source Link: EclipseClient Repository
- Sushi7270: Porting, rewriting, and adapting physics to Luanti/Minetest server-side API (
minetest.register_globalstep,minetest.register_entity, andset_attach).
i like this!
this is so cool they look rly good!