mobs:register_mob("nssm:spiderduck", {
	type = "monster",
	hp_max = 35,
	hp_min = 24,
	collisionbox = {-0.6, -0.8, -0.6, 0.6, 0.4, 0.5},
	visual = "mesh",
	rotate = 270,
	mesh = "spiderduck.x",
	textures = {
		{"spiderduck.png"}
	},
	visual_size = {x = 2, y = 2},
	fear_height = 4,
	makes_footstep_sound = true,
	view_range = 24,
	walk_velocity = 2,
	run_velocity = 4,
	sounds = {
		random = "duck"
	},
	damage = 6,
	jump = true,
	drops = {
		{name = "nssm:life_energy", chance = 1, min = 1, max = 2},
		{name = "nssm:duck_legs", chance = 1, min = 1, max = 8},
		{name = "nssm:silk_gland", chance = 2, min = 1, max = 2},
		{name = "nssm:black_duck_feather", chance = 3, min = 1, max = 4},
		{name = "nssm:duck_beak", chance = 5, min = 1, max = 1}
	},
	armor = 80,
	drawtype = "front",
	water_damage = 2,
	lava_damage = 5,
	fire_damage = 5,
	light_damage = 0,
	group_attack = true,
	attack_animals = true,
	knock_back = 2,
	blood_texture = "nssm_blood.png",
	stepheight = 1.5,
	dogshoot_switch = true,
	attack_type = "dogshoot",
	arrow = "nssm:webball",
	reach = 2,
	shoot_interval = 5,
	shoot_offset = 2,
	animation = {
		speed_normal = 25,
		speed_run = 35,
		stand_start = 60,
		stand_end = 140,
		walk_start = 220,
		walk_end = 260,
		run_start = 220,
		run_end = 260,
		punch_start = 20,
		punch_end = 46,
		shoot_start = 150,
		shoot_end = 200
	}
})
