mobs:register_mob("nssm:crystal_slug", {
	type = "monster",
	hp_max = 13,
	hp_min = 11,
	collisionbox = {-0.3, 0, -0.3, 0.3, 0.4, 0.3},
	visual = "mesh",
	mesh = "crystal_slug.x",
	textures = {{"crystal_slug.png"}},
	visual_size = {x = 4, y = 4},
	view_range = 30,
	floats = 1,
	rotate = 270,
	group_attack = true,
	attack_animals = false,
	walk_velocity = 0.4,
	run_velocity = 0.4,
--	fall_speed = 0,
	stepheight = 1.1,
--	sounds = {
--		random = "crystal_slug",
--		distance = 45,
--	},
	damage = 2,
	jump = false,
	drops = {
		{name = "nssm:life_energy", chance = 1, min = 1, max = 3},
	},
	armor = 70,
	drawtype = "front",
	water_damage = 5,
	lava_damage = 10,
	light_damage = 0,
	blood_texture = "nssm_blood_blue.png",
	blood_amount = 10,
	attack_type = "shoot",
	shoot_offset = 1,
	arrow = "nssm:crystal_gas_arrow",
	reach = 1,
	shoot_interval = 4,
	animation = {
		speed_normal = 20, speed_run = 20,
		stand_start = 1, stand_end = 60,
		walk_start = 160, walk_end = 190,
		run_start = 160, run_end = 190,
		punch_start = 100, punch_end = 150,
		shoot_start = 100, shoot_end = 150,
		die_start = 70, die_end = 90, speed_die = 10,
	}
})

