# If disabled, TNT will not spawn
# Depends on mcl_tnt.
# Your game will crash if you have mcl_tnt from MineClone 2 disabled
tnt_enabled (Enable TNT spawning) bool true

[TNT spawn frequency (The lower these two values, the more TNT will spawn)]
# The interval of time between when air nodes have a chance to spawn falling TNT
interval (Interval of time between TNT spawning) int 3 1

# The chance that TNT will spawn in any air node after each interval
# A value of 1 means that every air node has a 100% chance of spawning TNT. A value of 100000 means a chance of 1/100000
# If this number is too low, your game will lag or crash. A lower viewing range helps with performance
chance (Air spawn chance) int 100000 1

[Spawn position limitations]
# TNT will only spawn above this height
# You could use this to prevent TNT from spawning underground
# 0 is sea level
minimum_spawn_height (Minimum spawn height) int -30912 -30912 30927

# TNT will only spawn below this height
# You could use this to prevent TNT from spawning in the sky
maximum_spawn_height (Maximum spawn height) int 30927 -30912 30927



[Fill air with chosen node]
# the chosen node will appear in the air like how the TNT spawns in the air
# Set to none to disable
# glowstone needs mcl_nether, tnt needs mcl_tnt, monster_egg_stone needs mcl_monster_eggs, fire needs mcl_fire,
# the spawners depend on mcl_mobspawners, and the other options depend on mcl_core
# If you want to add more nodes to this list, go to the settingtypes.txt in the mcl_falling_tnt mod file,
# If the node is part of mcl_core then just add the name of the node to the chosen_node list
# If the node comes from a different mod, you will also have to go to mcl_falling_tnt's init.lua and make changes there too
# If you want multiple types of nodes to be able to spawn go to the init.lua and follow the instructions at the bottom
replacement_node (Replacement node) enum none none,dirt,stone,wood,bedrock,sand,gravel,ice,cactus,cobweb,water_source,lava_source,glowstone,tnt,monster_egg_stone,fire,spawner_cow,spawner_chicken,spawner_zombie,spawner_skeleton,spawner_spider,spawner_creeper,spawner_glow_squid,spawner_guardian,spawner_blaze,spawner_ghast,spawner_wither

[Node spawn frequency]
# The interval of time between when air nodes have a chance to spawn falling TNT
node_interval (Interval of time between nodes appearing) int 3 1

# The chance that the chosen node will replace any air node after each interval
# If this number is too low, your game will lag or crash. A lower viewing range helps with performance
node_chance (Air replace chance) int 50000 1

[Node spawn position limitations]
# The node will only appear above this height
# You can use this to prevent the node from appearing underground
# 0 is sea level
node_minimum_spawn_height (Node minimum height) int -30912 -30912 30927

# TNT will only spawn below this height
# You could use this to prevent the node from spawning in the sky
node_maximum_spawn_height (Node maximum height) int 30927 -30912 30927