Ore Info

Description

The Ore Info mod creates a menu to view the depth and rarity of groups in which ores generate. Created by TwigGlenn4

Usage 🔗

Type /ore_info or click the Ore Info button in your inventory to open the menu. Select an item from the list on the left to view it's stats.

Compatibility 🔗

The following inventory mods are supported and have buttons to open Ore Info.

Since Ore Info scans Luanti's registered ores, it should be compatible with most mods.

Luanti 🔗

Ore Info v1.3.1 has been developed and tested on Luanti 5.13.0

Credits 🔗

  • Ore Info is licensed with the MIT license, see LICENSE.md for details.
  • Thanks to adikalon for adding Extended Tooltips support and fixing a crash when previewing animated nodes.

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Releases

2025-10-03 19:00 UTC

1.3.1 🔗

Additions

  • Add a button in Simple Fast Inventory Buttons sfinv_buttons - Implemented by adikalon
2025-08-05 23:23 UTC

1.3.0 🔗

Additions

  • Show which nodes an ore generates in.
  • Show thicknesss of stratum type.

Fixes

  • Update references to Minetest to now say Luanti.
  • Update minetest code namespace to core.
  • Avoid crashing if ore definition is missing y_min, y_max, or wherein parameters.
2024-07-25 19:46 UTC

1.2.0 🔗

Additions

  • Added support for Extended Tooltips: Base tt_base, Everness everness, Etheral NG ethereal, Nether (PilzAdam) nether, and more - Implemented by adikalon

Fixes

  • No longer crashes when previewing animated nodes - Fixed by adikalon
  • There is not enough data in the Tile Animation Defintion to build an animated image in the menu, so the full texture is just squished.
2024-07-12 02:58 UTC

1.1.0 🔗

Additions

  • New UI with better formatting and the selected ore's texture
  • Reformatted depth and rarity information: [y_min, y_max]: rarity% (shape)
  • Added main page which explains on depth and rarity information
  • Add buttons in sfinv and inventory_plus
  • New scaling for better readability on smaller screens. Now easily readable in Minetest my phone!

Fixes

  • Fixed bad conditional possibly selecting the wrong ore in depth and rarity info
  • Fixed rarity calculation using the size of a cluster (space the ores would be spread in) instead of the number of ores in a cluster.
All releases