Resource Crops adds crops to to grow many ores and elements, inspired by Mark719's Magical Crops mod for Minecraft
Suggestions
It is extremely helpful to install a crafting guide such as Unified Inventory as there is no documentation (yet).
Features
Essence Ore
Essence Ore is found between depths of -5 and -5000.
Essence Harvester
The Essence Harvester will harvest any fully grown resource crop directly under it and drop the item(s).
Punch Harvesting
You can punch a fully grown crop to harvest it.
Seeds
Seeds are placed on farmland, and only grow when it is wet and there is a light level of at least 8. Excess seeds can be crafted into their respective essence.
Essences
Essences are usually crafted into materials by filling the crafting grid, see special recipies with a crafting guide mod.
Elemental Essences
Mostly used as another way to get misc items. Fire essence can be crafted with an item to smelt it.
Essence Smelting only currently works with metals that have existing crops and recipes from minetest_game
Inferno Stone
The Inferno Stone can be crafted with an item to get the twice the result of smelting that item, it is not consumed by the recipe. This only works on the same items as fire essence.
Settings
Most features can be disabled at will through the settings.
The options have short descriptions found in the client interface settings or settingtypes.txt
To change the config options of this mod, you have two options:
Client Interface
- With Minetest running, click the menu tab called "Settings".
- Click the "Advanced Setting".
- Open the "Mods" section.
- Open the "resource_crops" subsection.
- Change values as you wish!
Text Editor or Server
- Find "resource_crops" in your "mods" folder.
- Open "settingtypes.txt", copy options you want to change, but not the lines starting with "#".
- Find "minetest.conf" in minetest's main folder, it might be beside the "mods" folder.
- Paste the options you copied into minetest.conf, change them to your liking.
Compat
Mods
This mod alters the growth of crops from the farming
mod in minetest_game
. Cotton and wheat now have a 4-step growth cycle like the other added crops.
Starting with v2.0.0, Resource Crops properly uses the farming
API and no longer alters behavior.
Includes support for
Note, only the xtraores version by daviddoesminetest has been tested, other versions may be incompatible.
Note 2, xtraores metals level 9 (Rarium) and above are disabled by default for balancing, they can be enabled in settings.
Minetest
Resource Crops v2.0.0 was developed on Minetest 5.8.0. It might work on older versions, but I have not tested them.
Changelog
See CHANGELOG.md
for the changelog.
License
- Resource Crops is licensed with the MIT license, see
LICENSE.md
for details.
Good, but could be nice to have more plants for different mods
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
Great concept and well balanced
I like the fact while you can grow resources it doesn't mean you will mass produce stuff (without making a big farm first).
I really like the fact it supports technic and moreores.
Nice
Hej, great to see this mod here in MT I loved it in MC. Are there plans to put the code on GitLab or Github? I would love to add an Esperanto translation :)
DONT MAKE THE DANG SEEDS REQUIRE THE RESOURCE
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I WANNA MAKE A HARD WORLD USING UR MOD BUT ITS BASICLY IMPOSSIBLE TO MAKE THE THING
This is a really good mod
So much OP this mod is I really appreciate it.