What is it? Scaling difficulty mob mod for multiple Luanti games/mods. Based on the difficulty mobs will have faster movement speed, more damage and more health.
Currently works for: So far this provides support for Mineclonia(Game) and Mobs Redo (Mod) -- of course, don't run them together.
Commands / How to use When in creative or if you have the right permission you can use /md to bring up the GUI to change difficulties.
/md for GUI /moredanger mode <normal|hard|nightmare|hell> /moredanger_off /moredanger_mode = tells you the current mode /moredanger_debug = toggles debug mode on and off, this is mainly for viewing hps of mobs
The mod works different depending on which game or mode you are in. Mineclonia it basically gives mobs a second health bar that heals them in the background that gives the illusion of more hps. This is due to the way that Mineclonia clamps max hps.
Mobs Redo requires that the mobs be set as the "monster" type.