# Maximum number of mapblocks that can be maintained by Force Lode
# anchors at a time.  If more blocks than this are requested by all the
# running anchors, then the blocks that are actually loaded are selected
# semi-randomly based on proximity to highest-level anchors.
nc_forcelode_blocks int 256

# Optional artificial limit of the level of each anchor.
nc_forcelode_level_max int 3 0 3

# Optional artificial adjustment the level of each anchor.  Positive
# numbers will make it easier to achieve higher levels, negative will
# make it harder.  Negative numbers will likely (based on standard
# game mechanics) make top levels unachievable, so can be used along
# with nc_forcelode_level_max to maintain the difficulty of reaching
# the max level with less volume of effect.  Fractional values are
# allowed.
nc_forcelode_level_adjust float 0 -3 3

# How long an area will remain force-loaded after the last player
# visit, in seconds.  Longer times allow a player to be offline or
# away for longer before their areas stop force-loading, but can
# consume more resources for abandoned areas.
nc_forcelode_visit_time float 604800 0 3153600000
