# If enabled, the nc_skins privilege is not registered and all players
# are allowed to use custom skins unconditionally.  If disabled, only
# players with the nc_skins privilege are checked for custom skins.
nc_skins_nopriv (Bypass privilege requirement) bool false

# If set, downscale the skin to fit in within a minimum resolution,
# to ensure custom skins don't exceed an allowed size.
nc_skins_downscale (Maximum skin resolution) float

# If set, upscale skins to force square pixelation under filtration,
# i.e. achieve the effects of texture_min_size.  This is necessary because
# texture_min_size is intended for 16px textures but the player skin is
# 64px at the same physical resolution, and thus will need 4x the
# amount of scaling to achieve the same effect.
nc_skins_upscale (Minimum skin size) float

# If enabled, generate custom wieldhands for players.  WARNING: this
# uses node definitions, only supports skins that are present at
# start time, and only supports the uninjured hand.
nc_skins_wieldhands (Enable custom wieldhand) bool true

# If set, send a message to players that are eligible for a custom skin
# but do not yet have one, letting them know that they should submit one.
# This can be used to encourage all players who have earned a custom
# skin to use that privilege.
nc_skins_notify (Skin eligibility notification) string