-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs
    = minetest, nodecore, pairs
-- LUALOCALS > ---------------------------------------------------------

nodecore.register_playerstep({
		label = "hot potatoes",
		action = function(player, data)
			if nodecore.stasis then return end
			local inv = player:get_inventory()
			local hurt = 0
			local throw = {}
			for i = 1, inv:get_size("main") do
				local s = inv:get_stack("main", i)
				local n = not s:is_empty() and s:get_name()
				n = n and minetest.registered_items[n]
				n = n and n.groups and n.groups.damage_pickup
				if (n or 0) == 0 then
					n = n and n.groups and n.groups.damage_touch
				end
				if n and n > 0 then
					hurt = hurt + n
					inv:set_stack("main", i, "")
					throw[#throw + 1] = s
				end
			end
			if #throw > 0 then
				local pos = player:get_pos()
				pos.y = pos.y + 1.2
				local dir = player:get_look_dir()
				dir.x = dir.x * 5
				dir.y = dir.y * 5 + 3
				dir.z = dir.z * 5
				for _, v in pairs(throw) do
					local obj = minetest.add_item(pos, v)
					obj:set_velocity(dir)
					obj:get_luaentity().dropped_by = data.pname
				end
			end
			if hurt > 0 then nodecore.addphealth(player, -hurt, "hotpotato") end
		end
	})
