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           -----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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Remember, check out the CONTRIBUTING file for guidelines on contributing
to the project!

- Translations:
	- NodeCore is running Weblate:
		https://nodecore.mine.nu/trans/projects/nodecore/core/
	- Contact the NodeCore Developer(s) to get an account if you
	  want to contribute translations.

- Help (PRs and/or advocacy) with Minetest engine issues:
	- TBD: Bone attachment axes invert if there is any animation on
	  that bone/axis.  This is blocking the visible inventory
	  feature.
	- #7245: This is blocking making navigation challenges and
	  distinguishing nodes with similar appearance into gameplay
	  elements.
	- #8952: This causes hidden bases and other items to be visible
	  through walls and other terrain in our MP server.
	- #8141: We want cleaner player name labels, and to move
	  the touchtip from screen-space into node-space.
	- #9043: This bug requires NodeCore to maintain a workaround for
	  the engine in its own code.
	- #9048: Causes player inventory sounds to be played at the wrong
	  volume.

- Publicity and player content:
	- Help spread NodeCore!  Share your experiences, screenshots,
	  videos and streams!
	- Let the developers know if you have shared something about
	  NodeCore, or would like guidance creating something to share.

- Improved versions of any art assets (sounds, textures, models).
	- All textures for base inclusion should be 16x (keep
	  high-def textures to texture packs).
	- It must be practical to maintain a consistent style for
	  other assets, including future related ones.
	- Alternatively, publish your mods, texturepacks, or soundpacks
	  directly to the community, via ContentDB.
	- Nodebox replacements with significantly lower poly count
	  are wanted.  Pull in outer faces by 1/256 to avoid z-fighting
	  under water.

- Help maintaining the hint system.
	- Development of hints often lags behind development of new
	  features, sometimes significantly.
	- Hint organization and content is subject to improvement.

- Door animations.
	- These need to be relatively efficient, i.e. not involve
	  a ton of node manipulation or spawning lots of entities.
	  Of particular concern is network packet load on clients.
	- Something using animated entities (which could represent
	  multiple nodes sharing an axis) could work well.
	- Alternatively, a reasonable particle effect?  Something
	  abstract is fine too, as long as it conveys a sense of
	  movement to help players visualize what's moving and in
	  what direction.

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