-- LUALOCALS < ---------------------------------------------------------
-- SKIP: include nodecore
local dofile, error, ipairs, minetest, pairs, rawget, rawset,
      setmetatable, string, table, tostring, type
    = dofile, error, ipairs, minetest, pairs, rawget, rawset,
      setmetatable, string, table, tostring, type
local string_format, table_concat, table_insert, table_sort
    = string.format, table.concat, table.insert, table.sort
-- LUALOCALS > ---------------------------------------------------------

local nodecore = rawget(_G, "nodecore") or {}
rawset(_G, "nodecore", nodecore)

local include = rawget(_G, "include") or function(...)
	local parts = {...}
	table_insert(parts, 1, minetest.get_modpath(minetest.get_current_modname()))
	if parts[#parts]:sub(-4) ~= ".lua" then
		parts[#parts] = parts[#parts] .. ".lua"
	end
	return dofile(table_concat(parts, "/"))
end
rawset(_G, "include", include)

nodecore.product = "NodeCore"
nodecore.version = include("version")

local function callguard(n, t, k, v)
	if type(v) ~= "function" then return v end
	return function(first, ...)
		if first == t then
			error("called " .. n .. ":" .. k .. "() instead of " .. n .. "." .. k .. "()")
		end
		return v(first, ...)
	end
end
for k, v in pairs(minetest) do
	minetest[k] = callguard("minetest", minetest, k, v)
end
setmetatable(nodecore, {
		__newindex = function(t, k, v)
			rawset(nodecore, k, callguard("nodecore", t, k, v))
		end
	})

minetest.register_on_mods_loaded(function()
		for _, n in pairs(minetest.get_modnames()) do
			if n == "default" then
				error(nodecore.product
					.. " cannot be loaded on top of another game!")
				error()
			end
		end
	end)

local levels = {none = true, error = true, warning = true, action = true, info = true, verbose = true}
function nodecore.log(level, ...)
	if not level or not levels[level] then error("invalid log level " .. tostring(level)) end
	return minetest.log(level, ...)
end

nodecore.log("action", nodecore.product .. (nodecore.version and (" Version " .. nodecore.version)
		or " DEVELOPMENT VERSION"))

do
	local ticked = 0
	local function regreport()
		ticked = ticked + 1
		if ticked < 5 then return minetest.after(0, regreport) end
		local reg = "registered_"
		local t = {}
		for k, v in pairs(nodecore) do
			if k:sub(1, #reg) == reg and type(v) == "table" then
				local qty = 0
				for _ in pairs(v) do qty = qty + 1 end
				t[#t + 1] = "#" .. k .. " = " .. qty
			end
		end
		table_sort(t)
		for _, x in ipairs(t) do nodecore.log("action", x) end
	end
	minetest.after(0, regreport)
end

include("compat_clientversion")
include("compat_creative")
include("compat_issue10127")
include("compat_legacyent")
include("compat_nodealpha")

include("util_misc")
include("util_hookmeta")
include("util_falling")
include("util_scan_flood")
include("util_node_is")
include("util_toolcaps")
include("util_stack")
include("util_phealth")
include("util_facedir")
include("util_sound")
include("util_translate")
include("util_ezschematic")
include("util_gametime")
include("util_settlescan")
include("util_texturemod")
include("match")

include("fx_digparticles")

include("register_mods")
include("register_entlabels")
include("register_backfaces")
include("register_nodeupdate")

include("mapgen_limits")
include("mapgen_shared")

include("item_on_register")
include("item_diggable")
include("item_drop_in_place")
include("item_oldnames")
include("item_tool_break")
include("item_tool_sounds")
include("item_tool_rakes")
include("item_punch_sounds")
include("item_sound_pitch")
include("item_nodebox_zfighting")
include("item_virtual")
include("item_stackmax")
include("item_touch_hurt")
include("item_support_falling")
include("item_dig_destroy")
include("item_tiledump")

nodecore.register_on_register_item(function(_, def)
		def.on_flood = function(pos, node)
			nodecore.log("action", string_format("FLOOD %s %s %s",
					minetest.pos_to_string(pos),
					node.name,
					minetest.get_node(pos).name))
		end
	end)
