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           -----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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Remember, check out the CONTRIBUTING file for guidelines on contributing
to the project!

- Testing and bug reports!

- Translations:
	- https://nodecore.mine.nu/trans/projects/nodecore/core/

- Help (PRs and/or advocacy) with Minetest engine issues:
	- Major game-breakers:
		- #14112: Requires us to maintain a massive workaround for
		  mods that want to use teleport functionality sanely.
		- #11531: Prevents some effects from being usable, especially
		  a fancy skybox with extended navigation capabilities.
		- #10304: Causes looktips to conflict with pickpocketing, so
		  pickpocketing, being the lower priority feature, got cut;
		  fixing this could feasibly allow both to coexist.
		- #14011: Major performance and efficiency problem, which
		  creates lagspikes (non-smooth optic animations) but at the
		  same time makes up to 80% of the system performance not
		  available for ABM-powered transformations.
		- #14024: Causes wrong nodes to be predicted when silk-touch
		  digging, causing significant annoyance for high-RTT network
		  players, with no viable workaround.
	- Minor game-breakers:
		- #13483: This causes us to have to maintain a workaround that
		  creates noise when a player joins who has the wrong protocol
		  version, and prevents us from filtering public servers from
		  ineligible users on the public server list.
		- #9377: This causes some annoyances when handling lux tools,
		  and makes a certain mechanic blatant when it's intended to be
		  subtle.
		- #7876: Causes a damage flash when a new player joins, or a
		  player from before 2020-02-19 when max HP was changed.
		- #8952: This causes hidden bases and other items to be visible
		  through walls when ent/player transfer distance is high; when
		  low, instead it causes players/ents to be invisible even when
		  terrain is loaded and visible, causing distant player activity
		  to look like poltergeists.
	- Internal/annoyance:
		- #14044: This causes us to have to maintain a workaround
		  that makes us not fully API-compatible with MT upstream
		  and may trip up mods that rely on undocumented behavior.
		- #8541: The default control layout on Android is not very good
		  for NodeCore, having been mostly optimized for a different
		  game; it would be nice to be able to offer better controls
		  without having to distribute a custom engine like Rollerozxa
		  does.
		- #9934: This bug is causing us to maintain a workaround in
		  NodeCore which is fragile and keeps breaking, leading to
		  significant network load for some clients.
		- #6963: If this is implemented, we may have a more efficient
		  way to handle "visinv" nodes, i.e. stacks, storage boxes,
		  and other container nodes.
		- #12317: Not having consistent and known player movement
		  interpolation behavior makes it hard to keep player
		  nametags matched with the average player position instead
		  of jumping ahead or lagging behind.
		- #10171: Cosmetic appearance of liquids (e.g. pumwater) on
		  top of glass when viewed from below.
		- #3069: Rendering performance impact with tools/craftitems,
		  especially with higher-res texture packs.

- Help with documentation
	- Improvements to the in-game guidance, esp. for onboarding new
	  players, are wanted.  Ideally we want to offer a spoiler-free
	  experience by default, but want players to have options/resources
	  in the event they can't figure something out.
	- Advising players where they can find external resources, or other
	  sources of help, such as wikis, youtube, chatrooms, multiplayer
	  servers, etc.
	- Work on improving the nodecore wiki itself.

- Publicity and player content:
	- Help spread NodeCore!  Share your experiences, screenshots,
	  videos and streams!
	- NodeCore especially needs a "trailer" video.
		- https://nodecore.mine.nu/w/Teaser/Trailer
	- Let the developers know if you have shared something about
	  NodeCore, or would like guidance creating something to share.

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