-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs, vector
    = minetest, nodecore, pairs, vector
-- LUALOCALS > ---------------------------------------------------------

nodecore.amcoremod()

--[[
Helpers for visible inventory. Use "visinv" node group.
Sets up on_construct, after_destruct and an ABM to manage
the visual entities.
--]]

local modname = minetest.get_current_modname()

------------------------------------------------------------------------
-- VISIBLE STACK ENTITY

local function getlightcheck(rp, obj, src)
	return function()
		local stack = nodecore.stack_get(rp)
		if not stack or stack:is_empty() then return end

		local def = minetest.registered_items[stack:get_name()] or {}
		if (def.light_source or 0) ~= src then return end

		for _, v in pairs(nodecore.get_objects_at_pos(rp)) do
			if v == obj then return true end
		end
	end
end

local check_queue = {}
local check_queue_dirty
local function visinv_update_ents(pos)
	pos = vector.round(pos)
	check_queue[minetest.hash_node_position(pos)] = pos
	check_queue_dirty = true
end
nodecore.visinv_update_ents = visinv_update_ents

local visinv_ents = {}
local function objremove(ent, obj)
	visinv_ents[ent] = nil
	return (obj or ent.object):remove()
end

local function itemcheck(self)
	local obj = self.object
	local pos = obj:get_pos()
	if not pos then visinv_ents[self] = nil return end

	local stack = nodecore.stack_get(pos)

	local sstr = stack:to_string()
	if self.stackstring == sstr then return end
	self.stackstring = sstr

	if stack:is_empty() then return objremove(self, obj) end

	local rp = vector.round(pos)
	local def = minetest.registered_items[stack:get_name()] or {}
	local src = def.light_source or 0
	if src > 0 then
		self.light_source = src
		nodecore.dynamic_light_add(rp, src, getlightcheck(rp, obj, src))
	end

	local props, scale, yaw = nodecore.stackentprops(stack,
		rp.x * 3 + rp.y * 5 + rp.z * 7)
	rp.y = rp.y + scale - 31/64

	if obj:get_yaw() ~= yaw then
		obj:set_yaw(yaw)
	end
	if not vector.equals(obj:get_pos(), rp) then
		obj:set_pos(rp)
	end
	return obj:set_properties(props)
end

local entname = modname .. ":stackent"
minetest.register_entity(entname, {
		initial_properties = nodecore.stackentprops(),
		is_stack = true,
		itemcheck = itemcheck
	})

nodecore.register_globalstep("visinv check", function()
		if not check_queue_dirty then return end
		local batch = check_queue
		check_queue = {}
		check_queue_dirty = nil

		for ent in pairs(visinv_ents) do
			if (ent.name == entname) and (not ent.gone) then
				local key = ent.poskey
				if key then
					local data = batch[key]
					if data then
						if data.n then
							objremove(ent)
						else
							itemcheck(ent)
							data.n = true
						end
					end
				end
			end
		end
		for poskey, data in pairs(batch) do
			if (not data.n) and (not nodecore.stack_get(data):is_empty()) then
				local obj = minetest.add_entity(data, entname)
				local ent = obj and obj:get_luaentity()
				if ent then
					visinv_ents[ent] = true
					ent.is_stack = true
					ent.poskey = poskey
					itemcheck(ent)
				end
			end
		end
	end)

------------------------------------------------------------------------
-- NODE REGISTRATION HELPERS

function nodecore.visinv_on_construct(pos)
	local meta = minetest.get_meta(pos)
	local inv = meta:get_inventory()
	inv:set_size("solo", 1)
	nodecore.visinv_update_ents(pos)
end

function nodecore.visinv_after_destruct(pos)
	nodecore.visinv_update_ents(pos)
	nodecore.fallcheck(pos)
end

nodecore.register_on_register_item(function(_, def)
		if def.type ~= "node" then return end

		def.groups = def.groups or {}

		if def.groups.visinv then
			def.on_construct = def.on_construct or nodecore.visinv_on_construct
			def.after_destruct = def.after_destruct or nodecore.visinv_after_destruct
		end
	end)

nodecore.register_lbm({
		name = modname .. ":init",
		run_at_every_load = true,
		nodenames = {"group:visinv"},
		action = function(...) return nodecore.visinv_update_ents(...) end
	})

------------------------------------------------------------------------
-- DIG INVENTORY

local dug
local old_node_dig = minetest.node_dig
minetest.node_dig = function(pos, node, digger, ...)
	nodecore.stack_sounds(pos, "dug")
	local function helper(...)
		dug = nil
		return ...
	end
	dug = {pos = pos, who = digger}
	return helper(old_node_dig(pos, node, digger, ...))
end
local old_get_node_drops = minetest.get_node_drops
minetest.get_node_drops = function(...)
	local drops = old_get_node_drops(...)
	if not dug then return drops end
	drops = drops or {}
	local stack = nodecore.stack_get(dug.pos)
	if stack and not stack:is_empty() then
		local def = stack:get_definition()
		local dmg = def and def.groups and def.groups.damage_touch
		if dug.who and dmg and dmg > 0 then
			nodecore.addphealth(dug.who, -dmg, "hot pickup")
			nodecore.item_eject(dug.pos, stack, 0.001)
		else
			drops[#drops + 1] = stack
		end
	end
	return drops
end
