# Wooden Plank
nc_woodwork:plank * nc_woodwork_plank_raw.png

# Grass
nc_terrain:dirt_with_grass sides nc_terrain_dirt.png^nc_terrain_grass_side.png



# Cobble
nc_terrain:cobble * nc_terrain_cobble_raw.png
nc_terrain:dungeon_cobble * nc_terrain_cobble_raw.png
nc_terrain:dungeon_cobble_alt * nc_terrain_cobble_raw.png
nc_terrain:dungeon_cobble_stair * nc_terrain_cobble_raw.png

# Cobble Hinged Panel
nc_doors:door_cobble front nc_terrain_cobble_raw.png^nc_doors_hinge_side_base.png^[transformR180^((nc_lode_tempered.png)^[mask:nc_doors_hinge_side_mask.png^[transformR180)
nc_doors:door_cobble back nc_terrain_cobble_raw.png^(nc_doors_hinge_scuff.png^[opacity:56^[transformR180)
nc_doors:door_cobble left nc_terrain_cobble_raw.png^(nc_doors_hinge_scuff.png^[opacity:56)
nc_doors:door_cobble right nc_terrain_cobble_raw.png^nc_doors_hinge_side_base.png^[transformI^((nc_lode_tempered.png)^[mask:nc_doors_hinge_side_mask.png^[transformI)
nc_doors:door_cobble bottom nc_terrain_cobble_raw.png^nc_doors_hinge_end_base.png^[transformFX^((nc_lode_tempered.png)^[mask:nc_doors_hinge_end_mask.png^[transformFX)
nc_doors:door_cobble top nc_terrain_cobble_raw.png^nc_doors_hinge_end_base.png^[transformR180^((nc_lode_tempered.png)^[mask:nc_doors_hinge_end_mask.png^[transformR180)

# Cobble Panel
nc_doors:panel_cobble front nc_terrain_cobble_raw.png^nc_doors_hinge_side_base.png^[transformR180
nc_doors:panel_cobble back nc_terrain_cobble_raw.png^(nc_doors_hinge_scuff.png^[opacity:56^[transformR180)
nc_doors:panel_cobble left nc_terrain_cobble_raw.png^(nc_doors_hinge_scuff.png^[opacity:56)
nc_doors:panel_cobble right nc_terrain_cobble_raw.png^nc_doors_hinge_side_base.png^[transformI
nc_doors:panel_cobble bottom nc_terrain_cobble_raw.png^nc_doors_hinge_end_base.png^[transformFX
nc_doors:panel_cobble top nc_terrain_cobble_raw.png^nc_doors_hinge_end_base.png^[transformR180

# Loose Cobble
nc_terrain:cobble_loose * nc_terrain_cobble_raw.png^nc_api_loose.png

# Lux Cobble
nc_lux:cobble1 * nc_terrain_cobble_raw.png^((nc_lux_base.png^[mask:nc_lux_dot_mask.png)^[opacity:32)^nc_terrain_cobble.png
nc_lux:cobble2 * nc_terrain_cobble_raw.png^((nc_lux_base.png^[mask:nc_lux_dot_mask.png)^[opacity:64)^nc_terrain_cobble.png
nc_lux:cobble3 * nc_terrain_cobble_raw.png^((nc_lux_base.png^[mask:nc_lux_dot_mask.png)^[opacity:96)^nc_terrain_cobble.png
nc_lux:cobble4 * nc_terrain_cobble_raw.png^((nc_lux_base.png^[mask:nc_lux_dot_mask.png)^[opacity:128)^nc_terrain_cobble.png
nc_lux:cobble5 * nc_terrain_cobble_raw.png^((nc_lux_base.png^[mask:nc_lux_dot_mask.png)^[opacity:160)^nc_terrain_cobble.png
nc_lux:cobble6 * nc_terrain_cobble_raw.png^((nc_lux_base.png^[mask:nc_lux_dot_mask.png)^[opacity:192)^nc_terrain_cobble.png
nc_lux:cobble7 * nc_terrain_cobble_raw.png^((nc_lux_base.png^[mask:nc_lux_dot_mask.png)^[opacity:224)^nc_terrain_cobble.png
nc_lux:cobble8 * nc_terrain_cobble_raw.png^(nc_lux_base.png^[mask:nc_lux_dot_mask.png)^nc_terrain_cobble.png

# Bulk Stacks
nc_items:bulk_nc_terrain__cobble * nc_terrain_cobble_raw.png
nc_items:bulk_nc_terrain__cobble_loose * nc_terrain_cobble_raw.png^nc_api_loose.png

# Charcoal (8)
nc_fire:coal8 * nc_fire_coal_4.png
