# Volume multiplier for in-game music.  Use this to reduce spurious
# claims from broken copyright ID systems when streaming or creating
# videos.
piranesi_music (Music Volume) float 1.0

# Display the "speedrun" in-game timer on the screen during gameplay.
piranesi_timer (On-Screen Timer) bool false

# The relative volume of the "atmosphere" white-noise sound of air
# rushing past the player's ears, and reflecting off of nearby
# terrain.
piranesi_amb_atmosphere (Atmosphere Ambience Volume) float 1.0

# The relative volume of ambient noises from terrain, such as
# flowing water, bubbling lava, chirping birds, etc.
piranesi_amb_terrain (Terrain Ambience Volume) float 1.0

# Relative volume of player footsteps.
piranesi_footsteps (Footstep Volume) float 1.0