local BEDROCK_LAYER = -30912 -- determined as appropriate by experiment

local S = minetest.get_translator("hades_bedrock")

minetest.register_node("hades_bedrock:bedrock", {
	description = S("Bedrock"),
	tiles = {"bedrock_bedrock.png"},
	groups = {unbreakable = 1, not_in_creative_inventory = 1}, -- For Map Tools' admin pickaxe.
	sounds = hades_sounds.node_sound_stone_defaults(),
	is_ground_content = false,
	on_blast = function() end,
	on_destruct = function () end,
	can_dig = function() return false end,
	diggable = false,
	drop = "",
})

-- Generate a perfect bedrock layer at the world bottom
minetest.register_on_generated(function(minp, maxp)
	if maxp.y >= BEDROCK_LAYER and minp.y <= BEDROCK_LAYER then
		local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
		local data = vm:get_data()
		local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
		local c_bedrock = minetest.get_content_id("hades_bedrock:bedrock")

		for x = minp.x, maxp.x do
			for z = minp.z, maxp.z do
				local p_pos = area:index(x, BEDROCK_LAYER, z)
				data[p_pos] = c_bedrock
			end
		end

		vm:set_data(data)
		vm:calc_lighting()
		vm:update_liquids()
		vm:write_to_map()
	end
end)

if minetest.get_modpath("mesecons_mvps") then
	mesecon:register_mvps_stopper("hades_bedrock:bedrock")
end

if minetest.settings:get_bool("log_mods") then
	minetest.log("action", "[hades_bedrock] loaded.")
end
