This document describes the Hades Plantslib API.

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Functions
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There is one main function defined:

spawn_on_surfaces()

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spawn_on_surfaces(biome)

This first function is an ABM-based spawner function.

You must pass a number of arguments in the form of an ordinary keyed-value
table.  Below is a list of everything supported by this function:

biome = {
	spawn_plants = {table}, -- list of nodenames to pick from randomly on
				-- each application of the ABM code.
	spawn_delay = number,	-- The value passed to the ABM's interval
				-- parameter, in seconds.
	spawn_chance = number,	-- The value passed to the ABM's chance
				-- (1-in-X chance of operating on a given
				-- node)
	spawn_surfaces = {table}, -- List of node names on which the plants
				-- should be spawned.
				-- You should not put stone, air, etc. here.
	label =	string		-- label for the ABM (strongly recommended)

	---- From here down are a number of optional parameters.  You will
	---- most likely want to use at least some of these to limit how and
	---- where your objects are spawned.

	avoid_nodes = {table},	-- Table with a list of groups and/or node
				-- names to avoid when spawning the plant,
				-- such as {"group:flowers", "default:tree"}
	avoid_radius = num,	-- Don't spawn within this many nodes of the
				-- avoid items mentioned below. If set to
				-- nil, this check is skipped.
	seed_diff = num,	-- The Perlin seed difference value passed to
				-- the minetest.get_perlin() function.
				-- Used along with the global Perlin controls
				-- below to create the "biome" in which the
				-- plants will spawn.  Defaults to 0 if not
				-- provided.
	light_min = num,	-- Minimum amount of light necessary to make a
				-- plant spawn.  Defaults to 0.
	light_max = num,	-- Maximum amount of light needed to spawn. 
				-- Defaults to minetest.LIGHT_MAX
	neighbors = {table},	-- List of neighboring nodes that need to be
				-- immediately next to the node the plant is
				-- about to spawn on. Can also be a string
				-- with a single node name.  It is both passed
				-- to the ABM as the "neighbors" parameter,
				-- and is used to manually check the 
				-- adjacent nodes.  It only takes one of these
				-- for the spawn routine to mark the target as
				-- spawnable.  Defaults to nil (ignored).
	ncount = num,		-- There must be at least this many of the
				-- above neighbors in the eight spaces
				-- immediately surrounding the node the plant
				-- is about to spawn on for it to happen.  If
				-- not provided, this check is disabled.
	facedir = num,		-- The value passed to the param2 variable
				-- when adding the node to the map.  Defaults
				-- to 0.  Be sure that the value you use here
				-- (and the range thereof) is appropriate for
				-- the type of node you're spawning.
	random_facedir = {table}, -- If set, the table should contain two
				-- values. If they're both provided, the
				-- spawned plant will be given a random
				-- facedir value in the range specified by
				-- these two numbers.  Overrides the facedir
				-- parameter above, if it exists.  Use {0,3}
				-- if you want the full range for wallmounted
				-- nodes, or {2,5} for most everything else,
				-- or any other pair of numbers in the 0 to 5 
				-- range, as appropriate for the node you want
				-- to spawn.
	depth_max = num,	-- If the object spawns on top of a water
				-- source, the water must be at most this
				-- deep.  Defaults to 1 node.
	near_nodes = {table},	-- List of nodes that must be somewhere in the
				-- vicinity in order for the plant to spawn.
				-- Can also be a string with a single node
				-- name.  If not provided, this check is
				-- disabled.
	near_nodes_size = num,	-- How large of an area to check for the above
				-- node.  Specifically, this checks a flat
				-- horizontal area centered on the node to be
				-- spawned on.  Defaults to 0, but is ignored
				-- if the above near_nodes value is not set.
	near_nodes_vertical = num, -- Used with the size value above, this
				-- extends the vertical range of the near 
				-- nodes search.  Basically, this turns the
				-- flat region described above into a cuboid
				-- region.  The area to be checked will extend
				-- this high AND this low above/below the
				-- target node, centered thereon.  Defaults to
				-- 1 (check only the layer above, the layer
				-- at, and the layer below the target node),
				-- but is ignored if near_nodes is not set.
	near_nodes_count = num,	-- How many of the above nodes must be within
				-- that radius.	Defaults to 1 but is ignored
				-- if near_nodes isn't set.  Bear in mind that
				-- the total area to be checked is equal to
				-- (near_nodes_size^2)*near_nodes_vertical*2.
				-- so for example, if size is 10 and vertical
				-- is 4 then the area is (10^2)*8 = 800 nodes
				-- in size, so you'll want to make sure you
				-- specify a value appropriate for the amount
				-- in question.
	air_size = num,		-- How large of an area to check for air
				-- above and around the target.  If omitted,
				-- only the space above the target is checked.
				-- This does not check for air at the sides or
				-- below the target.
	air_count = num,	-- How many of the surrounding nodes need to
				-- be air for the above check to return true.
				-- If omitted, only the space above the target
				-- is checked.
	spawn_on_side = bool,	-- Set this to true to spawn the node on one
				-- side of the target node rather than the
				-- top.  The code will search for an airspace
				-- to the side of the target, then spawn the
				-- plant at the first one found.  The above
				-- facedir and random_facedir parameters are
				-- ignored in this case.  If the above
				-- parameters for selecting generic wall nodes
				-- are provided, this option is ignored.
				-- Important note: the facedir values assigned
				-- by this option only make sense with
				-- wallmounted nodes (nodes which don't use
				-- facedir won't be affected).
	spawn_on_bottom = bool,	-- If set to true, spawn the object below the
				-- target node instead of above it.  The above
				-- spawn_on_side variable takes precedence
				-- over this one if both happen to be true.
				-- When using this option with the random
				-- facedir function above, the values given to
				-- the facedir parameter are for regular
				-- nodes, not wallmounted.
	spawn_replace_node = bool, -- If set to true, the target node itself
				-- is replaced by the spawned object.
				-- Overrides the spawn_on_bottom and
				-- spawn_on_side settings.
	seasons = {},		-- List of seasons in which the ABM may run
				-- If nil (default), can run in all season.
				-- See the [hades_seasons] mod
	after_spawn = function, -- A function that is called with parameter
				-- pos each time after a node was spawned
}

[*] spawn_plants must be either a table or a string.  If it's a table, the
values therein are treated as a list of nodenames to pick from randomly on 
each application of the ABM code. The more nodes you can pack into this
parameter to avoid making too many calls to this function, the lower the CPU
load will likely be.
