local S = minetest.get_translator("travelnet")

-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
-- and are closed when a player departs from the travelnet or elevator.
-- Autor: Sokomine

minetest.register_node("travelnet:elevator_door_steel_open", {
	description = S("Stone Elevator Door (open)"),
	drawtype = "nodebox",
	tiles = {"default_stone.png"},
	paramtype = "light",
	paramtype2 = "facedir",
	is_ground_content = false,
	groups = {cracky=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
	-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
	node_box = {
		type = "fixed",
		fixed = {
			{-0.90, -0.5,  0.4, -0.49, 1.5,  0.5},
			{ 0.49, -0.5,  0.4,  0.9, 1.5,  0.5},
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.9, -0.5,  0.4,  0.9, 1.5,  0.5},
		},
	},
	drop = "travelnet:elevator_door_steel_closed",
	on_rightclick = function(pos, node, puncher)
		minetest.sound_play("mcl_fences_nether_brick_fence_gate_close", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
		minetest.add_node(pos, {name = "travelnet:elevator_door_steel_closed", param2 = node.param2})
	end,
	on_rotate = "simple",
	sounds = hades_sounds.node_sound_stone_defaults(),
})

minetest.register_node("travelnet:elevator_door_steel_closed", {
	description = S("Stone Elevator Door"),
	drawtype = "nodebox",
	tiles = {"default_stone.png"},
	paramtype = "light",
	paramtype2 = "facedir",
	is_ground_content = false,
	groups = {cracky=2,oddly_breakable_by_hand=2},
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5,  -0.5,  0.4, -0.01, 1.5,  0.5},
			{ 0.01, -0.5,  0.4,  0.5,  1.5,  0.5},
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5,  0.4,  0.5, 1.5,  0.5},
		},
	},
	on_rightclick = function(pos, node, puncher)
		minetest.sound_play("mcl_fences_nether_brick_fence_gate_open", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
		minetest.add_node(pos, {name = "travelnet:elevator_door_steel_open", param2 = node.param2})
	end,
	on_rotate = "simple",
	sounds = hades_sounds.node_sound_stone_defaults(),
})

minetest.register_node("travelnet:elevator_door_glass_open", {
	description = S("Glass Elevator Door (open)"),
	drawtype = "nodebox",
	tiles = {"travelnet_elevator_door_glass.png"},
	use_texture_alpha = "clip",
	paramtype = "light",
	paramtype2 = "facedir",
	is_ground_content = false,
	groups = {cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
	-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
	node_box = {
		type = "fixed",
		fixed = {
			{-0.99, -0.5,  0.4, -0.49, 1.5,  0.5},
			{ 0.49, -0.5,  0.4,  0.99, 1.5,  0.5},
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.9, -0.5,  0.4,  0.9, 1.5,  0.5},
		},
	},
	drop = "travelnet:elevator_door_glass_closed",
	on_rightclick = function(pos, node, puncher)
		minetest.sound_play("doors_glass_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
		minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = node.param2})
	end,
	on_rotate = "simple",
	sounds = hades_sounds.node_sound_glass_defaults(),
})

minetest.register_node("travelnet:elevator_door_glass_closed", {
	description = S("Glass Elevator Door"),
	drawtype = "nodebox",
	tiles = {"travelnet_elevator_door_glass.png"},
	use_texture_alpha = "clip",
	paramtype = "light",
	paramtype2 = "facedir",
	is_ground_content = false,
	groups = {cracky=3,oddly_breakable_by_hand=3},
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5,  -0.5,  0.4, -0.01, 1.5,  0.5},
			{ 0.01, -0.5,  0.4,  0.5,  1.5,  0.5},
		},
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5,  0.4,  0.5, 1.5,  0.5},
		},
	},
	on_rightclick = function(pos, node, puncher)
		minetest.sound_play("doors_glass_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
		minetest.add_node(pos, {name = "travelnet:elevator_door_glass_open", param2 = node.param2})
	end,
	on_rotate = "simple",
	sounds = hades_sounds.node_sound_glass_defaults(),
})

minetest.register_craft({
        output = "travelnet:elevator_door_glass_closed",
        recipe = {
	        {"hades_core:glass", "", "hades_core:glass", },
		{"hades_core:glass", "", "hades_core:glass", },
		{"hades_core:glass", "", "hades_core:glass", }
	        }
})

minetest.register_craft({
        output = "travelnet:elevator_door_steel_closed",
        recipe = {
	        {"hades_core:stone", "", "hades_core:stone", },
		{"hades_core:stone", "", "hades_core:stone", },
		{"hades_core:stone", "", "hades_core:stone", }
	        }
})

