[General]
# Show a greeting message that briefly explains the game to players who join
# the world the first time.
hades_greeting (Show greeting message) bool true

# If enabled, new players will receive a pack of starter items.
# HINT: If you have nothing, hunt some mutants. They'll appear on volcanic
# ash and drop apples and pickaxes when they die.
give_initial_stuff (Give starter items) bool true

# If enabled, dead players will get a message that says how they died.
hades_show_death_messages (Show cause of death) bool true

# If enabled, the item identifier of the wielded item will be shown in HUD.
show_wielded_item_itemname (Show itemstring in HUD) bool false

# Time in seconds after which bones of a deceased player become 'old',
# meaning they can be looted and dug by anyone.
# Setting this to 0 means this will never happen.
share_bones_time (Bones share time) int 1200 0

[Mobs]
# If false, then mobs no longer spawn in world without a spawner or spawn egg.
# CAREFUL! Without mobs, you can get stuck if you lost everything.
# The only way to get pickaxes and apples naturally is by killing mutants.
# This setting is only read at startup.
mobs_spawn (Spawn mobs) bool true

# If enabled, then hostile mobs won't spawn in world.
# This setting is only read at startup.
only_peaceful_mobs (Only spawn peaceful mobs) bool false

# If disabled, then mobs won't destroy or place blocks in the world.
# This setting is only read at startup.
mobs_griefing (Griefing mobs) bool true

# If false, then mobs no longer spawn inside player protected areas.
# This setting is only read at startup.
mobs_spawn_protected (Spawn mobs in protected areas) bool true

# If true, mobs will be removed once a map chunk is out of view.
# This setting is only read at startup.
remove_far_mobs (Remove far-away mobs) bool true

# Sets mob difficulty level by multiplying punch damage.
# This setting is only read at startup.
mob_difficulty (Mob difficulty) float 1.0 0.0

# Used to multiply the mob spawn probability.
# The lower this value, the higher the chance that a mob will spawn.
# 0 = maximum chance.
# This setting is only read at startup.
mob_chance_multiplier (Mob spawn chance multiplier) float 1.0 0.0

# If enabled, mobs drop items when they die.
# This setting is only read at startup.
mobs_drop_items (Mobs drop items) bool true

# Distance around player within mobs cannot spawn.
# This setting is only read at startup.
mob_nospawn_range (Mob no-spawn range) float 12.0 0.0

# Maximum number of active mobs in the world (0 for unlimited).
# This setting is only read at startup.
mob_active_limit (Active mobs limit) int 0 0
