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For Luanti 5.9 and above

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This game is incomplete! It's playable, but lacks features and levels.

Lasers + Pirates = Lazarr! You're a pirate in the search of treasure. Find all shiny gold blocks in treasure chests to advance to the next level. To break the locks, you must first solve a laser puzzle by sending lasers to all detectors. Mirrors and other things will help you.

This game now has an improved level editor.

Gameplay

There are emitters, mirrors and detectors. The lock of the treasure chest will break when all detectors are activated. If you have a rotating hook, you can rotate blocks. You can pick up some blocks and put them elsewhere (like mirrors), while others are immobile. Open all treasure chests to win the level.

Information blocks in each of the levels may guide you.

Development status

The game is playable, but most of the levels are only tutorial/examples and the game as a whole is still a bit messy. I don't recommend it for good gameplay yet, but stay tuned for version 2.0.0.

I'm plannig version 2.0.0, the first REAL version of the game, the one that will actual be worth playing.

The biggest problem is the lack of high-quality levels, the current ones are too trivial. I do not consider this game to be complete unless there is at least a small sensible selection of levels that isn't too boring / more than just a tutorial.

Ideally, I want:

  • At least 100 interesting levels in different "themes": pirate ship, treasure island, treasure cave, ...?
  • Also, not just quantity in levels but also quality. 100 levels are pointless if they all suck.
  • Think of more game elements to add
  • Better level editor (DONE)
  • Improved "home base"
  • Music!
  • Parrots! They don't affect gameplay at all, but every pirate likes to have them around

History

Originally, this game was hastily made for the Minetest Game Jam 2021 in the final day of the competition. Version 1.2 was the version that was officially rated by the jury and players. The game has seen a few improvements since then, but there is still much to be desired.

Reviews

Review

Do you recommend this game?

  • Boring, with little effort put in

    I would like to start of by mentioning that this game doesnt even have an icon. I think this is a giant demonstration of how little effort was put into this. Furthermore, there was a segfault for an unknown reason when i completed level 2, this might not be something that is the creators fault but it still influences my decision. This game, after a while, gets very repetetive and boring as basically all you do is press on your mouse to rotate the blocks with the screwdriver. Also, it would be nice if the game saved your progress....

    1 comments
  • Not intuitive nor rewarding

    I had to check out on CDB how to play because I was expecting to do something with the screwdriver from the very beginning instead of using my fists. If the bar would have been reduced to 2 slots, it might have resulted more intuitive. Or even better, giving the screwdriver only when needed.
    Texture pack is nice, but sounds are missing and, more importantly, there is no rewarding feeling when a level is completed, as the player gets automatically teleported into the next one. Some delay to have players look around (maybe followed with a jingle) would be nice. Also, I personally got bored after a few levels rather than feeling challenged

    1 comments
  • Reviews from Emojiminetest: Gameplay nice but fixes are required

    Pros

    • Graphics are nice (thanks xdecor)
    • Nice idea

    Cons

    • No saving functions, that's disgusting
    • A delay can be added between levels
    • Commands to skip to other levels

    Overall

    This game is fully playable, but with a lot of features missing. I think this game will be perfect if those cons can be fixed.

    1 comments
  • Cool puzzle game!

    • Minetest's screwdriver is super unintuitive and I'm surprised you went for a game with it as one of the core mechanics.
    • Enhance the contrast between detector on and detector off. You should be able to tell the difference at a glance.
    • You shouldn't need to click the emitters to turn them on. They should always be on.
    • The level change is JARRING and leaves the player no time to understand the solution they just made. I completed a few levels without knowing how.
    • No level select
    • Level 9 has 7 emitters, 7 detectors, and 7 mirrors, but since one of the emitters isn't at a right angle to any detectors, it should require 8 mirrors (6 right-angles and 1 u-turn). Thus I got stuck on level 9.
    1 comments
  • English

    Awkward, but not as far as jam entries go

    I enjoyed the jail mirrors puzzle. Got stuck on "Kitchen" level, though. Up until this particular level, there were information signs few of which I used, and I never spent more than 5 minutes on anything except this awkward kitchen.

    Huh, I guess players are valid to be infuriated with this Rotation Hook. Wouldn't be much of a deal if there was some overlay saying in which direction each control rotates, what to anticipate - or even better, just pick the direction yourself without additional clicks. If extra care is put into this tool, there shall be a good boost for the game.

    Some things were fun to discover on my own, as a result of me not giving a thorough read to Help manuals. They feel like fandom wiki, except the game readily spoils itself to the player. It's not inherently bad, simply my immersion didn't linger for long.

    I wish the pirate theme was more prevalent and explained, because some levels just put me off and there is barely any lore. I'm really missing this mysterious aura like I've had in your other game, Glitch. But don't let this put you off, story can be lateral rather than integral.

    To be honest, didn't have time to check the level editor. I'll leave it for dessert!

    0 comments
  • Lazarr tinkering at a placid sea

    I couldn't finish it... but what was playable was both a relaxing and easy experience. Honestly, the sound of the waves made this game more appealing while I was figuring out the solutions; I suppooose I didn't miss the lack of pirate tunes. The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.

    Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.

    Post- Jam development should focus on:

    • adding one missing mirror in level 9;

    • polishing player experience (e.g. adding a proper pirate- esque track is in order come on :) , make lasers emit light or add more lighting);

    To be shown to younger sailor- engineers.

    2 comments
  • Love this game!

    Very cozy atmosphere of the rooms

    0 comments
  • painful and boring

    first things first, a common community rant that is true, the screwdriver sucks and is a pain to use. while you can sort of get used to it, it never really makes sense and better options like rhotator exist. when comparing this to alter a game that has more solid colored textures, it actually makes more sense than this games mash of textures from difference sources. additionally i get more fun and challanged by alter rather than this game

    1 comments
  • Puzzle Game About Mirrors and Lasers

    I finished levels 1-8, and then went to the game page to submit my review and saw that there were only 10 levels, so I went back to finish the last 2, but the game doesn’t save and I didn’t want to play through levels 1-8 again. Pirate theme seems like an odd choice for a game about lasers, but I like it.

    I would recommend this game if you like puzzle games.

    1 comments
  • Simple chill puzzle game

    Simple puzzle game (might have an educative purpose to teach how reflection works to kids ?)

    1 comments
  • Funny game

    The game lacks a way to save yor progress :/

    EDIT: fixed later

    Graphics are nice and game is pretty fun.

    1 comments

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