This game is incomplete! It's playable, but lacks polish and levels.
You're a pirate in the search of treasure. Find all shiny gold blocks in treasure chests in 50 levels located in tropical islands, mysterious caves, ancient ocean ruins and other lost places. To break the lock, you must first solve a laser puzzle by sending lasers to all detectors. Mirrors, beam splitters and many other things will help you.
Gameplay
Your goal is to loot all treasures of the known world. To win a level, you must find all gold blocks in it.
You can walk around the level freely and take, place and rotate blocks. Mirrors, bombs, color mixers, skulls and many other special blocks assist (or hinder) you in your task.
Features of the beta version
- A warning that this is an incomplete version ;-)
- 50 levels (16 tutorial levels + 34 "true" levels with mind-bending puzzles)
- Loot 99 gold blocks in ships, beautiul islands, mysterious ocean ruins, ancient temples and caves
- Goldie the Parrot follows you on your travels
- Lasers in 7 mixable colors
- Laser emitters, detectors, mirrors, beam splitters, crystals, skulls, hollow barrels, color mixers, bombs, and more
- Take, place and rotate blocks to redirect lasers
- Plan all your operations from your pirate ship and watch your gold collection grow
- Full German translation, partial translations (>50%) in Spanish and French
- Powerful level editor (see
LEVEL_EDITOR.md
) - Custom level pack support (see
LEVEL_PACKS.md
)
History
Originally, this game was hastily made for the Minetest Game Jam 2021 in the final day of the competition. Version 1.2 was the version that was officially rated by the jury and players. The game has been massively reworked since then and is very different now, but there still needs more polishing. Stay tuned for version 2.0.0!
Boring, with little effort put in
I would like to start of by mentioning that this game doesnt even have an icon. I think this is a giant demonstration of how little effort was put into this. Furthermore, there was a segfault for an unknown reason when i completed level 2, this might not be something that is the creators fault but it still influences my decision. This game, after a while, gets very repetetive and boring as basically all you do is press on your mouse to rotate the blocks with the screwdriver. Also, it would be nice if the game saved your progress....
Not intuitive nor rewarding
I had to check out on CDB how to play because I was expecting to do something with the screwdriver from the very beginning instead of using my fists. If the bar would have been reduced to 2 slots, it might have resulted more intuitive. Or even better, giving the screwdriver only when needed.
Texture pack is nice, but sounds are missing and, more importantly, there is no rewarding feeling when a level is completed, as the player gets automatically teleported into the next one. Some delay to have players look around (maybe followed with a jingle) would be nice. Also, I personally got bored after a few levels rather than feeling challenged
Reviews from Emojiminetest: Gameplay nice but fixes are required
Pros
xdecor
)Cons
Overall
This game is fully playable, but with a lot of features missing. I think this game will be perfect if those cons can be fixed.
This game has greatly developed
I'm currently playing Lazarr, and it's just amazing! The pirate ambiente is nice in terms of landscape, decoration, colors, background music (short clips, but I enjoy them). Plus the cute hint parrot. Of course I'm glad pirates never had laser guns ;-)
The game logic is well tuned. It starts with an introduction into the tools. First levels are indeed trivial, difficulty raises slowly level by level. But that keeps you motivated. Later levels get tricky (the cave and the sunken ship took me two days each to solve). I like that you cannot save in-level. The levels are short enough to restart the next day. But I remember some levels were not difficult but just tedious (e.g., the level with the spirals of mirrors). I've not finished the game yet. But I don't expect bad surprises.
I found absolutely no bugs. It just works fine, no matter what crazy things you do with the lasers. Seems like all the bugs from the game Jam have been smoothed out. Something I really appreciate, that the game is still developing. Practically no dead ends (one in the bombs level, but that one is obvious).
All in all, very Wuzzy quality I enjoy again and again. Nice one. I'm also playing a similar, professional game, The Talos Principle (VR), which sure has nicer graphics but I'd say, Lazarr is better in terms of logic puzzles.
Cool puzzle game!
Awkward, but not as far as jam entries go
I enjoyed the jail mirrors puzzle. Got stuck on "Kitchen" level, though. Up until this particular level, there were information signs few of which I used, and I never spent more than 5 minutes on anything except this awkward kitchen.
Huh, I guess players are valid to be infuriated with this Rotation Hook. Wouldn't be much of a deal if there was some overlay saying in which direction each control rotates, what to anticipate - or even better, just pick the direction yourself without additional clicks. If extra care is put into this tool, there shall be a good boost for the game.
Some things were fun to discover on my own, as a result of me not giving a thorough read to Help manuals. They feel like fandom wiki, except the game readily spoils itself to the player. It's not inherently bad, simply my immersion didn't linger for long.
I wish the pirate theme was more prevalent and explained, because some levels just put me off and there is barely any lore. I'm really missing this mysterious aura like I've had in your other game, Glitch. But don't let this put you off, story can be lateral rather than integral.
To be honest, didn't have time to check the level editor. I'll leave it for dessert!
Lazarr tinkering at a placid sea
I couldn't finish it... but what was playable was both a relaxing and easy experience. Honestly, the sound of the waves made this game more appealing while I was figuring out the solutions; I suppooose I didn't miss the lack of pirate tunes. The puzzles were mostly about learning how to use the screwdriver, so it gets educational points in this regard.
Like I said, level 10 is inaccessible, so I eagerly await the challenge that maybe lacked a bit in the previous levels. I wasn't able to see much once night came, so that's a problem.
Post- Jam development should focus on:
adding one missing mirror in level 9;
polishing player experience (e.g. adding a proper pirate- esque track is in order come on :) , make lasers emit light or add more lighting);
To be shown to younger sailor- engineers.
Love this game!
Very cozy atmosphere of the rooms
painful and boring
first things first, a common community rant that is true, the screwdriver sucks and is a pain to use. while you can sort of get used to it, it never really makes sense and better options like rhotator exist. when comparing this to alter a game that has more solid colored textures, it actually makes more sense than this games mash of textures from difference sources. additionally i get more fun and challanged by alter rather than this game
Puzzle Game About Mirrors and Lasers
I finished levels 1-8, and then went to the game page to submit my review and saw that there were only 10 levels, so I went back to finish the last 2, but the game doesn’t save and I didn’t want to play through levels 1-8 again. Pirate theme seems like an odd choice for a game about lasers, but I like it.
I would recommend this game if you like puzzle games.
Simple chill puzzle game
Simple puzzle game (might have an educative purpose to teach how reflection works to kids ?)
Funny game
The game lacks a way to save yor progress :/EDIT: fixed later
Graphics are nice and game is pretty fun.