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Lazarr!

Description

You’re a pirate on the search for treasure. Find all shiny gold blocks in treasure chests in various environments, including tropical islands, ships, mysterious caves, ancient ocean ruins and other lost places. But there’s a catch: The chests are locked by an advanced security mechanism and the only way to unlock them is by solving puzzles with lasers.

Gameplay 🔗

Your goal is to loot all treasures of the known world. To win a level, you must find all gold blocks in it.

You can walk around the level freely and take, place and rotate blocks. Mirrors, bombs, color mixers, skulls and many other special blocks assist (or hinder) you in your task. Use your wits to activate detectors, pull levers, ignite bombs and barricades to eventually break all the locks and take all the gold.

Features 🔗

  • 134 levels from very easy to very hard
  • Loot many gold blocks in ships, beautiul islands, mysterious ocean ruins, ancient temples and caves
  • Goldie the Parrot follows you on your travels
  • Lasers in 7 mixable colors
  • Laser emitters, detectors, mirrors, beam splitters, filter glass, crystals, skulls, hollow barrels, color mixers, bombs, and more
  • Take, place and rotate blocks to redirect lasers
  • Plan all your operations from your pirate ship and watch your gold collection grow
  • Full German translation, partial translations (>50%) in Spanish and French
  • Powerful level editor (see LEVEL_EDITOR.md)
  • Custom level pack support (see LEVEL_PACKS.md)

Reviews

Review

Do you recommend this game?

  • English

    This game has greatly developed

    I'm currently playing Lazarr, and it's just amazing! The pirate ambiente is nice in terms of landscape, decoration, colors, background music (short clips, but I enjoy them). Plus the cute hint parrot. Of course I'm glad pirates never had laser guns ;-)

    The game logic is well tuned. It starts with an introduction into the tools. First levels are indeed trivial, difficulty raises slowly level by level. But that keeps you motivated. Later levels get tricky (the cave and the sunken ship took me two days each to solve). I like that you cannot save in-level. The levels are short enough to restart the next day. But I remember some levels were not difficult but just tedious (e.g., the level with the spirals of mirrors). I've not finished the game yet. But I don't expect bad surprises.

    I found absolutely no bugs. It just works fine, no matter what crazy things you do with the lasers. Seems like all the bugs from the game Jam have been smoothed out. Something I really appreciate, that the game is still developing. Practically no dead ends (one in the bombs level, but that one is obvious).

    All in all, very Wuzzy quality I enjoy again and again. Nice one. I'm also playing a similar, professional game, The Talos Principle (VR), which sure has nicer graphics but I'd say, Lazarr is better in terms of logic puzzles.

    1 comments
  • English

    Very fun logic game

    I was skeptical about Lazarr because of the old reviews saying it felt incomplete. But those reviews don’t reflect the current game at all. It’s extremely fun now, with really well-made levels that make you use logic to solve puzzles, it's both fun and engaging. Definitely a 10/10 from me. Don’t let outdated opinions stop you—this game has come a long way and is totally worth playing.

    0 comments
  • English

    Polished and thoughtful Luanti game

    I’m not really into puzzle games, but I decided to try this one since it had so many good reviews. Even though I haven’t finished it yet, I think it’s well made and definitely above Luanti’s usual average quality.

    I really like the sound design, and the UX is surprisingly good: rotating mirrors is more intuitive than I expected thanks to the arrow overlay, and the pirate sense is actually useful in tight or disorienting areas. I also like that the ship itself works as the main menu; it makes everything feel more immersive, even if it’s a bit less straightforward than a standard menu.

    The accessibility options, like patterns on lasers, are a thoughtful touch. The tutorial levels are simple and clear, and the mechanics feel intuitive: not too many, not too few. I’m not a puzzle expert, but the level design seems solid so far, and the difficulty curve feels reasonable. Any issues that might show up in later levels seem like they’d be easy to tweak.

    Visually, both the UI and textures are mostly coherent. I’m not a huge fan of the font nor of some of the textures and color choices (a lot of the shading and contrast feels a bit off or too flat), but overall it works, and I do really like the custom hotbar.

    The detailed in-game credits are another cool and considerate detail, they make it clear that the author has put a lot of effort into this.

    Overall, it’s just nice to see a complete, polished, well-thought-out game on Luanti. We really need releases like this to keep the content ecosystem alive and growing.

    Good job!

    0 comments
  • English

    It has improved a lot

    I love it (lazarr has changed a LOT since the game jam, you should replay it https://wuzzy.codeberg.page/Lazarr/), i have not finished the game yet but i believe i can give this a positive review already, i will update this as i go with the game

    • the mirror rotations are amazing (someone should make a screwdriver for mtg that works like that)
    • the color mixing is a really cool idea

    but:

    • the font feels kinda ugly (in my opinion, i dunno if others share this)
    • the default controls text feels too large
    1 comments
  • English

    many hours of fun

    I've had quite a lot of fun trying to figure out the puzzles (though some of them are definitely very frustrating), i'm definitely looking forward to more puzzles coming out.

    1 comments
  • Puzzle Game About Mirrors and Lasers

    I finished levels 1-8, and then went to the game page to submit my review and saw that there were only 10 levels, so I went back to finish the last 2, but the game doesn’t save and I didn’t want to play through levels 1-8 again. Pirate theme seems like an odd choice for a game about lasers, but I like it.

    I would recommend this game if you like puzzle games.

    1 comments
  • English

    Awkward, but not as far as jam entries go

    I enjoyed the jail mirrors puzzle. Got stuck on "Kitchen" level, though. Up until this particular level, there were information signs few of which I used, and I never spent more than 5 minutes on anything except this awkward kitchen.

    Huh, I guess players are valid to be infuriated with this Rotation Hook. Wouldn't be much of a deal if there was some overlay saying in which direction each control rotates, what to anticipate - or even better, just pick the direction yourself without additional clicks. If extra care is put into this tool, there shall be a good boost for the game.

    Some things were fun to discover on my own, as a result of me not giving a thorough read to Help manuals. They feel like fandom wiki, except the game readily spoils itself to the player. It's not inherently bad, simply my immersion didn't linger for long.

    I wish the pirate theme was more prevalent and explained, because some levels just put me off and there is barely any lore. I'm really missing this mysterious aura like I've had in your other game, Glitch. But don't let this put you off, story can be lateral rather than integral.

    To be honest, didn't have time to check the level editor. I'll leave it for dessert!

    2 comments
  • Love this game!

    Very cozy atmosphere of the rooms

    0 comments
  • Simple chill puzzle game

    Simple puzzle game (might have an educative purpose to teach how reflection works to kids ?)

    1 comments
  • Funny game

    The game lacks a way to save yor progress :/

    EDIT: fixed later

    Graphics are nice and game is pretty fun.

    1 comments

Releases

2.2.3

Download

Luanti 5.10+

1 day ago

2.2.3 🔗

  • Translation completed: Portuguese (Brazil)
  • Translation updates: French, Spanish

2.2.2

Download

Luanti 5.10+

2026-04-19 00:12 UTC

2.2.2 🔗

  • Fix crash in main ship when entering level editor
  • Translation update: Portoguese (Brazil)

2.2.1

Download

Luanti 5.10+

2026-04-13 12:37 UTC

2.2.1 🔗

  • Fix wrong controls help sometimes appearing when starting game on mobile/touchscreen device
  • Fix wrong documentation in LEVEL_EDITOR.md
  • Fix PNG file warning

2.2.0

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Luanti 5.10+

2026-04-02 16:31 UTC

2.2.0 🔗

  • 18 new levels
  • Update level: One of Everything
  • Update level: Cursed Corals
  • Update level: Wannabe Spiral
  • Reorder a few levels for improved progression
  • Minor technical updates to a few other levels
  • New block: One-way glass pane
  • New block: One-way glass block
  • New block: Filter glass pane (in 6 colors)
  • New block: Filter glass block (in 6 colors)
  • New block: Dichroic mirror (in 6 colors)
  • Greatly improved touchscreen support
    • New, more logical control scheme: Short tap = punch/dig, long tap = place/interact
    • Default touch interact style changed to “Tap with crosshair”
    • Fixed incorrect tutorial texts about touchscreen controls
    • Changed default touch interaction style to "tap with crosshair" (you may change it in the Luanti settings)
    • Fixed confusing behavior of hook in touch interaction style "tap": Misleading rotation arrows removed, pushing edge pushes to the left (or right if sneakiningg)
  • Improved GUI
    • GUI is more usable on smaller screens
    • Small design improvements overall
    • Level selection no longer resets when you change the level pack
    • Add user recommendations in README
    • Add "Visit website" button in credits
  • Punching an unlocked chest or lever with rotating hook now triggers it
  • Add the rotating hook in all levels by default unless they disable it explicitly (previously, the hook was removed for levels without takable or rotable blocks)
  • Added help book explaining level packs
  • Using hook on ignited bomb with iron screw no longer plays a sound
  • Fix hook rotation arrows sometimes not updating when rotating slab or pane
  • Return to ship faster when falling out of sky level
  • Stars in the sky are now the same in each game session (Luanti 5.15)
  • Sandstone textures now span 4×4 blocks
  • Add music "7 seas under the moon" by bobjt
  • Level editor: Can now force-set level boundaries
  • Level editor: Fix buggy placement of sea grass and corals
  • Custom level packs can now define level difficulty
  • Custom level packs can now specify a minimum required Lazarr! version
  • Update LEVEL_EDITOR.md
  • /level command now accepts file name as well
  • /level command works with single levels with /level __singleton <file name>
  • Developer command /replay_solution now works with single levels
  • Developer command /record_solution now stores solutions in per-levelpack subfolder in <world path>/solutions

2.1.5

Download

Luanti 5.10+

2026-01-24 19:47 UTC

2.1.5 🔗

  • Critical bugfix: Game failed to load the pirate ship menu sometimes, making it unplayable
  • The game now forces the num_emerge_threads setting to be 1 (other values are not supported)
All releases

Threads

New thread

Information

Provides

lzr_ambience lzr_checkers lzr_check_movement_settings lzr_check_world_backend lzr_core lzr_credits lzr_damage lzr_decor lzr_devmode lzr_doors lzr_editor lzr_effects_limiter lzr_fallout lzr_fonts lzr_game_meta lzr_gamestate lzr_getitem lzr_globals lzr_gui lzr_hand lzr_hook lzr_infobooks lzr_init lzr_laser lzr_levels lzr_levels_core lzr_level_select lzr_levels_test lzr_levers lzr_mapgen lzr_menu lzr_messages lzr_node_drops lzr_panes lzr_panes_functional lzr_parrot_npc lzr_plants lzr_player lzr_privs lzr_protection lzr_reset lzr_silent_set_pos lzr_sky lzr_slowdown lzr_solutions lzr_sounds lzr_speech lzr_splash lzr_stairs lzr_teleporter lzr_tools lzr_treasure lzr_triggers lzr_tt lzr_util lzr_weather lzr_world no_multiplayer no_pulverize player_api playerphysics rcsv show_wielded_item tt

Dependencies

Required
No required dependencies
Optional
hudbars unified_inventory

Information

Type
Game
Technical Name
lazarr
Languages
English, Deutsch, Español, Français, Bahasa Indonesia, Italiano, Lojban, Bahasa Melayu, Português do Brasil, Русский, Slovenčina, 中文 (简体), 正體中文 (繁體)
License
GPL-3.0-or-later for code,
CC-BY-SA-4.0 for media.
Maintenance State
Actively Developed
Added
2021-12-21 23:57 UTC
Maintainers
Wuzzy