Description
You’re a pirate on the search for treasure. Find all shiny gold blocks in treasure chests in various environments, including tropical islands, ships, mysterious caves, ancient ocean ruins and other lost places. But there’s a catch: The chests are locked by an advanced security mechanism and the only way to unlock them is by solving puzzles with lasers.
Gameplay
Your goal is to loot all treasures of the known world. To win a level, you must find all gold blocks in it.
You can walk around the level freely and take, place and rotate blocks. Mirrors, bombs, color mixers, skulls and many other special blocks assist (or hinder) you in your task. Use your wits to activate detectors, pull levers, ignite bombs and barricades to eventually break all the locks and take all the gold.
Features
- 134 levels from very easy to very hard
- Loot many gold blocks in ships, beautiul islands, mysterious ocean ruins, ancient temples and caves
- Goldie the Parrot follows you on your travels
- Lasers in 7 mixable colors
- Laser emitters, detectors, mirrors, beam splitters, filter glass, crystals, skulls, hollow barrels, color mixers, bombs, and more
- Take, place and rotate blocks to redirect lasers
- Plan all your operations from your pirate ship and watch your gold collection grow
- Full German translation, partial translations (>50%) in Spanish and French
- Powerful level editor (see LEVEL_EDITOR.md)
- Custom level pack support (see LEVEL_PACKS.md)
Releases
20 hours ago
2.2.3
- Translation completed: Portuguese (Brazil)
- Translation updates: French, Spanish
2026-04-19 00:12 UTC
2.2.2
- Fix crash in main ship when entering level editor
- Translation update: Portoguese (Brazil)
2026-04-13 12:37 UTC
2.2.1
- Fix wrong controls help sometimes appearing when starting game on mobile/touchscreen device
- Fix wrong documentation in
LEVEL_EDITOR.md
- Fix PNG file warning
2026-04-02 16:31 UTC
2.2.0
- 18 new levels
- Update level: One of Everything
- Update level: Cursed Corals
- Update level: Wannabe Spiral
- Reorder a few levels for improved progression
- Minor technical updates to a few other levels
- New block: One-way glass pane
- New block: One-way glass block
- New block: Filter glass pane (in 6 colors)
- New block: Filter glass block (in 6 colors)
- New block: Dichroic mirror (in 6 colors)
- Greatly improved touchscreen support
- New, more logical control scheme: Short tap = punch/dig, long tap = place/interact
- Default touch interact style changed to “Tap with crosshair”
- Fixed incorrect tutorial texts about touchscreen controls
- Changed default touch interaction style to "tap with crosshair" (you may change it in the Luanti settings)
- Fixed confusing behavior of hook in touch interaction style "tap": Misleading rotation arrows removed, pushing edge pushes to the left (or right if sneakiningg)
- Improved GUI
- GUI is more usable on smaller screens
- Small design improvements overall
- Level selection no longer resets when you change the level pack
- Add user recommendations in README
- Add "Visit website" button in credits
- Punching an unlocked chest or lever with rotating hook now triggers it
- Add the rotating hook in all levels by default unless they disable it explicitly (previously, the hook was removed for levels without takable or rotable blocks)
- Added help book explaining level packs
- Using hook on ignited bomb with iron screw no longer plays a sound
- Fix hook rotation arrows sometimes not updating when rotating slab or pane
- Return to ship faster when falling out of sky level
- Stars in the sky are now the same in each game session (Luanti 5.15)
- Sandstone textures now span 4×4 blocks
- Add music "7 seas under the moon" by bobjt
- Level editor: Can now force-set level boundaries
- Level editor: Fix buggy placement of sea grass and corals
- Custom level packs can now define level difficulty
- Custom level packs can now specify a minimum required Lazarr! version
- Update
LEVEL_EDITOR.md
/level command now accepts file name as well
/level command works with single levels with /level __singleton <file name>
- Developer command
/replay_solution now works with single levels
- Developer command
/record_solution now stores solutions in per-levelpack subfolder in <world path>/solutions
2026-01-24 19:47 UTC
2.1.5
- Critical bugfix: Game failed to load the pirate ship menu sometimes, making it unplayable
- The game now forces the
num_emerge_threads setting to be 1 (other values are not supported)
All releases
Threads
New thread
Information
Provides
lzr_ambience
lzr_checkers
lzr_check_movement_settings
lzr_check_world_backend
lzr_core
lzr_credits
lzr_damage
lzr_decor
lzr_devmode
lzr_doors
lzr_editor
lzr_effects_limiter
lzr_fallout
lzr_fonts
lzr_game_meta
lzr_gamestate
lzr_getitem
lzr_globals
lzr_gui
lzr_hand
lzr_hook
lzr_infobooks
lzr_init
lzr_laser
lzr_levels
lzr_levels_core
lzr_level_select
lzr_levels_test
lzr_levers
lzr_mapgen
lzr_menu
lzr_messages
lzr_node_drops
lzr_panes
lzr_panes_functional
lzr_parrot_npc
lzr_plants
lzr_player
lzr_privs
lzr_protection
lzr_reset
lzr_silent_set_pos
lzr_sky
lzr_slowdown
lzr_solutions
lzr_sounds
lzr_speech
lzr_splash
lzr_stairs
lzr_teleporter
lzr_tools
lzr_treasure
lzr_triggers
lzr_tt
lzr_util
lzr_weather
lzr_world
no_multiplayer
no_pulverize
player_api
playerphysics
rcsv
show_wielded_item
tt
Dependencies
- Required
-
No required dependencies
- Optional
-
hudbars
unified_inventory
Information
- Type
- Game
- Technical Name
- lazarr
- Languages
-
English, Deutsch, Español, Français, Bahasa Indonesia, Italiano, Lojban, Bahasa Melayu, Português do Brasil, Русский, Slovenčina, 中文 (简体), 正體中文 (繁體)
- License
-
GPL-3.0-or-later
for code,
CC-BY-SA-4.0
for media.
- Maintenance State
- Actively Developed
- Added
- 2021-12-21 23:57 UTC
- Maintainers
-
Wuzzy
This game has greatly developed
I'm currently playing Lazarr, and it's just amazing! The pirate ambiente is nice in terms of landscape, decoration, colors, background music (short clips, but I enjoy them). Plus the cute hint parrot. Of course I'm glad pirates never had laser guns ;-)
The game logic is well tuned. It starts with an introduction into the tools. First levels are indeed trivial, difficulty raises slowly level by level. But that keeps you motivated. Later levels get tricky (the cave and the sunken ship took me two days each to solve). I like that you cannot save in-level. The levels are short enough to restart the next day. But I remember some levels were not difficult but just tedious (e.g., the level with the spirals of mirrors). I've not finished the game yet. But I don't expect bad surprises.
I found absolutely no bugs. It just works fine, no matter what crazy things you do with the lasers. Seems like all the bugs from the game Jam have been smoothed out. Something I really appreciate, that the game is still developing. Practically no dead ends (one in the bombs level, but that one is obvious).
All in all, very Wuzzy quality I enjoy again and again. Nice one. I'm also playing a similar, professional game, The Talos Principle (VR), which sure has nicer graphics but I'd say, Lazarr is better in terms of logic puzzles.
Very fun logic game
I was skeptical about Lazarr because of the old reviews saying it felt incomplete. But those reviews don’t reflect the current game at all. It’s extremely fun now, with really well-made levels that make you use logic to solve puzzles, it's both fun and engaging. Definitely a 10/10 from me. Don’t let outdated opinions stop you—this game has come a long way and is totally worth playing.
Polished and thoughtful Luanti game
I’m not really into puzzle games, but I decided to try this one since it had so many good reviews. Even though I haven’t finished it yet, I think it’s well made and definitely above Luanti’s usual average quality.
I really like the sound design, and the UX is surprisingly good: rotating mirrors is more intuitive than I expected thanks to the arrow overlay, and the pirate sense is actually useful in tight or disorienting areas. I also like that the ship itself works as the main menu; it makes everything feel more immersive, even if it’s a bit less straightforward than a standard menu.
The accessibility options, like patterns on lasers, are a thoughtful touch. The tutorial levels are simple and clear, and the mechanics feel intuitive: not too many, not too few. I’m not a puzzle expert, but the level design seems solid so far, and the difficulty curve feels reasonable. Any issues that might show up in later levels seem like they’d be easy to tweak.
Visually, both the UI and textures are mostly coherent. I’m not a huge fan of the font nor of some of the textures and color choices (a lot of the shading and contrast feels a bit off or too flat), but overall it works, and I do really like the custom hotbar.
The detailed in-game credits are another cool and considerate detail, they make it clear that the author has put a lot of effort into this.
Overall, it’s just nice to see a complete, polished, well-thought-out game on Luanti. We really need releases like this to keep the content ecosystem alive and growing.
Good job!
It has improved a lot
I love it (lazarr has changed a LOT since the game jam, you should replay it https://wuzzy.codeberg.page/Lazarr/), i have not finished the game yet but i believe i can give this a positive review already, i will update this as i go with the game
but:
many hours of fun
I've had quite a lot of fun trying to figure out the puzzles (though some of them are definitely very frustrating), i'm definitely looking forward to more puzzles coming out.
Puzzle Game About Mirrors and Lasers
I finished levels 1-8, and then went to the game page to submit my review and saw that there were only 10 levels, so I went back to finish the last 2, but the game doesn’t save and I didn’t want to play through levels 1-8 again. Pirate theme seems like an odd choice for a game about lasers, but I like it.
I would recommend this game if you like puzzle games.
Awkward, but not as far as jam entries go
I enjoyed the jail mirrors puzzle. Got stuck on "Kitchen" level, though. Up until this particular level, there were information signs few of which I used, and I never spent more than 5 minutes on anything except this awkward kitchen.
Huh, I guess players are valid to be infuriated with this Rotation Hook. Wouldn't be much of a deal if there was some overlay saying in which direction each control rotates, what to anticipate - or even better, just pick the direction yourself without additional clicks. If extra care is put into this tool, there shall be a good boost for the game.
Some things were fun to discover on my own, as a result of me not giving a thorough read to Help manuals. They feel like fandom wiki, except the game readily spoils itself to the player. It's not inherently bad, simply my immersion didn't linger for long.
I wish the pirate theme was more prevalent and explained, because some levels just put me off and there is barely any lore. I'm really missing this mysterious aura like I've had in your other game, Glitch. But don't let this put you off, story can be lateral rather than integral.
To be honest, didn't have time to check the level editor. I'll leave it for dessert!
Love this game!
Very cozy atmosphere of the rooms
Simple chill puzzle game
Simple puzzle game (might have an educative purpose to teach how reflection works to kids ?)
Funny game
The game lacks a way to save yor progress :/EDIT: fixed later
Graphics are nice and game is pretty fun.