lzr_globals = {}

lzr_globals.PLAYFIELD_START = { x = -50, y = 0, z = -50 }
lzr_globals.PLAYFIELD_SIZE = { x = 100, y = 100, z = 100 }
lzr_globals.PLAYFIELD_END = vector.add(lzr_globals.PLAYFIELD_START, lzr_globals.PLAYFIELD_SIZE)
lzr_globals.LEVEL_POS = { x = 0, y = 0, z = 0 }
