msgid ""
msgstr ""
"Project-Id-Version: Luanti textdomain lzr_editor x.x.x\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2025-06-05 15:29+0200\n"
"PO-Revision-Date: 2025-06-11 13:45+0200\n"
"Last-Translator: Wuzzy <Wuzzy@disroot.org>\n"
"Language-Team: German <https://translate.codeberg.org/projects/lazarr/"
"lzr_editor/de/>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Poedit 3.6\n"

#: mods/lzr_editor/init.lua:83
msgid "No teleporter"
msgstr "Kein Teleporter"

#: mods/lzr_editor/init.lua:84
msgid "More than one teleporter"
msgstr "Mehr als ein Teleporter"

#: mods/lzr_editor/init.lua:85
msgid "Barrier or rain membrane in level area"
msgstr "Barriere oder Regenmembran im Levelbereich"

#: mods/lzr_editor/init.lua:86
msgid "Bare gold block in level area"
msgstr "Freistehender Goldblock im Levelbereich"

#: mods/lzr_editor/init.lua:87
msgid "Rooted plant in level area"
msgstr "Verwurzelte Pflanze im Levelbereich"

#: mods/lzr_editor/init.lua:88
msgid "More than one parrot spawner"
msgstr "Mehr als ein Papageienspawner"

#: mods/lzr_editor/init.lua:89
msgid "More than one hidden parrot spawner"
msgstr "Mehr als ein Versteckter-Papageispawner"

#. ~ param2 is an internal value used by blocks to store some state
#: mods/lzr_editor/init.lua:91
msgid "Bad param2 value for hidden parrot spawner"
msgstr "Schlechter param2-Wert für Versteckter-Papageispawner"

#: mods/lzr_editor/init.lua:92
msgid "Trigger is out of bounds"
msgstr "Auslöser ist außerhalb der Grenzen"

#: mods/lzr_editor/init.lua:93
msgid "Trigger ID does not match location"
msgstr "Auslöser-ID passt nicht zum Ort"

#: mods/lzr_editor/init.lua:94
msgid "Laser-incompatible node found"
msgstr "Laserinkompatiblen Block gefunden"

#: mods/lzr_editor/init.lua:95
msgid "No treasures to collect"
msgstr "Keine zu sammelnden Schätze"

#. ~ Warning shown when a level has an incomplete door
#: mods/lzr_editor/init.lua:97
msgid "Incomplete door"
msgstr "Unvollständige Tür"

#. ~ Warning shown when a level has an invalid door. param2 is an internal value used by blocks to store some state
#: mods/lzr_editor/init.lua:99
msgid "Mismatching param2 value for door segments"
msgstr "Unpassender param2-Wert für Türsegmente"

#. ~ Warning shown when a level has an invalid door
#: mods/lzr_editor/init.lua:101
msgid "Mismatching type for door segments"
msgstr "Nicht zusammen passender Typ für Türsegmente"

#: mods/lzr_editor/init.lua:118
msgid "• Error: @1"
msgstr "• Fehler: @1"

#: mods/lzr_editor/init.lua:127
msgid "• Warning: @1"
msgstr "• Warnung: @1"

#: mods/lzr_editor/init.lua:248
msgid "The following problems were found in this level:"
msgstr "Die folgenden Probleme wurden in diesem Level gefunden:"

#: mods/lzr_editor/init.lua:328
msgid "Save current level"
msgstr "Aktuelles Level speichern"

#: mods/lzr_editor/init.lua:329 mods/lzr_editor/init.lua:528
msgid "<level name>"
msgstr "<Levelname>"

#: mods/lzr_editor/init.lua:332 mods/lzr_editor/init.lua:532
#: mods/lzr_editor/init.lua:583 mods/lzr_editor/init.lua:1017
#: mods/lzr_editor/init.lua:1539
msgid "Not in editor mode!"
msgstr "Nicht im Editor-Modus!"

#: mods/lzr_editor/init.lua:334 mods/lzr_editor/init.lua:565
#: mods/lzr_editor/init.lua:585 mods/lzr_editor/init.lua:1019
#: mods/lzr_editor/init.lua:1037 mods/lzr_editor/init.lua:1541
msgid "Can’t do this while loading!"
msgstr "Das ist während des Ladevorgangs nicht möglich!"

#: mods/lzr_editor/init.lua:337 mods/lzr_editor/init.lua:537
#: mods/lzr_editor/init.lua:1379 mods/lzr_editor/init.lua:1399
msgid "No level name provided."
msgstr "Keinen Levelnamen angegeben."

#: mods/lzr_editor/init.lua:341 mods/lzr_editor/init.lua:541
msgid "Level name must not contain slash or backslash!"
msgstr "Levelname darf keinen Schrägstrich oder Backslash enthalten!"

#. ~ @1 and @2 are file locations
#: mods/lzr_editor/init.lua:346 mods/lzr_editor/init.lua:1408
msgid "Level saved to @1 and @2."
msgstr "Level nach @1 und @2 gespeichert."

#. ~ @1 and @2 are file locations
#: mods/lzr_editor/init.lua:349 mods/lzr_editor/init.lua:1410
msgid "Level saved to @1, but could not write metadata to @2."
msgstr ""
"Level nach @1 gespeichert, aber Metadaten konnten nicht in @2 gespeichert "
"werden."

#: mods/lzr_editor/init.lua:351 mods/lzr_editor/init.lua:1412
msgid "Error writing level file!"
msgstr "Fehler beim Schreiben der Level-Datei!"

#. ~ The "window boundary" refers to a special block used for the boundaries of the level to create windows in the walls. It has been removed in later versions of the game.
#: mods/lzr_editor/init.lua:394
msgid ""
"Note: This level uses a legacy window boundary, which is no longer supported."
msgstr ""
"Anmerkung: Dieses Level benutzt die veraltete Fenstergrenze. Dies wird nicht "
"länger unterstützt."

#: mods/lzr_editor/init.lua:425
msgid "The CSV file for level ‘@1’ couldn't be parsed. Error message: @2"
msgstr ""
"Die CSV-Datei für das Level „@1“ konnte nicht geparst werden. Fehlermeldung: "
"@2"

#: mods/lzr_editor/init.lua:430
msgid "Level ‘@1’ doesn’t have a CSV file."
msgstr "Das Level „@1“ hat keine CSV-Datei."

#: mods/lzr_editor/init.lua:446
msgid "The level was initialized with fallback level settings."
msgstr "Das Level wurde mit Rückfall-Leveleinstellungen initialisiert."

#: mods/lzr_editor/init.lua:508
msgid "This level contains level flags: @1"
msgstr "Dieses Level enthält Level-Flags: @1"

#: mods/lzr_editor/init.lua:527
msgid "Load level"
msgstr "Level laden"

#: mods/lzr_editor/init.lua:534
msgid "The editor is already loading a level!"
msgstr "Der Editor lädt bereits einen Level!"

#: mods/lzr_editor/init.lua:545 mods/lzr_editor/init.lua:1388
msgid "Level file does not exist!"
msgstr "Level-Datei existiert nicht!"

#: mods/lzr_editor/init.lua:550 mods/lzr_editor/init.lua:1393
msgid "Level loaded."
msgstr "Level geladen."

#: mods/lzr_editor/init.lua:552 mods/lzr_editor/init.lua:1395
msgid "Error reading level file!"
msgstr "Fehler beim Lesen der Level-Datei!"

#: mods/lzr_editor/init.lua:558
msgid "Start the level editor"
msgstr "Den Level-Editor starten"

#: mods/lzr_editor/init.lua:563
msgid "Already in level editor!"
msgstr "Bereits im Level-Editor!"

#: mods/lzr_editor/init.lua:578
msgid "Remove all triggers and reset them to their initial state"
msgstr "Alle Auslöser entfernen und sie zu ihrem Ausgangszustand zurücksetzen"

#: mods/lzr_editor/init.lua:588
msgid "Triggers have been reset."
msgstr "Die Auslöser wurden zurückgesetzt."

#: mods/lzr_editor/init.lua:691
msgid "Level settings"
msgstr "Leveleinstellungen"

#: mods/lzr_editor/init.lua:692
msgid "Name"
msgstr "Name"

#: mods/lzr_editor/init.lua:693
msgid "Size"
msgstr "Größe"

#: mods/lzr_editor/init.lua:694 mods/lzr_editor/init.lua:720
msgid "X"
msgstr "X"

#: mods/lzr_editor/init.lua:695 mods/lzr_editor/init.lua:721
msgid "Y"
msgstr "Y"

#: mods/lzr_editor/init.lua:696 mods/lzr_editor/init.lua:722
msgid "Z"
msgstr "Z"

#: mods/lzr_editor/init.lua:697
msgid "Wall node"
msgstr "Wand-Block"

#: mods/lzr_editor/init.lua:698
msgid "Floor node"
msgstr "Boden-Block"

#: mods/lzr_editor/init.lua:699
msgid "Ceiling node"
msgstr "Decken-Block"

#: mods/lzr_editor/init.lua:704
msgid "Goldie speech"
msgstr "Goldi-Rede"

#: mods/lzr_editor/init.lua:706
msgid "Music"
msgstr "Musik"

#: mods/lzr_editor/init.lua:709
msgid "Sky"
msgstr "Himmel"

#: mods/lzr_editor/init.lua:712
msgid "Weather"
msgstr "Wetter"

#: mods/lzr_editor/init.lua:715
msgid "Backdrop"
msgstr "Kulisse"

#: mods/lzr_editor/init.lua:723
msgid "X coordinate of backdrop position"
msgstr "X-Koordinate der Kulissenposition"

#: mods/lzr_editor/init.lua:724
msgid "Y coordinate of backdrop position"
msgstr "Y-Koordinate der Kulissenposition"

#: mods/lzr_editor/init.lua:725
msgid "Z coordinate of backdrop position"
msgstr "Z-Koordinate der Kulissenposition"

#: mods/lzr_editor/init.lua:728
msgid "Level name as shown to the player"
msgstr "Levelname, so, wie er dem Spieler angezeigt wird"

#: mods/lzr_editor/init.lua:729
msgid "Level size along the X axis"
msgstr "Levelgröße entlang der X-Achse"

#: mods/lzr_editor/init.lua:730
msgid "Level size along the Y axis"
msgstr "Levelgröße entlang der Y-Achse"

#: mods/lzr_editor/init.lua:731
msgid "Level size along the Z axis"
msgstr "Levelgröße entlang der Z-Achse"

#: mods/lzr_editor/init.lua:732
msgid ""
"Itemstring of node to be placed on the left, front, back and right level "
"borders"
msgstr ""
"Itemstring des Blocks, der an den linken, vorderen, hinteren und rechten "
"Levelgrenzen platziert wird"

#: mods/lzr_editor/init.lua:733
msgid "Itemstring of node to be placed at the bottom of the level"
msgstr "Itemstring des Blocks, der unterhalb des Levels platziert wird"

#: mods/lzr_editor/init.lua:734
msgid "Itemstring of node to be placed at the top of the level"
msgstr "Itemstring des Blocks, der oberhalb des Levels platziert wird"

#: mods/lzr_editor/init.lua:735
msgid "Text to be shown when player interacts with Goldie the Parrot"
msgstr ""
"Text, der angezeigt wird, wenn der Spieler mit Goldi dem Papagei interagiert"

#: mods/lzr_editor/init.lua:736
msgid "Which audio ambience to play"
msgstr "Welche Geräuschkulisse abgespielt werden soll"

#: mods/lzr_editor/init.lua:737
msgid ""
"How the sky looks like. Affects color, sun, moon, stars, clouds and the time "
"of day"
msgstr ""
"Wie der Himmel aussieht. Beeinflusst Farbe, Sonne, Mond, Sterne, Wolken und "
"die Tageszeit"

#: mods/lzr_editor/init.lua:738
msgid "Visual weather effects (no audio)"
msgstr "Sichtbare Wettereffekte (keine Töne)"

#: mods/lzr_editor/init.lua:739
msgid "The world that surrounds the level"
msgstr "Die Welt, die den Level umgibt"

#: mods/lzr_editor/init.lua:741 mods/lzr_editor/select_item.lua:188
msgid "OK"
msgstr "OK"

#: mods/lzr_editor/init.lua:742 mods/lzr_editor/init.lua:800
#: mods/lzr_editor/select_item.lua:223
msgid "Cancel"
msgstr "Abbrechen"

#: mods/lzr_editor/init.lua:755
msgid "Save level as …"
msgstr "Level speichern als …"

#: mods/lzr_editor/init.lua:756
msgid "Save"
msgstr "Speichern"

#: mods/lzr_editor/init.lua:759
msgid "Load level …"
msgstr "Level laden …"

#: mods/lzr_editor/init.lua:760
msgid "Load"
msgstr "Laden"

#: mods/lzr_editor/init.lua:788
msgid "File list:"
msgstr "Dateiliste:"

#: mods/lzr_editor/init.lua:797
msgid "File name"
msgstr "Dateiname"

#: mods/lzr_editor/init.lua:1013
msgid "Check current level for problems"
msgstr "Das aktuelle Level auf Probleme prüfen"

#: mods/lzr_editor/init.lua:1024
msgid "No problems found."
msgstr "Keine Probleme gefunden."

#: mods/lzr_editor/init.lua:1028
msgid "The following problems were found:"
msgstr "Die folgenden Probleme wurden gefunden:"

#: mods/lzr_editor/init.lua:1383 mods/lzr_editor/init.lua:1403
msgid "File name must not contain slash or backslash!"
msgstr "Dateiname darf keinen Schrägstrich oder Backslash enthalten!"

#: mods/lzr_editor/init.lua:1475
msgid "Untitled (@1)"
msgstr "Ohne Titel (@1)"

#: mods/lzr_editor/init.lua:1535
msgid "Remove all blocks in the current level area or regenerate the map"
msgstr ""
"Alle Blöcke im aktuellen Levelbereich entfernen oder die Karte neu erzeugen"

#: mods/lzr_editor/init.lua:1552
msgid "Level cleared."
msgstr "Level geleert."

#: mods/lzr_editor/init.lua:1566 mods/lzr_editor/init.lua:1578
msgid "Clearing level …"
msgstr "Level wird geleert …"

#: mods/lzr_editor/init.lua:1602
msgid ""
"WARNING: Changing a trigger block with a WorldEdit command may break the "
"triggers. You may need to call /reset_triggers after doing so."
msgstr ""
"ACHTUNG: Wenn ein Auslöserblock in WorldEdit geändert wird, könnte dies die "
"Auslöser kaputt machen. Sie müssen nach einer solchen Aktion möglicherweise /"
"reset_triggers aufrufen."

#: mods/lzr_editor/select_item.lua:187
msgid "There are no nodes to choose from."
msgstr "Es stehen keine Blöcke zur Auswahl."

#: mods/lzr_editor/select_item.lua:198
msgid "Select a boundary node:"
msgstr "Grenz-Block auswählen:"

#: mods/lzr_editor/select_item.lua:221
msgid "Page @1/@2"
msgstr "Seite @1/@2"

#~ msgid "Welcome to the Level Editor!"
#~ msgstr "Willkommen im Level-Editor!"

#~ msgid "See LEVEL_EDITOR.md for instructions."
#~ msgstr "Siehe LEVEL_EDITOR.md für die Anleitung."

#~ msgid "Large fern top node without bottom node"
#~ msgstr "Großer oberer Farn-Node ohne unteren Node"

#~ msgid "Large fern bottom node without top node"
#~ msgstr "Großer unterer Farn-Node ohne oberen Node"

#~ msgid "[ enter | exit ]"
#~ msgstr "[ enter | exit ]"

#~ msgid "Not in level editor!"
#~ msgstr "Nicht im Level-Editor!"

#~ msgid "More than one information block"
#~ msgstr "Mehr als ein Informationsblock"

#~ msgid "Information block text"
#~ msgstr "Informationsblocktext"
