msgid ""
msgstr ""
"Project-Id-Version: Luanti textdomain lzr_infobooks x.x.x\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2025-07-19 09:10+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: zh_Hans\n"
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#: mods/lzr_infobooks/init.lua:71
msgid "Previous page"
msgstr ""

#: mods/lzr_infobooks/init.lua:77
msgid "Next page"
msgstr ""

#: mods/lzr_infobooks/init.lua:91
msgid "Select a book:"
msgstr ""

#: mods/lzr_infobooks/init.lua:93
msgid "Read"
msgstr ""

#: mods/lzr_infobooks/register.lua:8
msgid "Laser"
msgstr ""

#: mods/lzr_infobooks/register.lua:8
msgid ""
"Lasers are beams of light that extend in a straight line until they collide "
"with a block or are deflected. Lasers can interact with many different "
"blocks and come in seven different colors."
msgstr ""

#: mods/lzr_infobooks/register.lua:9
msgid "Emitter"
msgstr ""

#: mods/lzr_infobooks/register.lua:9
msgid ""
"This block emits a laser when turned on. Emitters come in different colors."
msgstr ""

#: mods/lzr_infobooks/register.lua:10
msgid "Detector (colorless)"
msgstr ""

#: mods/lzr_infobooks/register.lua:10
msgid ""
"This block has a hole and will be activated when a laser goes into it. It "
"may then trigger something."
msgstr ""

#: mods/lzr_infobooks/register.lua:11
msgid "Detector (colored)"
msgstr ""

#: mods/lzr_infobooks/register.lua:11
msgid ""
"Like the colorless detector, it will be activated when a laser goes into the "
"hole. But colored detectors require the laser to be of the same color."
msgstr ""

#: mods/lzr_infobooks/register.lua:12
msgid "When a laser hits the mirror, it will make a turn."
msgstr ""

#: mods/lzr_infobooks/register.lua:13
msgid ""
"The double mirror has a reflective surface on two sides, so it can deflect "
"two lasers at once."
msgstr ""

#: mods/lzr_infobooks/register.lua:14
msgid ""
"When a laser hits the angled part of a beam splitter, it splits it into two. "
"One part of the laser goes straight through while the other part will be "
"deflected."
msgstr ""

#: mods/lzr_infobooks/register.lua:14
msgid "Shooting a laser at the backside of this block won’t to anything."
msgstr ""

#: mods/lzr_infobooks/register.lua:15
msgid "When a laser goes into a crystal, it will spread in all directions."
msgstr ""

#: mods/lzr_infobooks/register.lua:16
msgid "Pillar crystals spread lasers in three other directions."
msgstr ""

#: mods/lzr_infobooks/register.lua:17
msgid "Triangle crystals spread lasers in two other directions."
msgstr ""

#: mods/lzr_infobooks/register.lua:18
msgid ""
"The mixer has two inputs to the left and right and one output at the front. "
"When two lasers go into the input, a laser with their colors mixed will go "
"out of the output."
msgstr ""

#: mods/lzr_infobooks/register.lua:18
msgid ""
"When only one input is used, the same laser will go out of the output "
"unchanged."
msgstr ""

#: mods/lzr_infobooks/register.lua:19 mods/lzr_infobooks/register.lua:20
msgid ""
"Skulls have holes on each side and lasers fired at it will go straight "
"through."
msgstr ""

#: mods/lzr_infobooks/register.lua:19
msgid ""
"This skull is called “shy” because it’s afraid of lasers. When any laser "
"touches it, it will become ghostly and cannot be touched or walked on."
msgstr ""

#: mods/lzr_infobooks/register.lua:20
msgid ""
"The cursed skulls have lost their physical form and cannot be touched or "
"walked on. They can be brought back into the physical realm by firing a "
"laser at it."
msgstr ""

#: mods/lzr_infobooks/register.lua:21
msgid ""
"The bomb will blow up cracked stone and other fragile blocks when its fuse "
"has been ignited by a laser or fire. The explosion affects all blocks in an "
"area of 3×3×3 blocks. If the explosion hits another bomb, the other bomb "
"will also explode."
msgstr ""

#: mods/lzr_infobooks/register.lua:22
msgid ""
"Barricades are flammable and burn up when hit by a laser. They also ignite "
"all flammable blocks and fuses next to them."
msgstr ""

#: mods/lzr_infobooks/register.lua:23
msgid "A simple obstacle with an opening where a laser can go through."
msgstr ""

#: mods/lzr_infobooks/register.lua:45
msgid "Laser Blocks"
msgstr ""

#: mods/lzr_infobooks/register.lua:53
msgid "Solid Block"
msgstr ""

#: mods/lzr_infobooks/register.lua:53
msgid ""
"Most blocks are solid. This includes stone, wood, tree trunks, furniture, "
"dirt, sand, and more. Solid blocks cannot be destroyed, picked up, rotated "
"or moved."
msgstr ""

#: mods/lzr_infobooks/register.lua:54
msgid "Cracked Stone"
msgstr ""

#: mods/lzr_infobooks/register.lua:54
msgid "Cracked stone will be destroyed by explosions."
msgstr ""

#: mods/lzr_infobooks/register.lua:55
msgid "Lever"
msgstr ""

#: mods/lzr_infobooks/register.lua:55
msgid "Punch the lever to trigger something."
msgstr ""

#: mods/lzr_infobooks/register.lua:56
msgid ""
"Unlike the darker heavy crate, a light crate can be picked up and carried "
"around. You can use it to reach higher places."
msgstr ""

#: mods/lzr_infobooks/register.lua:57
msgid "Old Wood"
msgstr ""

#: mods/lzr_infobooks/register.lua:57
msgid ""
"Old crates and barrels fall into pieces at the slightest touch. Explosions "
"also destroy them."
msgstr ""

#: mods/lzr_infobooks/register.lua:58
msgid "Light Box"
msgstr ""

#: mods/lzr_infobooks/register.lua:58
msgid "Light boxes create light. They may be turned on or off by detectors."
msgstr ""

#: mods/lzr_infobooks/register.lua:59
msgid ""
"Cobwebs make it impossible to jump while inside them. You also can’t touch "
"anything behind a cobweb."
msgstr ""

#: mods/lzr_infobooks/register.lua:59
msgid "Cobwebs can be destroyed with lasers."
msgstr ""

#: mods/lzr_infobooks/register.lua:60
msgid "You cannot jump inside a dense cobweb, nor touch anything behind one."
msgstr ""

#: mods/lzr_infobooks/register.lua:60
msgid "Unlike regular cobwebs, dense cobwebs cannot be destroyed with lasers."
msgstr ""

#: mods/lzr_infobooks/register.lua:86
msgid "Other Blocks"
msgstr ""

#: mods/lzr_infobooks/register.lua:92
msgid "Treasures"
msgstr ""

#: mods/lzr_infobooks/register.lua:96
msgid "Gold Block"
msgstr ""

#: mods/lzr_infobooks/register.lua:97
msgid "The goal of every level is to find all gold blocks."
msgstr ""

#: mods/lzr_infobooks/register.lua:101
msgid "Treasure Chests"
msgstr ""

#: mods/lzr_infobooks/register.lua:102
msgid ""
"You can find treasure chests all over the world. You can find a gold block "
"inside."
msgstr ""

#: mods/lzr_infobooks/register.lua:103
msgid "To open an unlocked chest, just punch it."
msgstr ""

#: mods/lzr_infobooks/register.lua:107
msgid "Breaking the lock"
msgstr ""

#: mods/lzr_infobooks/register.lua:108
msgid ""
"Many chests are locked. To break the lock, you need to solve a laser puzzle "
"by sending lasers into detectors."
msgstr ""

#: mods/lzr_infobooks/register.lua:112
msgid "Blocks"
msgstr ""

#: mods/lzr_infobooks/register.lua:113
msgid ""
"There are many blocks that will help or hinder you to reach the goal. "
"Mirrors deflect lasers, mixers mix the laser color, barricades block the "
"way, skulls may create new passages, and so on."
msgstr ""

#: mods/lzr_infobooks/register.lua:114
msgid ""
"Some blocks can be picked up by punching. Some blocks can only be rotated "
"with a tool."
msgstr ""

#: mods/lzr_infobooks/register.lua:115
msgid "More information about blocks can be found in other books."
msgstr ""

#: mods/lzr_infobooks/register.lua:122 mods/lzr_infobooks/register.lua:126
msgid "Pirate Sense"
msgstr ""

#: mods/lzr_infobooks/register.lua:127
msgid ""
"The pirate sense reveals the connections between blocks like detectors and "
"chests."
msgstr ""

#: mods/lzr_infobooks/register.lua:128
msgid ""
"This can be very useful to find important blocks in more complex locations."
msgstr ""

#: mods/lzr_infobooks/register.lua:129
msgid ""
"The pirate sense works on any block that triggers something, or is triggered."
msgstr ""

#: mods/lzr_infobooks/register.lua:132
msgid "How to use"
msgstr ""

#: mods/lzr_infobooks/register.lua:133
msgid ""
"To use the pirate sense, select your empty hand, then press the [Place] key "
"on the block you want to reveal the connections for."
msgstr ""

#: mods/lzr_infobooks/register.lua:134
msgid ""
"If there are connections, symbols will appear at that block and all its "
"connections for a brief moment."
msgstr ""

#: mods/lzr_infobooks/register.lua:135
msgid ""
"The symbols will be shown permanently if you hold down [Sneak] before "
"activating the pirate sense."
msgstr ""

#: mods/lzr_infobooks/register.lua:136
msgid ""
"To remove the symbols, press [Place] with your empty hand into air, or any "
"block that doesn’t have connections."
msgstr ""

#: mods/lzr_infobooks/register.lua:139
msgid "Symbols"
msgstr ""

#: mods/lzr_infobooks/register.lua:140
msgid "When using the pirate sense, you will see the following symbols:"
msgstr ""

#: mods/lzr_infobooks/register.lua:141
msgid ""
"Green outgoing arrows stand for blocks that trigger something. For example, "
"detectors."
msgstr ""

#: mods/lzr_infobooks/register.lua:142
msgid ""
"Red inwards arrows stand for blocks that can be triggered. For example, "
"chests."
msgstr ""

#: mods/lzr_infobooks/register.lua:143
msgid ""
"A lantern at the corner or edge of the screen is shown while the pirate "
"sense is active."
msgstr ""

#: mods/lzr_infobooks/register.lua:151 mods/lzr_infobooks/register.lua:154
msgid "This Game is Incomplete"
msgstr ""

#: mods/lzr_infobooks/register.lua:155
msgid ""
"You’re playing the beta version of this game. This means it’s not quite "
"complete and polished yet."
msgstr ""

#: mods/lzr_infobooks/register.lua:156
msgid "Stay tuned for version 2.0.0, the real deal! Planned features:"
msgstr ""

#: mods/lzr_infobooks/register.lua:157
msgid "• More levels"
msgstr ""

#: mods/lzr_infobooks/register.lua:158
msgid "• Review low-quality/frustrating/boring levels"
msgstr ""

#: mods/lzr_infobooks/register.lua:159
msgid "• Better-looking pirate ship"
msgstr ""

#: mods/lzr_infobooks/register.lua:160
msgid "• Polishing"
msgstr ""

#: mods/lzr_infobooks/register.lua:167 mods/lzr_infobooks/register.lua:170
msgid "How to get rich"
msgstr ""

#: mods/lzr_infobooks/register.lua:171
msgid "Step 1: Go to place with hidden treasure"
msgstr ""

#: mods/lzr_infobooks/register.lua:172
msgid "Step 2: Crack the laser security mechanism (if any)"
msgstr ""

#: mods/lzr_infobooks/register.lua:173
msgid "Step 3: Loot treasure chests for gold"
msgstr ""

#: mods/lzr_infobooks/register.lua:174
msgid "Step 4: Repeat steps 1 until 3 until you’re rich"
msgstr ""

#: mods/lzr_infobooks/register.lua:180 mods/lzr_infobooks/register.lua:184
msgid "Screws"
msgstr ""

#: mods/lzr_infobooks/register.lua:185
msgid ""
"While you can pick up some blocks, some blocks have screws in their corners. "
"Blocks with screws cannot be picked up."
msgstr ""

#: mods/lzr_infobooks/register.lua:189
msgid "Screw types"
msgstr ""

#: mods/lzr_infobooks/register.lua:190
msgid "There are two types of screws:"
msgstr ""

#: mods/lzr_infobooks/register.lua:191
msgid "Copper screws (brown): Block can be rotated."
msgstr ""

#: mods/lzr_infobooks/register.lua:192
msgid "Iron screws (gray): Block cannot be rotated."
msgstr ""

#: mods/lzr_infobooks/register.lua:226 mods/lzr_infobooks/register.lua:230
msgid "Laser Colors"
msgstr ""

#: mods/lzr_infobooks/register.lua:231
msgid ""
"Lasers come in 7 different colors: Red, green, blue, yellow, cyan, magenta "
"and white."
msgstr ""

#: mods/lzr_infobooks/register.lua:235
msgid "Color Mixing"
msgstr ""

#: mods/lzr_infobooks/register.lua:236
msgid ""
"When two lasers overlap or get mixed in a mixer, their colors will be "
"combined."
msgstr ""

#: mods/lzr_infobooks/register.lua:237
msgid "Red + Green → Yellow"
msgstr ""

#: mods/lzr_infobooks/register.lua:238
msgid "Red + Blue → Magenta"
msgstr ""

#: mods/lzr_infobooks/register.lua:239
msgid "Green + Blue → Cyan"
msgstr ""

#: mods/lzr_infobooks/register.lua:240
msgid "Red + Green + Blue → White"
msgstr ""

#: mods/lzr_infobooks/register.lua:247
msgid "Hook"
msgstr ""

#: mods/lzr_infobooks/register.lua:251
msgid "Rotating Hook"
msgstr ""

#: mods/lzr_infobooks/register.lua:252
msgid ""
"The rotating hook allows you to rotate blocks. Not all blocks can be rotated."
msgstr ""

#: mods/lzr_infobooks/register.lua:253
msgid "Use the [Place] or [Punch] key to rotate."
msgstr ""

#: mods/lzr_infobooks/register.lua:254
msgid "[Punch]: Rotate the block towards the edge you touched."
msgstr ""

#: mods/lzr_infobooks/register.lua:255
msgid "[Place]: Rotate the block clockwise."
msgstr ""

#: mods/lzr_infobooks/register.lua:256
msgid "Holding down [Sneak] will rotate in the reverse direction."
msgstr ""

#: mods/lzr_infobooks/register.lua:260
msgid "Rotation arrows"
msgstr ""

#: mods/lzr_infobooks/register.lua:261
msgid ""
"Arrows will appear on the surface of a block you can rotate. They show the "
"possible rotation directions."
msgstr ""

#: mods/lzr_infobooks/register.lua:262
msgid "Blue edge arrows: Rotation performed with the [Punch] key."
msgstr ""

#: mods/lzr_infobooks/register.lua:263
msgid "Yellow center arrows: Rotation performed with the [Place] key."
msgstr ""

#: mods/lzr_infobooks/register.lua:264
msgid "This feature can be turned off in the graphics settings."
msgstr ""

#: mods/lzr_infobooks/register.lua:272
msgid "Chests"
msgstr ""

#: mods/lzr_infobooks/register.lua:276
msgid "Wooden Chest"
msgstr ""

#: mods/lzr_infobooks/register.lua:277
msgid ""
"Wooden chests may be locked or unlocked. The lock can be broken by "
"triggering the chests with detectors."
msgstr ""

#: mods/lzr_infobooks/register.lua:280
msgid "Onyx Chest"
msgstr ""

#: mods/lzr_infobooks/register.lua:281
msgid ""
"Onyx chests behave like wooden chests but their lock is more difficult to "
"crack: It may regenerate when it’s no longer being triggered by detectors."
msgstr ""

#: mods/lzr_infobooks/register.lua:310
msgid "Level Editor"
msgstr ""

#: mods/lzr_infobooks/register.lua:314
msgid "Introduction"
msgstr ""

#: mods/lzr_infobooks/register.lua:316
msgid "Use the level editor to create your own levels."
msgstr ""

#: mods/lzr_infobooks/register.lua:317
msgid ""
"Levels created in the level editor will be stored in the world directory and "
"count as custom levels for the special level pack “Single levels”."
msgstr ""

#: mods/lzr_infobooks/register.lua:318
msgid ""
"Gold blocks you collect in custom levels do not count towards your loot."
msgstr ""

#: mods/lzr_infobooks/register.lua:322
msgid "Getting started"
msgstr ""

#: mods/lzr_infobooks/register.lua:324
msgid ""
"When you enter the editor, you start with an empty room, a large inventory, "
"and a couple of basic tools and items. Hover the items in the inventory with "
"the cursor and read the tooltip to learn what they do."
msgstr ""

#: mods/lzr_infobooks/register.lua:326
msgid ""
"In the inventory menu, you can access all items with the “Get items” button, "
"change the level settings and save and load levels."
msgstr ""

#: mods/lzr_infobooks/register.lua:327
msgid ""
"In the “Get items” menu, the first items on page 1 are the most important "
"ones, as those are the level editing tools."
msgstr ""

#: mods/lzr_infobooks/register.lua:331
msgid "Structure of a level"
msgstr ""

#: mods/lzr_infobooks/register.lua:333
msgid ""
"Each level is a cuboid that occupies a portion of the world. This cuboid is "
"surrounded by boundary blocks for the floor, walls and ceiling."
msgstr ""

#: mods/lzr_infobooks/register.lua:334
msgid ""
"When you look around, you will see 8 white crosses. These are the 8 corners "
"of the level which contain the level contents."
msgstr ""

#: mods/lzr_infobooks/register.lua:335
msgid ""
"The level boundaries will automatically be created when the level is loaded. "
"Level boundaries replace air and water but not solid blocks. Also, water "
"won’t be replaced by air, barrier or rain membrane nodes."
msgstr ""

#: mods/lzr_infobooks/register.lua:336
msgid ""
"It’s allowed to choose air as level boundary, allowing the player to leave "
"by walking away."
msgstr ""

#: mods/lzr_infobooks/register.lua:337
msgid ""
"The player will start on a special block called “Teleporter”, which must be "
"placed somewhere in the level."
msgstr ""

#: mods/lzr_infobooks/register.lua:342
msgid "Level settings"
msgstr ""

#: mods/lzr_infobooks/register.lua:344
msgid ""
"The level settings can be accessed in the inventory menu. The following "
"settings exist:"
msgstr ""

#: mods/lzr_infobooks/register.lua:345
msgid ""
"• Name: The name of the level, as shown to the player. Can be empty for "
"untitled levels"
msgstr ""

#: mods/lzr_infobooks/register.lua:346
msgid ""
"• Size: Size of the level along the X, Y and Z axes. This excludes the level "
"boundary"
msgstr ""

#: mods/lzr_infobooks/register.lua:347
msgid ""
"• Advanced level settings: You can toggle some rarely used settings here "
"(also known as “level flags”)"
msgstr ""

#: mods/lzr_infobooks/register.lua:348
msgid ""
"• Wall/Floor/Ceiling block: The itemstrings of the blocks that surround the "
"level at the sides, bottom and top. Press the item buttons to select one of "
"the recommended blocks. In case of an invalid block, the game uses wooden "
"planks"
msgstr ""

#: mods/lzr_infobooks/register.lua:349
msgid ""
"• Goldie speech: What Goldie the Parrot will say. This only makes sense if "
"you placed a parrot spawner"
msgstr ""

#: mods/lzr_infobooks/register.lua:350
msgid "• Music: Select a music track or disable music"
msgstr ""

#: mods/lzr_infobooks/register.lua:351
msgid "• Weather: Visual weather effects (no sounds)"
msgstr ""

#: mods/lzr_infobooks/register.lua:352
msgid ""
"• Sky: Affects the sky color, clouds, sun, moon, stars and the time of day"
msgstr ""

#: mods/lzr_infobooks/register.lua:353
msgid ""
"• Backdrop: The broader world that surrounds the level, purely for "
"decoration. Ocean, Underground and Sky are at fixed locations. For Islands, "
"you can select a world location with X/Y/Z coordinates"
msgstr ""

#: mods/lzr_infobooks/register.lua:355
msgid ""
"Warning: If you reduce the level size, blocks outside the new level area "
"will be deleted."
msgstr ""

#: mods/lzr_infobooks/register.lua:357
msgid ""
"Hint: To find a good spot for the Islands backdrop, use Fly Mode to fly "
"through the world and debug mode to see your current world coordinates."
msgstr ""

#: mods/lzr_infobooks/register.lua:361
msgid "Level rules"
msgstr ""

#: mods/lzr_infobooks/register.lua:363
msgid ""
"Levels need to satisfy some requirements to be playable. The minimal "
"requirements for every level are:"
msgstr ""

#: mods/lzr_infobooks/register.lua:365
msgid "• Have at least one closed treasure chest (locked or unlocked)"
msgstr ""

#: mods/lzr_infobooks/register.lua:366
msgid "• Have a way to obtain all treasures"
msgstr ""

#: mods/lzr_infobooks/register.lua:367
msgid "• Have exactly one start block (the player starts here)"
msgstr ""

#: mods/lzr_infobooks/register.lua:368
msgid "• Doesn’t contain any disallowed block"
msgstr ""

#: mods/lzr_infobooks/register.lua:369
msgid "• Pass other internal validity checks"
msgstr ""

#: mods/lzr_infobooks/register.lua:371
msgid ""
"You can perform a validity check with the “/editor_check” command. Levels "
"are also automatically checked for validity each time you save."
msgstr ""

#: mods/lzr_infobooks/register.lua:380
msgid "Files"
msgstr ""

#: mods/lzr_infobooks/register.lua:384
msgid "File format"
msgstr ""

#: mods/lzr_infobooks/register.lua:386
msgid "Every custom level is stored in two files:"
msgstr ""

#: mods/lzr_infobooks/register.lua:388
msgid "• <name>.mts: Minetest Schematic. This contains all the blocks"
msgstr ""

#: mods/lzr_infobooks/register.lua:389
msgid ""
"• <name>.csv: Level metadata, stored as Comma-Separated Values. Contains the "
"level settings (except size) and the trigger information"
msgstr ""

#: mods/lzr_infobooks/register.lua:391
msgid ""
"The .mts file may also be edited by other tools that support this file "
"format."
msgstr ""

#: mods/lzr_infobooks/register.lua:393
msgid ""
"Translations of the level title and parrot speech can not be saved in the "
"level editor. You need to create a level pack, which is far more technical. "
"See LEVEL_PACKS.md in the Lazarr! installation directory."
msgstr ""

#: mods/lzr_infobooks/register.lua:397
msgid "Saving and loading"
msgstr ""

#: mods/lzr_infobooks/register.lua:399
msgid "To save the level, use the “Save level” button in your inventory."
msgstr ""

#: mods/lzr_infobooks/register.lua:401
msgid "Your level files (.mts and .csv) will be saved in the world directory."
msgstr ""

#: mods/lzr_infobooks/register.lua:402
msgid ""
"Warning: If you delete your world, you will also lose all custom levels "
"stored in the world."
msgstr ""

#: mods/lzr_infobooks/register.lua:404
msgid ""
"It’s allowed to save unplayable levels. You can load them in the editor, but "
"not play them. Any errors or warnings will appear in the chat."
msgstr ""

#: mods/lzr_infobooks/register.lua:406
msgid "Loading the level works in a similar fashion with “Load level”."
msgstr ""

#: mods/lzr_infobooks/register.lua:408
msgid ""
"You may also use the commands “/editor_save” and “/editor_load” instead."
msgstr ""

#: mods/lzr_infobooks/register.lua:412
msgid "Autosave"
msgstr ""

#: mods/lzr_infobooks/register.lua:414
msgid ""
"To prevent loss of work, the editor will automatically save the level into "
"“_AUTOSAVE_” at the following events:"
msgstr ""

#: mods/lzr_infobooks/register.lua:416
msgid "• Leave the game"
msgstr ""

#: mods/lzr_infobooks/register.lua:417
msgid "• Leave the editor"
msgstr ""

#: mods/lzr_infobooks/register.lua:418
msgid "• Change level size or boundary nodes"
msgstr ""

#: mods/lzr_infobooks/register.lua:419
msgid "• The game crashes (not guaranteed)"
msgstr ""

#: mods/lzr_infobooks/register.lua:421
msgid ""
"_AUTOSAVE_ will be overwritten whenever one of those events happens, so make "
"sure to save your work into other files."
msgstr ""

#: mods/lzr_infobooks/register.lua:430 mods/lzr_infobooks/register.lua:434
msgid "Using WorldEdit"
msgstr ""

#: mods/lzr_infobooks/register.lua:436
msgid ""
"If you want to use the WorldEdit mod to edit levels, it must be used with "
"care."
msgstr ""

#: mods/lzr_infobooks/register.lua:437
msgid ""
"Using WorldEdit may lead the level to be in an invalid state, which must be "
"fixed manually."
msgstr ""

#: mods/lzr_infobooks/register.lua:441
msgid "Trigger invalidation"
msgstr ""

#: mods/lzr_infobooks/register.lua:443
msgid ""
"If you’ve used WorldEdit commands to change any trigger node, this "
"invalidates the triggers of the level, leading to an invalid state and the "
"level might be saved with incorrect triggers. Use the “/editor_check“ "
"command to check if the level is still valid."
msgstr ""

#: mods/lzr_infobooks/register.lua:445
msgid ""
"If the triggers have become invalid, you must manually call the command “/"
"reset_triggers”. This puts the level in a valid state, but you lose all "
"trigger information, so you have to manually add the triggers back."
msgstr ""

#: mods/lzr_infobooks/register.lua:456 mods/lzr_infobooks/register.lua:468
msgid "• @1: @2"
msgstr ""

#: mods/lzr_infobooks/register.lua:478
msgid "Triggers"
msgstr ""

#: mods/lzr_infobooks/register.lua:482
msgid "Overview"
msgstr ""

#: mods/lzr_infobooks/register.lua:484
msgid ""
"Triggers are wireless connections between blocks and are very important to "
"proceed in levels."
msgstr ""

#: mods/lzr_infobooks/register.lua:486
msgid ""
"Triggers are used for many things, but most importantly, they’re used to "
"break the lock of locked chests."
msgstr ""

#: mods/lzr_infobooks/register.lua:488
msgid ""
"These connections can be revealed with your pirate sense but there’s more "
"going on behind the scenes."
msgstr ""

#: mods/lzr_infobooks/register.lua:490
msgid ""
"The most basic way to add a trigger is to make a detector send signals to a "
"locked chest. Once the detector is triggered, it breaks the lock. But "
"triggers can be more complex."
msgstr ""

#: mods/lzr_infobooks/register.lua:494
msgid "Quick start"
msgstr ""

#: mods/lzr_infobooks/register.lua:496
msgid "Here’s a quick example on how to add a simple trigger into your level:"
msgstr ""

#: mods/lzr_infobooks/register.lua:498
msgid "1. Place a detector and a locked chest"
msgstr ""

#: mods/lzr_infobooks/register.lua:499
msgid "2. Get yourself a trigger tool and wield it"
msgstr ""

#: mods/lzr_infobooks/register.lua:500
msgid ""
"3. Make sure that “Sender Mode” is active of that tool (you can switch modes "
"with the [Place] key)"
msgstr ""

#: mods/lzr_infobooks/register.lua:501
msgid ""
"4. Punch the detector (there should be now a message and a symbol at the "
"locked chest)"
msgstr ""

#: mods/lzr_infobooks/register.lua:502
msgid "5. Switch to Receiver Mode"
msgstr ""

#: mods/lzr_infobooks/register.lua:503
msgid "6. Punch the chest"
msgstr ""

#: mods/lzr_infobooks/register.lua:505
msgid ""
"Now when the detector is activated by a laser, it will send a signal to the "
"locked chest, causing it to break open in the game."
msgstr ""

#: mods/lzr_infobooks/register.lua:506
msgid ""
"For convenience, the lock of wooden chests won’t actually break when "
"triggered in the editor, so you don’t have to reset the chest when testing."
msgstr ""

#: mods/lzr_infobooks/register.lua:510
msgid "Definition"
msgstr ""

#: mods/lzr_infobooks/register.lua:512
msgid ""
"Triggers are blocks that send signals towards other blocks to make them do "
"something. Signals are instantaneous and wireless."
msgstr ""

#: mods/lzr_infobooks/register.lua:514
msgid ""
"There are two types of triggers: Senders and receivers. Senders send signals "
"to receivers. A sender can send to multiple receivers at once, and a "
"receiver can receive signals from multiple senders at once."
msgstr ""

#: mods/lzr_infobooks/register.lua:516
msgid "These are the senders:"
msgstr ""

#: mods/lzr_infobooks/register.lua:517
msgid "• Detector: May send signals to receivers when toggled"
msgstr ""

#: mods/lzr_infobooks/register.lua:518
msgid "• Lever: May send signals to receivers when pulled"
msgstr ""

#: mods/lzr_infobooks/register.lua:520
msgid "These are the receivers:"
msgstr ""

#: mods/lzr_infobooks/register.lua:521
msgid "• Emitter: May toggle the laser when it receives a signal"
msgstr ""

#: mods/lzr_infobooks/register.lua:522
msgid "• Locked chest: May break the lock when it receives a signal."
msgstr ""

#: mods/lzr_infobooks/register.lua:523
msgid "• Light box: May toggle the light when it receives a signal"
msgstr ""

#: mods/lzr_infobooks/register.lua:525
msgid "Sender"
msgstr ""

#: mods/lzr_infobooks/register.lua:525
msgid "Receiver"
msgstr ""

#: mods/lzr_infobooks/register.lua:528
msgid "Signal types, sender types and receiver types"
msgstr ""

#: mods/lzr_infobooks/register.lua:530
msgid "Signals can have one of 3 possible types: ON, OFF and TOGGLE."
msgstr ""

#: mods/lzr_infobooks/register.lua:532
msgid ""
"Signals appear as colored particles between sender and receiver. ON is a "
"solid blue particle. OFF is a circular orange particle. TOGGLE is a purple "
"particle that combines both shapes."
msgstr ""

#: mods/lzr_infobooks/register.lua:534
msgid ""
"Each sender has a sender type, which determines which signal type (ON, OFF "
"or TOGGLE) is sent (if any) to its receivers, and when. The type of signal "
"depends on the sender’s state (active or inactive)."
msgstr ""

#: mods/lzr_infobooks/register.lua:536
msgid ""
"Also, each receiver has a receiver type, which determines how it will react "
"to an incoming signal."
msgstr ""

#. ~ Signal type
#: mods/lzr_infobooks/register.lua:540
msgid "ON"
msgstr ""

#. ~ Signal type
#: mods/lzr_infobooks/register.lua:542
msgid "OFF"
msgstr ""

#. ~ Signal type
#: mods/lzr_infobooks/register.lua:544
msgid "TOGGLE"
msgstr ""

#: mods/lzr_infobooks/register.lua:548
msgid "Sender types"
msgstr ""

#: mods/lzr_infobooks/register.lua:550
msgid ""
"The default sender type is “Synchronized”. If the sender was activated, it "
"sends an ON signal. If it was deactivated, it sends an OFF signal. Thus "
"“synchronizing” the sender with the receiver. It also has a special meaning "
"in combination with the “Synchronized” receiver types."
msgstr ""

#: mods/lzr_infobooks/register.lua:552
msgid "These are all available sender types:"
msgstr ""

#: mods/lzr_infobooks/register.lua:560
msgid "Receiver types"
msgstr ""

#: mods/lzr_infobooks/register.lua:562
msgid "The available receiver types are:"
msgstr ""

#: mods/lzr_infobooks/register.lua:566
msgid ""
"“Any” is the default receiver type. The receiver will react on any incoming "
"signal. An ON signal activates the receiver, OFF deactivates it and TOGGLE "
"toggles it."
msgstr ""

#: mods/lzr_infobooks/register.lua:568
msgid ""
"“Synchronized AND” is useful if you require a number of detectors to be "
"activated (or deactivated) at the same time. Just make sure that all senders "
"are of type “Synchronized” or “Synchronized inverted”."
msgstr ""

#: mods/lzr_infobooks/register.lua:570
msgid ""
"Note that all receiver types are compatible with all sender types, but not "
"all combinations may be useful."
msgstr ""
