msgid ""
msgstr ""
"Project-Id-Version: Luanti textdomain lzr_editor x.x.x\n"
"Report-Msgid-Bugs-To: Wuzzy@disroot.org\n"
"POT-Creation-Date: 2025-10-11 10:37+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: zh_Hans\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: \n"
"X-Generator: ltt_convert 0.2.0\n"

#: mods/lzr_editor/init.lua:85
msgid "No start block"
msgstr ""

#: mods/lzr_editor/init.lua:86
msgid "More than one start block"
msgstr ""

#: mods/lzr_editor/init.lua:87
msgid "Barrier or rain membrane in level area"
msgstr ""

#: mods/lzr_editor/init.lua:88
msgid "Bare gold block in level area"
msgstr ""

#: mods/lzr_editor/init.lua:89
msgid "Ignited bomb in level area"
msgstr ""

#: mods/lzr_editor/init.lua:90
msgid "Burning barricade in level area"
msgstr ""

#: mods/lzr_editor/init.lua:91
msgid "Rooted plant below non-water block in level area"
msgstr ""

#: mods/lzr_editor/init.lua:92
msgid "More than one parrot spawner"
msgstr ""

#: mods/lzr_editor/init.lua:93
msgid "More than one hidden parrot spawner"
msgstr ""

#. ~ param2 is an internal value used by blocks to store some state
#: mods/lzr_editor/init.lua:95
msgid "Bad param2 value for hidden parrot spawner"
msgstr ""

#. ~ Warning shown when a parrot spawner was not placed on a solid cube-shaped block
#: mods/lzr_editor/init.lua:97
msgid "Parrot spawner not on flat solid surface"
msgstr ""

#. ~ Warning shown when a level contains a speech for a parrot but doesn’t have a parrot spawner
#: mods/lzr_editor/init.lua:99
msgid "Parrot speech given, but no parrot spawner in level"
msgstr ""

#: mods/lzr_editor/init.lua:100
msgid "Trigger is out of bounds"
msgstr ""

#: mods/lzr_editor/init.lua:101
msgid "Trigger ID does not match location"
msgstr ""

#: mods/lzr_editor/init.lua:102
msgid "Laser-incompatible node found"
msgstr ""

#: mods/lzr_editor/init.lua:103
msgid "No treasures to collect"
msgstr ""

#. ~ Error when level starts with exposed treasure
#: mods/lzr_editor/init.lua:105
msgid "Exposed treasure in chest"
msgstr ""

#. ~ Warning shown when a level has an incomplete door
#: mods/lzr_editor/init.lua:107
msgid "Incomplete door"
msgstr ""

#. ~ Warning shown when a level has an invalid door. param2 is an internal value used by blocks to store some state
#: mods/lzr_editor/init.lua:109
msgid "Mismatching param2 value for door segments"
msgstr ""

#. ~ Warning shown when a level has an invalid door
#: mods/lzr_editor/init.lua:111
msgid "Mismatching type for door segments"
msgstr ""

#. ~ Error shown when a level has multiple incompatible controls-related advanced settings (level flags) active at the same time
#: mods/lzr_editor/init.lua:113
msgid "More than one ‘show controls’ level flag"
msgstr ""

#. ~ Warning shown when the level settings contain a level flag (i.e. an advanced setting) that the game doesn’t know
#: mods/lzr_editor/init.lua:115
msgid "Unknown level flag"
msgstr ""

#. ~ list separator
#: mods/lzr_editor/init.lua:129
msgid ", "
msgstr ""

#: mods/lzr_editor/init.lua:146
msgid "• Error: @1"
msgstr ""

#. ~ @1 is an error text, @2 is a position or list of positions
#: mods/lzr_editor/init.lua:150
msgid "• Error: @1 (position: @2)"
msgid_plural "• Error: @1 (positions: @2)"
msgstr[0] ""
msgstr[1] ""

#: mods/lzr_editor/init.lua:164
msgid "• Warning: @1"
msgstr ""

#. ~ @1 is a warning text, @2 is a position or list of positions
#: mods/lzr_editor/init.lua:168
msgid "• Warning: @1 (position: @2)"
msgid_plural "• Warning: @1 (positions: @2)"
msgstr[0] ""
msgstr[1] ""

#: mods/lzr_editor/init.lua:290
msgid "The following problems were found in this level:"
msgstr ""

#: mods/lzr_editor/init.lua:373
msgid "Save current level"
msgstr ""

#: mods/lzr_editor/init.lua:374 mods/lzr_editor/init.lua:589
msgid "<level name>"
msgstr ""

#: mods/lzr_editor/init.lua:377 mods/lzr_editor/init.lua:593
#: mods/lzr_editor/init.lua:644 mods/lzr_editor/init.lua:1270
#: mods/lzr_editor/init.lua:2029
msgid "Not in editor mode!"
msgstr ""

#: mods/lzr_editor/init.lua:379 mods/lzr_editor/init.lua:626
#: mods/lzr_editor/init.lua:646 mods/lzr_editor/init.lua:1272
#: mods/lzr_editor/init.lua:1356 mods/lzr_editor/init.lua:2031
msgid "Can’t do this while loading!"
msgstr ""

#: mods/lzr_editor/init.lua:382 mods/lzr_editor/init.lua:598
#: mods/lzr_editor/init.lua:1838 mods/lzr_editor/init.lua:1856
msgid "No level name provided."
msgstr ""

#: mods/lzr_editor/init.lua:386 mods/lzr_editor/init.lua:602
msgid "Level name must not contain slash or backslash!"
msgstr ""

#. ~ @1 and @2 are file locations
#: mods/lzr_editor/init.lua:391 mods/lzr_editor/init.lua:1865
msgid "Level saved to @1 and @2."
msgstr ""

#. ~ @1 and @2 are file locations
#: mods/lzr_editor/init.lua:394 mods/lzr_editor/init.lua:1867
msgid "Level saved to @1, but could not write metadata to @2."
msgstr ""

#: mods/lzr_editor/init.lua:396 mods/lzr_editor/init.lua:1869
msgid "Error writing level file!"
msgstr ""

#. ~ The "window boundary" refers to a special block used for the boundaries of the level to create windows in the walls. It has been removed in later versions of the game.
#: mods/lzr_editor/init.lua:439
msgid ""
"Note: This level uses a legacy window boundary, which is no longer supported."
msgstr ""

#: mods/lzr_editor/init.lua:470
msgid "The CSV file for level ‘@1’ couldn't be parsed. Error message: @2"
msgstr ""

#: mods/lzr_editor/init.lua:475
msgid "Level ‘@1’ doesn’t have a CSV file."
msgstr ""

#: mods/lzr_editor/init.lua:491
msgid "The level was initialized with fallback level settings."
msgstr ""

#. ~ "level flag" refers to an advanced on/off setting for the level
#: mods/lzr_editor/init.lua:565
msgid "WARNING: This level contains an unknown level flag: @1"
msgstr ""

#: mods/lzr_editor/init.lua:573
msgid "Level loaded: @1"
msgstr ""

#: mods/lzr_editor/init.lua:588
msgid "Load level"
msgstr ""

#: mods/lzr_editor/init.lua:595
msgid "The editor is already loading a level!"
msgstr ""

#: mods/lzr_editor/init.lua:606 mods/lzr_editor/init.lua:1847
msgid "Level file does not exist!"
msgstr ""

#: mods/lzr_editor/init.lua:613 mods/lzr_editor/init.lua:1852
msgid "Error reading level file!"
msgstr ""

#: mods/lzr_editor/init.lua:619
msgid "Start the level editor"
msgstr ""

#: mods/lzr_editor/init.lua:624
msgid "Already in level editor!"
msgstr ""

#: mods/lzr_editor/init.lua:639
msgid "Remove all triggers and reset them to their initial state"
msgstr ""

#: mods/lzr_editor/init.lua:649
msgid "Triggers have been reset."
msgstr ""

#: mods/lzr_editor/init.lua:777
msgid ""
"Goldie the Parrot will ask the player if they want a hint before saying its "
"speech"
msgstr ""

#: mods/lzr_editor/init.lua:780
msgid "Goldie the Parrot will talk to the player normally"
msgstr ""

#. ~ Meaning: Tap (touchscreen) on this button to toggle a setting
#: mods/lzr_editor/init.lua:785
msgid "(Tap to toggle)"
msgstr ""

#: mods/lzr_editor/init.lua:787
msgid "(Click to toggle)"
msgstr ""

#: mods/lzr_editor/init.lua:800
msgid "Level settings"
msgstr ""

#: mods/lzr_editor/init.lua:801
msgid "Name"
msgstr ""

#: mods/lzr_editor/init.lua:802
msgid "Size"
msgstr ""

#: mods/lzr_editor/init.lua:803 mods/lzr_editor/init.lua:835
msgid "X"
msgstr ""

#: mods/lzr_editor/init.lua:804 mods/lzr_editor/init.lua:836
msgid "Y"
msgstr ""

#: mods/lzr_editor/init.lua:805 mods/lzr_editor/init.lua:837
msgid "Z"
msgstr ""

#: mods/lzr_editor/init.lua:807
msgid "Wall node"
msgstr ""

#: mods/lzr_editor/init.lua:808
msgid "Floor node"
msgstr ""

#: mods/lzr_editor/init.lua:809
msgid "Ceiling node"
msgstr ""

#: mods/lzr_editor/init.lua:816 mods/lzr_editor/init.lua:1337
#: mods/lzr_editor/init.lua:1340
msgid "Goldie speech"
msgstr ""

#: mods/lzr_editor/init.lua:821
msgid "Music"
msgstr ""

#: mods/lzr_editor/init.lua:824
msgid "Sky"
msgstr ""

#: mods/lzr_editor/init.lua:827
msgid "Weather"
msgstr ""

#: mods/lzr_editor/init.lua:830
msgid "Backdrop"
msgstr ""

#: mods/lzr_editor/init.lua:838
msgid "X coordinate of backdrop position"
msgstr ""

#: mods/lzr_editor/init.lua:839
msgid "Y coordinate of backdrop position"
msgstr ""

#: mods/lzr_editor/init.lua:840
msgid "Z coordinate of backdrop position"
msgstr ""

#: mods/lzr_editor/init.lua:843
msgid "Level name as shown to the player"
msgstr ""

#: mods/lzr_editor/init.lua:844
msgid "Level size along the X axis"
msgstr ""

#: mods/lzr_editor/init.lua:845
msgid "Level size along the Y axis"
msgstr ""

#: mods/lzr_editor/init.lua:846
msgid "Level size along the Z axis"
msgstr ""

#. ~ "level flags" refers to advanced on/off settings for the level
#. ~ "level flags" refers to on/off settings for the level
#: mods/lzr_editor/init.lua:848 mods/lzr_editor/init.lua:1293
msgid "Advanced level settings (level flags)"
msgstr ""

#: mods/lzr_editor/init.lua:849
msgid ""
"Itemstring of node to be placed on the left, front, back and right level "
"borders"
msgstr ""

#: mods/lzr_editor/init.lua:850
msgid "Itemstring of node to be placed at the bottom of the level"
msgstr ""

#: mods/lzr_editor/init.lua:851
msgid "Itemstring of node to be placed at the top of the level"
msgstr ""

#: mods/lzr_editor/init.lua:852 mods/lzr_editor/init.lua:1341
msgid "Text to be shown when player interacts with Goldie the Parrot"
msgstr ""

#. ~ Tooltip for button that, when pressed, will increase the size of a text input field
#: mods/lzr_editor/init.lua:854
msgid "Expand text field"
msgstr ""

#: mods/lzr_editor/init.lua:856
msgid "Which audio ambience to play"
msgstr ""

#: mods/lzr_editor/init.lua:857
msgid ""
"How the sky looks like. Affects color, sun, moon, stars, clouds and the time "
"of day"
msgstr ""

#: mods/lzr_editor/init.lua:858
msgid "Visual weather effects (no audio)"
msgstr ""

#: mods/lzr_editor/init.lua:858
msgid "Note: The player may disable weather effects in the settings"
msgstr ""

#: mods/lzr_editor/init.lua:859
msgid "The world that surrounds the level"
msgstr ""

#: mods/lzr_editor/init.lua:861 mods/lzr_editor/init.lua:1323
#: mods/lzr_editor/init.lua:1343 mods/lzr_editor/select_item.lua:189
msgid "OK"
msgstr ""

#: mods/lzr_editor/init.lua:862 mods/lzr_editor/init.lua:931
#: mods/lzr_editor/init.lua:1324 mods/lzr_editor/init.lua:1344
#: mods/lzr_editor/select_item.lua:227
msgid "Cancel"
msgstr ""

#: mods/lzr_editor/init.lua:875
msgid "Save level as …"
msgstr ""

#: mods/lzr_editor/init.lua:876
msgid "Save"
msgstr ""

#: mods/lzr_editor/init.lua:879
msgid "Load level …"
msgstr ""

#: mods/lzr_editor/init.lua:880
msgid "Load"
msgstr ""

#: mods/lzr_editor/init.lua:913
msgid "File list:"
msgstr ""

#: mods/lzr_editor/init.lua:928
msgid "File name"
msgstr ""

#: mods/lzr_editor/init.lua:1266
msgid "Check current level for problems"
msgstr ""

#: mods/lzr_editor/init.lua:1276
msgid "No problems found."
msgstr ""

#: mods/lzr_editor/init.lua:1280
msgid "The following problems were found:"
msgstr ""

#. ~ @1 is a technical identifier for a level flag (an on/off level setting). This text is used in the tooltip in the level editor for the level flags checkboxes
#: mods/lzr_editor/init.lua:1315
msgid "[@1]"
msgstr ""

#: mods/lzr_editor/init.lua:1842 mods/lzr_editor/init.lua:1860
msgid "File name must not contain slash or backslash!"
msgstr ""

#: mods/lzr_editor/init.lua:1965
msgid "Untitled (@1)"
msgstr ""

#: mods/lzr_editor/init.lua:2025
msgid "Remove all blocks in the current level area or regenerate the map"
msgstr ""

#: mods/lzr_editor/init.lua:2042
msgid "Level cleared."
msgstr ""

#: mods/lzr_editor/init.lua:2056 mods/lzr_editor/init.lua:2068
msgid "Clearing level …"
msgstr ""

#: mods/lzr_editor/init.lua:2092
msgid ""
"WARNING: Changing a trigger block with a WorldEdit command may break the "
"triggers. You may need to call /reset_triggers after doing so."
msgstr ""

#: mods/lzr_editor/select_item.lua:188
msgid "There are no nodes to choose from."
msgstr ""

#: mods/lzr_editor/select_item.lua:199
msgid "Select a boundary node:"
msgstr ""

#: mods/lzr_editor/select_item.lua:225
msgid "Page @1/@2"
msgstr ""
