local S = minetest.get_translator("mcl_lanterns")
local modpath = minetest.get_modpath("mcl_lanterns")

mcl_lanterns = {}

--[[
TODO:
- add lantern specific sounds
- remove the hack arround walmounted nodes
]]

local allowed_non_solid_nodes_floor = {
	"mcl_core:ice",
	"mcl_nether:soul_sand",
	"mcl_mobspawners:spawner",
	"mcl_core:barrier",
	"mcl_end:chorus_flower",
	"mcl_end:chorus_flower_dead",
	"mcl_end:end_rod",
	"mcl_end:dragon_egg",
	"mcl_portals:end_portal_frame_eye",
	"mcl_lanterns:chain"
}
-- The function below allows nodes that call it to be included in the 'allowed floor placement' list above. This lets lanterns be placed on top of said nodes. Most useful for modded in nodes.
function mcl_lanterns.add_allowed_non_solid_nodes_floor (node_name)
	table.insert (allowed_non_solid_nodes_floor, node_name) 
end

local allowed_non_solid_groups_floor = {"anvil", "wall", "glass", "fence", "fence_gate", "pane"}

local allowed_non_solid_nodes_ceiling = {
	"mcl_core:ice",
	"mcl_nether:soul_sand",
	"mcl_mobspawners:spawner",
	"mcl_core:barrier",
	"mcl_end:chorus_flower",
	"mcl_end:chorus_flower_dead",
	"mcl_end:end_rod",
	"mcl_core:grass_path",
	"mcl_lanterns:chain"
}
-- The function below allows nodes that call it to be included in the 'allowed ceiling placement' list above. This lets lanterns be placed below said nodes. Most useful for modded in nodes. 
function mcl_lanterns.add_allowed_non_solid_nodes_ceiling (node_name)
	table.insert (allowed_non_solid_nodes_ceiling, node_name) 
end

local allowed_non_solid_groups_ceiling = {"anvil", "wall", "glass", "fence", "fence_gate", "soil", "pane", "end_portal_frame"}

local function check_placement(node, wdir)
	local nn = node.name
	local def = minetest.registered_nodes[nn]

	if not def then
		return false
	else
		--wdir:
		--0: ceiling
		--1: floor
		if wdir == 0 then
			if def.groups.solid or def.groups.opaque then
				return true
			else
				for _,i in ipairs(allowed_non_solid_nodes_ceiling) do
					if nn == i then
						return true
					end
				end
				for _,j in ipairs(allowed_non_solid_groups_ceiling) do
					if def.groups[j] then
						return true
					end
				end
				return false
			end
		else --assuming wdir == 1
			if def.groups.solid or def.groups.opaque then
				return true
			else
				for _,i in ipairs(allowed_non_solid_nodes_floor) do
					if nn == i then
						return true
					end
				end
				for _,j in ipairs(allowed_non_solid_groups_floor) do
					if def.groups[j] then
						return true
					end
				end
				return false
			end
		end
	end
end

function mcl_lanterns.register_lantern(name, def)
	local itemstring_floor = "mcl_lanterns:"..name.."_floor"
	local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling"

	local sounds = mcl_sounds.node_sound_metal_defaults()

	minetest.register_node(":"..itemstring_floor, {
		description = def.description,
		_doc_items_longdesc = def.longdesc,
		drawtype = "mesh",
		mesh = "mcl_lanterns_lantern_floor.obj",
		inventory_image = def.texture_inv,
		wield_image = def.texture_inv,
		tiles = {
			{
				name = def.texture,
				animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
			}
		},
		use_texture_alpha = "clip",
		paramtype = "light",
		paramtype2 = "wallmounted",
		place_param2 = 1,
		node_placement_prediction = "",
		sunlight_propagates = true,
		light_source = def.light_level,
		groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1},
		selection_box = {
			type = "fixed",
			fixed = {
				{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
				{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
				{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
			},
		},
		collision_box = {
			type = "fixed",
			fixed = {
				{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
				{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
				{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
			},
		},
		sounds = sounds,
		on_place = function(itemstack, placer, pointed_thing)
			local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
			if new_stack then
				return new_stack
			end

			local under = pointed_thing.under
			local above = pointed_thing.above
			local node = minetest.get_node(under)

			local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
			local fakestack = itemstack

			if check_placement(node, wdir) == false then
				return itemstack
			end

			if wdir == 0 then
				fakestack:set_name(itemstring_ceiling)
			elseif wdir == 1 then
				fakestack:set_name(itemstring_floor)
			end

			local success
			itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
			itemstack:set_name(itemstring_floor)

			if success then
				minetest.sound_play(sounds.place, {pos = under, gain = 1}, true)
			end

			return itemstack
		end,
		on_rotate = false,
		_mcl_hardness = 3.5,
		_mcl_blast_resistance = 3.5,
	})

	minetest.register_node(":"..itemstring_ceiling, {
		description = def.description,
		_doc_items_create_entry = false,
		drawtype = "mesh",
		mesh = "mcl_lanterns_lantern_ceiling.obj",
		tiles = {
			{
				name = def.texture,
				animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
			}
		},
		use_texture_alpha = "clip",
		paramtype = "light",
		paramtype2 = "wallmounted",
		place_param2 = 0,
		node_placement_prediction = "",
		sunlight_propagates = true,
		light_source = def.light_level,
		groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1, not_in_creative_inventory = 1},
		drop = itemstring_floor,
		selection_box = {
			type = "fixed",
			fixed = {
				{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
				{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
				{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
			},
		},
		collision_box = {
			type = "fixed",
			fixed = {
				{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
				{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
				{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
			},
		},
		sounds = sounds,
		on_rotate = false,
		_mcl_hardness = 3.5,
		_mcl_blast_resistance = 3.5,
	})
end

minetest.register_node("mcl_lanterns:chain", {
	description = S("Chain"),
	_doc_items_longdesc = S("Chains are metallic decoration blocks."),
	inventory_image = "mcl_lanterns_chain_inv.png",
	tiles = {"mcl_lanterns_chain.png"},
	drawtype = "mesh",
	paramtype = "light",
	paramtype2 = "facedir",
	use_texture_alpha = "clip",
	mesh = "mcl_lanterns_chain.obj",
	is_ground_content = false,
	sunlight_propagates = true,
	collision_box = {
		type = "fixed",
		fixed = {
			{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
		}
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
		}
	},
	groups = {pickaxey = 1, deco_block = 1},
	sounds = mcl_sounds.node_sound_metal_defaults(),
	on_place = function(itemstack, placer, pointed_thing)
		if pointed_thing.type ~= "node" then
			return itemstack
		end

		local p0 = pointed_thing.under
		local p1 = pointed_thing.above
		local param2 = 0

		local placer_pos = placer:get_pos()
		if placer_pos then
			local dir = {
				x = p1.x - placer_pos.x,
				y = p1.y - placer_pos.y,
				z = p1.z - placer_pos.z
			}
			param2 = minetest.dir_to_facedir(dir)
		end

		if p0.y - 1 == p1.y then
			param2 = 20
		elseif p0.x - 1 == p1.x then
			param2 = 16
		elseif p0.x + 1 == p1.x then
			param2 = 12
		elseif p0.z - 1 == p1.z then
			param2 = 8
		elseif p0.z + 1 == p1.z then
			param2 = 4
		end

		return minetest.item_place(itemstack, placer, pointed_thing, param2)
	end,
	_mcl_blast_resistance = 6,
	_mcl_hardness = 5,
})

minetest.register_craft({
	output = "mcl_lanterns:chain",
	recipe = {
		{"mcl_core:iron_nugget"},
		{"mcl_core:iron_ingot"},
		{"mcl_core:iron_nugget"},
	},
})

dofile(modpath.."/register.lua")
