---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by michieal.
--- DateTime: 12/29/22 12:33 PM -- Restructure Date
--- Copyright (C) 2022 - 2023, Michieal. See License.txt

-- CONSTS
local DOUBLE_DROP_CHANCE = 8
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
-- "BAMBOO" goes here.
local BAMBOO = "mcl_bamboo:bamboo"
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
local BAMBOO_PLANK = BAMBOO .. "_plank"

-- LOCALS
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local node_sound = mcl_sounds.node_sound_wood_defaults()
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.

local on_rotate
if minetest.get_modpath("screwdriver") then
	on_rotate = screwdriver.disallow
end

-- basic bamboo nodes.
local bamboo_def = {
	description = S("Bamboo"),
	tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
	drawtype = "nodebox",
	paramtype = "light",
	groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
	sounds = node_sound,

	drop = {
		max_items = 1,
		-- From the API:
		-- max_items: Maximum number of item lists to drop.
		-- The entries in 'items' are processed in order. For each:
		-- Item filtering is applied, chance of drop is applied, if both are
		-- successful the entire item list is dropped.
		-- Entry processing continues until the number of dropped item lists
		-- equals 'max_items'.
		-- Therefore, entries should progress from low to high drop chance.
		items = {
			-- Examples:
			{
				-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
				-- Default rarity is '1'.
				rarity = DOUBLE_DROP_CHANCE,
				items = {BAMBOO .. " 2"},
			},
			{
				-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
				-- Default rarity is '1'.
				rarity = 1,
				items = {BAMBOO},
			},
		},
	},

	inventory_image = "mcl_bamboo_bamboo_shoot.png",
	wield_image = "mcl_bamboo_bamboo_shoot.png",
	_mcl_blast_resistance = 1,
	_mcl_hardness = 1.5,
	node_box = {
		type = "fixed",
		fixed = {
			{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
		}
	},
	collision_box = {
		type = "fixed",
		fixed = {
			{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
		}
	},
	selection_box = {
		type = "fixed",
		fixed = {
			{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
		}
	},
	node_placement_prediction = "",

	on_rotate = on_rotate,

	on_place = function(itemstack, placer, pointed_thing)

		if not pointed_thing then
			return itemstack
		end

		if pointed_thing.type ~= "node" then
			return itemstack
		end
		local node = minetest.get_node(pointed_thing.under)
		local pos = pointed_thing.under
		local nodename = node.name -- intentional use of nodename.

		mcl_bamboo.mcl_log("Node placement data:")
		mcl_bamboo.mcl_log(dump(pointed_thing))
		mcl_bamboo.mcl_log("node name: " .. nodename)

		mcl_bamboo.mcl_log("Checking for protected placement of bamboo.")
		if mcl_bamboo.is_protected(pos, placer) then
			return
		end
		mcl_bamboo.mcl_log("placement of bamboo is not protected.")

		-- Use pointed node's on_rightclick function first, if present
		if placer and not placer:get_player_control().sneak then
			if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
				mcl_bamboo.mcl_log("Attempting targeted node's on_rightclick.")
				return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
			end
		end

		if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then
			-- not bamboo...
			mcl_bamboo.mcl_log("not bamboo...")
			if nodename ~= "mcl_flowerpots:flower_pot" then
				if mcl_bamboo.is_dirt(nodename) == false then
					mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename)
					return
				end
			end
		end

		mcl_bamboo.mcl_log("placing bamboo directly.")

		local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
		local wdir = minetest.dir_to_wallmounted(dir)
		local fdir = minetest.dir_to_facedir(dir)
		if wdir ~= 1 then
			return
		end

		local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.

		local bamboo_node = mcl_bamboo.is_bamboo(nodename) or 0
		mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)

		local rand_height
		local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
		local first_shoot
		local meta

		if bamboo_node and bamboo_node > 0 then
			place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])

			-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
			-- variables used in more than one spot.
			local chk_pos
			local node_name = ""
			local dist = 0
			local height = -1

			local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
			-- -------------------
			for py = -1, BAMBOO_SOIL_DIST, -1 do
				chk_pos = vector.offset(pos, 0, py, 0)
				node_name = minetest.get_node(chk_pos).name
				if mcl_bamboo.is_dirt(node_name) then
					first_shoot = vector.offset(chk_pos, 0, 1, 0)
					break
				end
				if mcl_bamboo.is_bamboo(node_name) == false then
					break
				end
			end
			-- requires knowing where the soil node is.
			if first_shoot == nil then
				return
			end
			meta = minetest.get_meta(first_shoot)
			if meta then
				height = meta:get_int("height", -1)
			end

			dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
			mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
			-- okay, so don't go beyond max height...
			-- Height is determined when the first node grows or is placed.
			-- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
			if dist < 5 and height < 5 then
				-- allow
			else
				-- else, it's complicated.
				if dist > 5 and height < 5 then
					return
				end
			end

			if dist > height - 1 then
				-- height found. here, we let them do it until they reach where the endcap will go.
				return
			end
		else
			local placed_type = pr:next(1, 4) -- randomly choose which one to place.
			mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
			place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
			rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
		end

		local node_above_name = minetest.get_node(pointed_thing.above).name
		mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name)
		if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
			and node_above_name ~= "mcl_nether:nether_lava_source" then
			local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
			if position then
				if not minetest.is_creative_enabled(placer:get_player_name()) then
					itemstack:take_item(1)
				end
				if rand_height and rand_height > 1 then
					mcl_bamboo.mcl_log("Setting Height Data...")
					meta = minetest.get_meta(position)
					if meta then
						meta:set_int("height", rand_height)
					end
				end
			end
			return itemstack, pointed_thing.under
		else
			return
		end
	end,

	on_destruct = function(pos)
		-- Node destructor; called before removing node.
		local new_pos = vector.offset(pos, 0, 1, 0)
		local node_above = minetest.get_node(new_pos)
		local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0
		local istack = ItemStack(BAMBOO)
		local sound_params = {
			pos = new_pos,
			gain = 1.0, -- default
			max_hear_distance = 10, -- default, uses a Euclidean metric
		}

		if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
			minetest.remove_node(new_pos)
			minetest.sound_play(node_sound.dug, sound_params, true)
			if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
				minetest.add_item(new_pos, istack)
			end
			minetest.add_item(new_pos, istack)
		end
	end,
}
minetest.register_node(BAMBOO, bamboo_def)

local bamboo_top = table.copy(bamboo_def)
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
--bamboo_top.paramtype2 = "meshoptions"
--bamboo_top.param2 = 2
-- bamboo_top.waving = 2
bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}}
bamboo_top.nodebox = nil
bamboo_top.selection_box = nil
bamboo_top.collision_box = nil

bamboo_top.on_place = function(itemstack, _, _)
	-- Should never occur... but, if it does, then nix it.
	itemstack:set_name(BAMBOO)
	return itemstack
end

minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top)

local bamboo_block_def = {
	description = S("Bamboo Block"),
	tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
	groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
	sounds = node_sound,
	paramtype2 = "facedir",
	drops = "mcl_bamboo:bamboo_block",
	_mcl_blast_resistance = 3,
	_mcl_hardness = 2,
	_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
	on_place = function(itemstack, placer, pointed_thing)
		if not pointed_thing then
			return itemstack
		end

		if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
			return itemstack
		end

		local pos = pointed_thing.under

		if mcl_bamboo.is_protected(pos, placer) then
			return
		end

		-- Use pointed node's on_rightclick function first, if present
		local node = minetest.get_node(pointed_thing.under)
		if placer and not placer:get_player_control().sneak then
			if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
				return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
			end
		end

		return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
	end,
}

minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)

local bamboo_stripped_block = table.copy(bamboo_block_def)
bamboo_stripped_block.on_rightclick = nil
bamboo_stripped_block.description = S("Stripped Bamboo Block")
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom_stripped.png", "mcl_bamboo_bamboo_bottom_stripped.png",
							   "mcl_bamboo_bamboo_block_stripped.png"}
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
minetest.register_node("mcl_bamboo:bamboo_plank", {
	description = S("Bamboo Plank"),
	_doc_items_longdesc = S("Bamboo Plank"),
	_doc_items_hidden = false,
	tiles = {"mcl_bamboo_bamboo_plank.png"},
	stack_max = 64,
	is_ground_content = false,
	groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
	sounds = mcl_sounds.node_sound_wood_defaults(),
	_mcl_blast_resistance = 3,
	_mcl_hardness = 2,
})

--	Bamboo Part 2 Base nodes.
-- 	Bamboo Mosaic
local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK])
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"}
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
bamboo_mosaic.description = S("Bamboo Mosaic Plank")
bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)

--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and
make changes, even after registering them, the changes overwrite the previous node definitions, and in this case,
you will end up with 4 nodes all being type 3. --]]

local bamboo_one_def = table.copy(bamboo_def)
bamboo_one_def.node_box = {
	type = "fixed",
	fixed = {
		{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
	}
}
bamboo_one_def.collision_box = {
	-- see [Node boxes] for possibilities
	type = "fixed",
	fixed = {
		{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
	}
}
bamboo_one_def.selection_box = {
	type = "fixed",
	fixed = {
		{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
	}
}
bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index))
minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
local bamboo_two_def = table.copy(bamboo_def)

bamboo_two_def.node_box = {
	type = "fixed",
	fixed = {
		{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
	}
}
bamboo_two_def.collision_box = {
	-- see [Node boxes] for possibilities
	type = "fixed",
	fixed = {
		{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
	}
}
bamboo_two_def.selection_box = {
	type = "fixed",
	fixed = {
		{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
	}
}
bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
local bamboo_three_def = table.copy(bamboo_def)

bamboo_three_def.node_box = {
	type = "fixed",
	fixed = {
		{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
	}
}
bamboo_three_def.collision_box = {
	-- see [Node boxes] for possibilities
	type = "fixed",
	fixed = {
		{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
	}
}
bamboo_three_def.selection_box = {
	type = "fixed",
	fixed = {
		{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
	}
}
bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)
