# textdomain: mcl_mobs
This allows you to place a single mob.=Isto permítelle colocar un único mob.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Simplemente colócao onde queres que apareza o inimigo. Os animais aparecerán domesticados, a menos que manteñas premida a tecla furtiva mentres o colocas. Se colocas isto nun xerador de mob, cambias o mob que xera.
You need the “maphack” privilege to change the mob spawner.=Precisas o privilexio "maphack" para cambiar o xerador de mob.
Only peaceful mobs allowed!=¡Só se permiten mobs pacíficos!!
##[ api.lua ]##
Peaceful mode active! No monsters will spawn.=¡Modo tranquilo activo! Non aparecerá ningún monstro.
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Elimina as turbas especificadas, excepto as con nome e as domesticadas. Para o segundo parámetro, use nametagged/tamed para seleccionar só mobs nametagged/tamed, ou un intervalo para especificar unha distancia máxima do xogador.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Uso predeterminado. Eliminando turbas hostís. Para obter máis opcións, escriba: /help clearmobs
##[ spawning.lua ]##
spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable@=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: @n spawn_mob skeleton:var<passive@=true>:@n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: @n spawn_mob skeleton:var<jump_height@=NUM10>:@n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: @n spawn_mob skeleton:var<passive@=true>::var<jump_height@=NUM10>::var<fly_in@=air>::var<fly@=true>:@n etc.=
##[ crafts.lua ]##
Name Tag=Etiqueta
Give names to mobs=Dálle nomes aos mobs
Set name at anvil=Establecer o nome na zafra
A name tag is an item to name a mob.=Unha etiqueta de nome é un elemento para nomear un inimigo.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Antes de usar a etiqueta de nome, cómpre establecer un nome nun zafra. Despois podes usar a etiqueta de nome para nomear unha multitude. Isto usa a etiqueta de nome.
