--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes

local S = minetest.get_translator("mobs_mc")

--###################
--################### PARROT
--###################
local shoulders = {
	left = vector.new(-3.75,10.5,0),
	right = vector.new(3.75,10.5,0)
}

local function table_get_rand(tbl)
	local keys = {}
	for k in pairs(tbl) do
		table.insert(keys, k)
	end
	return tbl[keys[math.random(#keys)]]
end

local function get_random_mob_sound()
	local t = table.copy(minetest.registered_entities)
	table.shuffle(t)
	for _,e in pairs(t) do
		if e.is_mob and e.sounds and #e.sounds > 0 then
			return table_get_rand(e.sounds)
		end
	end
	return minetest.registered_entities["mobs_mc:parrot"].sounds.random
end

local function imitate_mob_sound(self,mob)
	local snd = mob.sounds.random
	if not snd or mob.name == "mobs_mc:parrot" or math.random(20) == 1 then
		snd = get_random_mob_sound()
	end
	return minetest.sound_play(snd, {
		pos = self.object:get_pos(),
		gain = 1.0,
		pitch = 2.5,
		max_hear_distance = self.sounds and self.sounds.distance or 32
	}, true)
end

local function check_mobimitate(self,dtime)
	if not self._mobimitate_timer or self._mobimitate_timer > 30 then
		self._mobimitate_timer = 0
		for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),20)) do
			local l = o:get_luaentity()
			if l and l.is_mob and l.name ~= "mobs_mc:parrot" then
				imitate_mob_sound(self,l)
				return
			end
		end
	end
	self._mobimitate_timer = self._mobimitate_timer + dtime

end

--find a free shoulder or return nil
local function get_shoulder(player)
	local sh = "left"
	for _,o in pairs(player:get_children()) do
		local l = o:get_luaentity()
		if l and l.name == "mobs_mc:parrot" then
			local _,_,a = l.object:get_attach()
			for _,s in pairs(shoulders) do
				if a and vector.equals(a,s) then
					if sh == "left" then
						sh = "right"
					else
						return
					end

				end
			end
		end
	end
	return shoulders[sh]
end

local function perch(self,player)
	if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
		local shoulder = get_shoulder(player)
		if not shoulder then return true end
		self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
		self:set_animation("stand")
	end
end

local function check_perch(self,dtime)
	if self.object:get_attach() then
		for _,p in pairs(minetest.get_connected_players()) do
			for _,o in pairs(p:get_children()) do
				local l = o:get_luaentity()
				if l and l.name == "mobs_mc:parrot" then
					local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
					local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
					local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
					if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
					not minetest.is_creative_enabled(p:get_player_name()) then
						o:set_detach()
						self.detach_timer = 0
						return
					end
				end
			end
		end
	elseif not self.detach_timer then
		for _,p in pairs(minetest.get_connected_players()) do
			if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
				perch(self,p)
				return
			end
		end
	elseif self.detach_timer then
		if self.detach_timer > 1 then
			self.detach_timer = nil
		else
			self.detach_timer = self.detach_timer + dtime
		end
	end
end

mcl_mobs.register_mob("mobs_mc:parrot", {
	description = S("Parrot"),
	type = "animal",
	spawn_class = "passive",
	passive = true,
	pathfinding = 1,
	initial_properties = {
		hp_min = 6,
		hp_max = 6,
		collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
	},
	xp_min = 1,
	xp_max = 3,
	head_swivel = "head.control",
	head_bone_position = vector.new( 0, 1.211, 0 ), -- for minetest <= 5.8
	curiosity = 10,
	visual = "mesh",
	mesh = "mobs_mc_parrot.b3d",
	textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
	visual_size = {x=3, y=3},
	walk_velocity = 3,
	run_velocity = 5,
	sounds = {
		random = "mobs_mc_parrot_random",
		damage = {name="mobs_mc_parrot_hurt", gain=0.3},
		death = {name="mobs_mc_parrot_death", gain=0.6},
		eat = "mobs_mc_animal_eat_generic",
		distance = 16,
	},
	drops = {
		{name = "mcl_mobitems:feather",
		chance = 1,
		min = 1,
		max = 2,
		looting = "common",},
	},
   	animation = {
		stand_speed = 50,
		walk_speed = 50,
		fly_speed = 50,
		stand_start = 0,
		stand_end = 0,
		fly_start = 60,
		fly_end = 120,
		walk_start = 0,
		walk_end = 20,
		-- TODO: actual walk animation
		--walk_start = 0,
		--walk_end = 20,

		-- TODO: more unused animations between 45 and 130
	},
	fall_damage = 0,
	fall_speed = -2.25,
	attack_type = "dogfight",
	floats = 1,
	physical = true,
	fly = true,
	makes_footstep_sound = false,
	fear_height = 0,
	view_range = 16,
	follow = {
		"mcl_farming:wheat_seeds",
		"mcl_farming:melon_seeds",
		"mcl_farming:pumpkin_seeds",
		"mcl_farming:beetroot_seeds",
	},
	on_rightclick = function(self, clicker)
		if self._doomed then return end
		local item = clicker:get_wielded_item()
		-- Kill parrot if fed with cookie
		if item:get_name() == "mcl_farming:cookie" then
			minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
			self.health = 0
			-- Doomed to die
			self._doomed = true
			if not minetest.is_creative_enabled(clicker:get_player_name()) then
				item:take_item()
				clicker:set_wielded_item(item)
			end
			return
		end
		-- Feed to tame, but not breed
		if self:feed_tame(clicker, 1, false, true) then return end
		perch(self,clicker)
	end,
	do_custom = function(self,dtime)
		check_perch(self,dtime)
		check_mobimitate(self,dtime)
	end,
	do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
		if self.object:get_attach() == puncher then
			return false --return false explicitly here. mcl_mobs checks for that
		end
	end,
})

-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
mcl_mobs:spawn_setup({
	name = "mobs_mc:parrot",
	dimension = "overworld",
	type_of_spawning = "ground",
	biomes = {
		"Jungle",
		"JungleEdgeM",
		"JungleM",
		"JungleEdge",
		"BambooJungle",
		"BambooJungleM",
		"BambooJungleEdge",
		"BambooJungleEdgeM",
	},
	min_light = 0,
	max_light = minetest.LIGHT_MAX+1,
	chance = 400,
	interval = 7,
	aoc = 1,
	min_height = mobs_mc.water_level+7,
	max_height = mcl_vars.mg_overworld_max
})

-- spawn eggs
mcl_mobs.register_egg("mobs_mc:parrot", S("Parrot"), "#0da70a", "#ff0000", 0)
