# textdomain: mcl_mobs
You need the “maphack” privilege to change the mob spawner.=你需要“地图作弊”权限才能改变生物生成器。
Only peaceful mobs allowed!=只允许和平生物！
This allows you to place a single mob.=这允许你放置单个生物。

Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=只需将其放置在你希望生物出现的地方。动物生成时会是已被驯服的状态，除非你在放置时按住潜行键。如果你将这个放在生物生成器上，你可以改变它生成的生物种类。

##[ physics.lua ]##

The maximum number of pushable entities a mob or player can push, before taking 6♥♥♥ entity cramming damage per half-second.=

Whether mobs should drop items and experience orbs.=
##[ api.lua ]##
Peaceful mode active! No monsters will spawn.=和平模式已开启！不会生成怪物。

Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=移除指定的生物，已命名标签的和已驯服的生物除外。对于第二个参数，使用“已命名标签的/已驯服的”来仅选择已命名标签的/已驯服的生物，或者使用一个范围来指定与玩家的最大距离。

Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=默认用法。清除敌对生物。如需更多选项，请输入：/help clearmobs 

##[ spawning.lua ]##

Whether mobs should spawn naturally, or via global spawning logic, such as for cats, phantoms, patrols, wandering traders, or zombie sieges. Does not affect special spawning attempts, like monster spawners, raids, or iron golems.=

spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable@=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: @n spawn_mob skeleton:var<passive@=true>:@n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: @n spawn_mob skeleton:var<jump_height@=NUM10>:@n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: @n spawn_mob skeleton:var<passive@=true>::var<jump_height@=NUM10>::var<fly@=true>:@n etc.=

##[ crafts.lua ]##
Name Tag=名称标签
Give names to mobs=给生物命名
Set name at anvil=在铁砧上设置名字
A name tag is an item to name a mob.=名称标签是用于给生物命名的物品。

Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=在使用名称标签前，你需要在铁砧上设置一个名字。然后你就能用名称标签给生物命名了。这会消耗掉名称标签。

