--###################
--################### GUARDIAN
--###################

local S = minetest.get_translator("mobs_mc")

mcl_mobs.register_mob("mobs_mc:guardian", {
	description = S("Guardian"),
	type = "monster",
	spawn_class = "hostile",
	spawn_in_group_min = 2,
	spawn_in_group = 4,
	initial_properties = {
		hp_min = 30,
		hp_max = 30,
		breath_max = -1,
		collisionbox = {-0.425, 0.25, -0.425, 0.425, 1.1, 0.425},
	},
	xp_min = 10,
	xp_max = 10,
	armor = {fleshy = 100, ocean = 100},
	head_eye_height = 0.42,
	passive = false,
	attack_type = "dogfight",
	pathfinding = 1,
	view_range = 16,
	walk_velocity = 2,
	run_velocity = 4,
	damage = 6,
	reach = 3,
	visual = "mesh",
	mesh = "mobs_mc_guardian.b3d",
	textures = {
		{"mobs_mc_guardian.png"},
	},
	visual_size = {x=3, y=3},
	sounds = {
		random = "mobs_mc_guardian_random",
		war_cry = "mobs_mc_guardian_random",
		damage = {name="mobs_mc_guardian_hurt", gain=0.3},
		death = "mobs_mc_guardian_death",
		flop = "mobs_mc_squid_flop",
		distance = 16,
	},
	animation = {
		stand_speed = 25, walk_speed = 25, run_speed = 50,
		stand_start = 0,		stand_end = 20,
		walk_start = 0,		walk_end = 20,
		run_start = 0,		run_end = 20,
	},
	drops = {
		-- Greatly increased amounts of prismarine
		{name = "mcl_ocean:prismarine_shard",
		chance = 1,
		min = 0,
		max = 32,
		looting = "common",},
		-- TODO: Reduce of drops when ocean monument is ready.

		-- The following drops are approximations
		-- Fish / prismarine crystal
		{name = "mcl_fishing:fish_raw",
		chance = 4,
		min = 1,
		max = 1,
		looting = "common",},
		{name = "mcl_ocean:prismarine_crystals",
		chance = 4,
		min = 1,
		max = 2,
		looting = "common",},

		-- Rare drop: fish
		{name = "mcl_fishing:fish_raw",
		chance = 160, -- 2.5% / 4
		min = 1,
		max = 1,
		looting = "rare",
		looting_factor = 0.0025,},
		{name = "mcl_fishing:salmon_raw",
		chance = 160,
		min = 1,
		max = 1,
		looting = "rare",
		looting_factor = 0.0025,},
		{name = "mcl_fishing:clownfish_raw",
		chance = 160,
		min = 1,
		max = 1,
		looting = "rare",
		looting_factor = 0.0025,},
		{name = "mcl_fishing:pufferfish_raw",
		chance = 160,
		min = 1,
		max = 1,
		looting = "rare",
		looting_factor = 0.0025,},
	},
	fly = true,
	makes_footstep_sound = false,
	fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
	jump = false,
	view_range = 16,
})

mcl_mobs:spawn_setup({
	name = "mobs_mc:guardian",
	dimension = "overworld",
	type_of_spawning = "water",
	biomes = {},	-- no biomes, only spawn in structures
	min_light = 0, -- min_light
	max_light = core.LIGHT_MAX+1, -- max_light
	chance = 25000,
	interval = 30,
	aoc = 2,
	min_height = mcl_vars.mg_overworld_min,
	max_height = mobs_mc.water_level - 10
})
mcl_mobs:non_spawn_specific("mobs_mc:guardian","overworld",0,minetest.LIGHT_MAX+1)
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0)
