Description
Repixture is a sandbox survival game focusing on nature, survival and primitive technologies. The world is random and features mostly a temperate climate. Explore the world and gather resources to survive. Craft tools and things to build with, build shelter and later the buildings of your dreams. What you do in this world is up to you: Go mining for the mysterious lumien, forge the mightiest sword, trade with villagers, go farming, upgrade your tools with jewels, hunt for achievements, or do more.
Gameplay
There is an official Player Manual.
Summary: The first goal is to survive and build a shelter, later on you will explore the world and gather resources to improve your tools or craft simple building materials and decorations. The technology tree is rather low tech and as such, early progress is rather slow-paced. A few creatures will roam the world, most of them peaceful. Sometimes, you will encounter a village with traders.
Features
- Nice, mostly lush biomes
- Animals and monsters
- Villages and trading
- Upgradable tools via jeweling
- Hunger
- Armor
- Simple crafting with crafting guide
- A variety of trees
- Weather
- Beds (to skip the night)
- Boats
- Paint brush
- Player skins
- Achievements
- Multi-language support
- Creative Mode in which you can build freely
Releases
2026-05-03 18:55 UTC
3.19.0
Gameplay
- Weather system reworked, rain is now rarer
- Villager trades now can accept items of a kind (e.g. "Any stone")
- New villagers will offer completely new and more balanced trades
- Villagers will always offer trades that belong together (e.g. buying jewels for different prices
- Gold coins are the new main trading currency of villagers
- Players can now trade with villagers without a trading book
- Setting "bed_enable = false" now only disables the night skip; players can still lay down in bed and set their respawn point
Usability / UI
- Using the map item automatically activates the minimap
- Per-player Creative Mode (needs
creative privilege, then enable with /creative command)
- Books now display long titles better
- Item groups in craft guide and trade menu now have a little icon
- New minimap graphics in Repixture style (circle mode, player arrow, player marker)
- Add subtle contour around health/breath/hunger icons
- Trading: Add button to trade 10 times
World
- Complete overhaul of villages
- Villages now respect the terrain
- Villages are no longer flat
- Villages manipulate the terrain much less aggressively
- Village houses are now more scattered instead of a "grid" pattern
- Added stone villages (dry biomes)
- Added rare gardens and painter house
- Villages are now generated in the mapgen thread, giving a performance boost
- Complete overhaul of loot system
- Village houses spawn with different and more balanced loot
- Tools may now spawn worn in chests
- Village chests are now guaranteed to always contain at least 1 item
- Dungeons may now have chests
- The tall Grove trees are now redwood trees and vary in height now
- The poplars in Poplar Plains and Baby Poplar plains now use their own blocks
- Redwood and poplar bushes added
- Add slightly more variation to the giga birch tree, and trunks below-ground
Blocks
- New blocks: Redwood Tree Trunk/Leaves/Sapling
- New blocks: Poplar Tree Trunk/Leaves/Sapling
- New block: Dry Tree Trunk
- New blocks: Cobblestone Wall, Sandstone Wall
- Furnace renamed to Stone Furnace
- New block: Brick Furnace: cooks only food, but is twice as fast as stone Furnace
- New block: Smelting Furnace: can only smelt metals and minerals, but is twice as fast as the stone Furnace
- New block: Repairing Table: repairs tools with a material
- New block: Workbench: Cuts blocks into stairs, slabs and walls; more resource efficient than crafting when cutting blocks in bulk
- Item frames can now be placed on the ceiling and floor
- Tree blocks are now rotated on placement in one of 3 possible orientations
- Hold down Sneak to place them in the other orientation
- Burning TNT below water is now extinguished
- Cobble slab/stair can be smelted to stone slab/stair
- Placed ladders now orient themselves to the side of the block
- Generic Tree/Sapling/Leaves/Planks are now explicitly Apple Tree/Apple Sapling/etc.
- Rename (default) "Water" to "Fresh Water"
- Rename "Tree" blocks to "Tree Trunk"
Items
- New item: Gold Coin (1 gold ingot = 60 gold ingots)
- New item: Owner Tool: Change owner of locked chest (needs "server" privilege)
- New items: Redwood Log Boat, Poplar Log Boat
- Jeweled tools may now become "gentle". They drop the block themselves, so you can get Stone with Iron, Dirt with Grass, Tall Grass, etc.
- Compasses in item frames now point the correct way (instead of always up)
- Improve tooltips of beds and boats
- Add redwood and poplar log boat
- New item descriptions and images to all farming plant stages
- Changed TNT recipe to: 1 fiber, 6 paper, 6 gravel, 6 coal lumps
- Change broadsword color to match steel color
Mobs
- Villagers say a few new things to talk about held item
- Villagers forget their worksite slower (ca. 30 seconds)
- New villager professions: Stonemason, Toolmaker, Gardener, Painter, Armorer, Jeweler (Jeweler is only available in Creative Mode)
- Villagers may now sometimes give hints to new players (how to get wood, a pickaxe, stone, etc.)
- The tavernkeeper villager may comment on your achievements
Achievements
- Achievement "Bed Time" changed: You now must lay down in bed (instead of crafting it)
- Achievement "Hardened Miner" can now also be gotten by crafting bronze pickaxe
- New achievement: Master Miner: Obtain an ore block in its raw form
- New achievement: Fix me!: Fully repair a tool at the repairing table
Bugfixes
- Fix crash when feeding animal that spawned in pen
- Fix crash if player respawns near unknown nodes
- Fix crash if using label and graphite on unknown node
- Fix mortar of painted bricks going invisible sometimes
- Fix paint buckets insides going invisible sometimes
- Fix bucket water render bugs
- Fix bed being placable into
ignore nodes
- Fix bottom of magnocompass pointing the wrong way
- Fix crash when
door.is_open is called
- Fix placing lock not working on painted chest
2026-01-22 17:50 UTC
3.18.2
- Fix warnings about missing biomes
- Fix upside-down slab being placed in itemframe and item showcase
- Fix rightclick on interactive nodes not working if holding slab
- Placing a slab into a slab now created a full block
- Use monospace font in sign dialog
- Sign dialogs now use the correct sign color
- Set default mapgen to v7
- Death messages API: New method to add death messages for
set_hp
- Add new minimap border
- Star positions are now consistent per-world (Luanti 5.15)
- Tab key in formspecs now changes through the elements in the correct order
- Fix bad group name detection in crafting
- Fix magnocompass showing the wrong direction if placed at wall
- Villagers no longer immediately complain about missing worksite after spawning
- Translation updates
2025-08-27 07:20 UTC
3.18.1
- Fix crash when digging top door segment
- Fix slightly too small collisionbox of closed fence gate
- Fix deprecation warnings
- Spanish translation complete
2025-05-24 21:14 UTC
3.18.0
- Spyglass now has a fancy spyglass screen (Luanti 5.12)
- Spyglass now switches to first-person camera (Luanti 5.12)
- Translation updates (mostly French)
2025-05-15 17:14 UTC
3.17.3
- Fixed hunger bar filling on rejoin*
- Switched translation system from TR files to Gettext PO files
- Fixed incorrect food points tooltip of meat items
- Rename mod
unicode_text to rp_unicode_text
* = Players start with full hunger bar on first join after this update; hunger should work on rejoins
All releases
Threads
New thread
Information
Provides
player_api
rp_achievements
rp_ambiance
rp_armor
rp_attached
rp_bed
rp_boats
rp_book
rp_builtin_item
rp_checkitem
rp_commands
rp_crafting
rp_creative
rp_death_messages
rp_decor
rp_default
rp_door
rp_drop_items_on_die
rp_dungeons
rp_explosions
rp_farming
rp_fire
rp_fonts
rp_formspec
rp_formspec_config
rp_game_meta
rp_give_initial
rp_gold
rp_goodies
rp_headbars
rp_hud
rp_hunger
rp_init
rp_item_drop
rp_itemshow
rp_item_update
rp_jewels
rp_label
rp_localize
rp_locks
rp_lumien
rp_mobs
rp_mobs_legacy
rp_mobs_mobs
rp_mobs_mobs_spawn
rp_mobs_spawn
rp_moon
rp_music
rp_nav
rp_paint
rp_parachute
rp_partialblocks
rp_pathfinder
rp_player
rp_player_effects
rp_player_skins
rp_privs
rp_repair
rp_safespawn
rp_signs
rp_sky
rp_soft_touch
rp_sounds
rp_spikes
rp_spyglass
rp_supertools
rp_testing
rp_textures
rp_tnt
rp_tt
rp_unicode_text
rp_util
rp_vignette
rp_village
rp_walls
rp_weather
rp_wieldhand
rp_wielditem
rp_worktables
show_wielded_item
tt
tt_base
Dependencies
- Required
-
No required dependencies
- Optional
-
hudbars
rp_itemdef_defaults
Information
- Type
- Game
- Technical Name
- repixture
- Languages
-
English, Deutsch, Esperanto, Español, Français, Italiano, Português do Brasil, Русский
- License
-
AGPL-3.0-or-later
for code,
CC-BY-SA-4.0
for media.
- Maintenance State
- Actively Developed
- Added
- 2019-09-13 15:00 UTC
- Maintainers
-
Wuzzy
It’s very fun
its fun and its way easier to craft stuff. Plus its got animals and villagers to trade with.
Very good game!
I love it. If you like crafting without workbenches and complex recipes, simple technologies, etc. - this game is created especially for you.
Needs balancing
overall its a decently good game but its not balanced and feels incomplete jewels are too rare, villager trades are too expansive, one purpose items like pearls flint shards graphite sulfur and lumien, missing fast travel options since this game is much about exploration, oysters too op, armor is a bit usless because there arent enought hostile mobs to justify upgrading it same with the spikes, non farmable items like ferns and flowers, fertilizer seems pointless because plants grow fast enough and you cannot recollect it or farm it
there are good things too like the painting system which is lovely, and the breaking boat texture very nice, bucket system good too, and i like layer based mining for different ores, upgrading tools is excellent i wish more game would do that, placing various items on the ground like ingots and books which also make items display slightly less useful
you can get couple dosen good hours on this game but its not gonna last long after
A Fun Simple twist on classic voxel gameplay
This game is fairly simple but it does a lot of interesting things that help it stand out, the game has a painting system allowing you to color nodes through the use of the paintbrush tool, doing things in this game is pretty easy and it isnt really designed to waste you time, but it still heavily incentivizes you to take it slow, there are no end goals and thats what makes it so special, it feels a lot like m#necraft 1.0 without the ender dragon, good game overall :)
Exploración muy lenta
Al principio la curva de progresión es agradable pero cuando se llega a querer conseguir objetos que se encuentran en otros biomas la exploración resulta muy lenta, me gustaría que hubiera algún botón de correr, o que pudieras craftear algún vehículo pequeño (Skate, etc.); o algún objeto que al tenerlo en tu inventario o mano te diera más velocidad, o poder teletransportarte a lugares ya explorados.
nice game
i like the simplicity of the game and new features that the developer adds
Peaceful game, nice ambiant sounds, smooth textures and complete features
I played for about 4 hours. I have not encoutered any bug. This game is well designed and works. If you don't know what to do, you can follow the achievements. Be aware of finding enough food! I particularly like the menu and how the interface looks like. I enjoy this game.
Sensible crafting with trading NPCs!
Nice work, Wuzzy! I've played a few hours and it was fun to explore and craft. The NPC traders are a welcome touch. I'm looking forward to your mobs refractoring!
I love it!
I thing this game is give a good feeling that isn't give other game. -i love this inventory system -the texture is so lovely -the vilige generation is not bugg like in mineclone you created a great minigame i hope you don't give up developing this game!!! And add sneak animation pls!!
Like an outdated and premodded fork of MTG with texture pack
Anyone who knows how to install mods should install mods for MTG instead or play Mineclone2/Mineclonia. Much of the code of this game (Mineclone too btw) is just copy paste from MTG.
The crafting system is different but doesn't justify its own game.
Trying to make my mod compatible with it, I noticed that rp_player copy paste of player_api from MTG was even more outdated and fucked up than Mineclone's and gave up.
Skin color selection is from yellow to brown, so I'm allowed to play any ethnicity except my own.