# textdomain: tt_base
Damage: @1=
Healing: @1=
Damage (@1): @2=
Healing (@1): @2=
Full punch interval: @1s=
Food item=
+@1 food points=
Contact damage: @1 per second=
Contact healing: @1 per second=
Drowning damage: @1=
Fall damage: +@1%=
No fall damage=
Fall damage: @1%=
No jumping=
No swimming upwards=
No rising=
Climbable (only downwards)=
Climbable=
Slippery=
Bouncy (@1%)=
Luminance: @1=
