local S = minetest.get_translator("book")
local F = minetest.formspec_escape

local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player)
    if minetest.is_protected(pos, player:get_player_name()) and
            not minetest.check_player_privs(player, "protection_bypass") then
        minetest.record_protection_violation(pos, player:get_player_name())
        return 0
    else
        return count
    end
end
local protection_check_put_take = function(pos, listname, index, stack, player)
    if minetest.is_protected(pos, player:get_player_name()) and
            not minetest.check_player_privs(player, "protection_bypass") then
        minetest.record_protection_violation(pos, player:get_player_name())
        return 0
    else
        return stack:get_count()
    end
end

-- Bookshelf

local reading_bookshelves = {}

minetest.register_on_leaveplayer(function(player)
   local name = player:get_player_name()
   reading_bookshelves[name] = nil
end)

local form_bookshelf = rp_formspec.get_page("rp_formspec:2part")
form_bookshelf = form_bookshelf .. rp_formspec.default.player_inventory

local xstart = rp_formspec.default.start_point.x
local ystart = rp_formspec.default.start_point.y + 1.75

form_bookshelf = form_bookshelf .. rp_formspec.get_itemslot_bg(xstart, ystart, 8, 1)
local function get_bookshelf_formspec(pos)
   local x, y, z = pos.x, pos.y, pos.z
   local context = "nodemeta:"..x..","..y..","..z
   local form = form_bookshelf
   form = form .. "list["..context..";main;"..xstart..","..ystart..";8,1;]"
   form = form .. "listring["..context..";main]"
   form = form .. "listring[current_player;main]"
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   for i=1,8 do
      if inv:get_stack("main", i):get_name() == "rp_default:book" then
         local xoff = (i-1) * 1.25
         form = form .. rp_formspec.image_button(xstart+xoff, ystart + 1.15, 1, 1, "open_"..i, "ui_icon_view.png", S("Read book"))
      end
   end
   form = form .. rp_label.container_label_formspec_element(meta)
   return form
end

local bookshelf_meta_move = function(pos, from_list, from_index, to_list, to_index, count, player)
   if not (player and player:is_player()) then
      return
   end
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()
   local stack1 = inv:get_stack(from_list, from_index)
   local stack2 = inv:get_stack(to_list, to_index)
   if stack1:get_name() == "rp_default:book" or stack2:get_name() == "rp_default:book" then
      local pname = player:get_player_name()
      reading_bookshelves[pname] = table.copy(pos)
      minetest.show_formspec(pname, "rp_default:bookshelf", get_bookshelf_formspec(pos))
   end
end
local bookshelf_meta_puttake = function(pos, listname, index, stack, player)
   if not (player and player:is_player()) then
      return
   end
   if stack:get_name() == "rp_default:book" then
      local pname = player:get_player_name()
      reading_bookshelves[pname] = table.copy(pos)
      minetest.show_formspec(pname, "rp_default:bookshelf", get_bookshelf_formspec(pos))
   end
end

local bookshelf_def = {
   description = S("Bookshelf"),
   _tt_help = S("Provides 8 inventory slots"),
   tiles = {"rp_book_bookshelf_base.png", "rp_book_bookshelf_base.png", "rp_book_bookshelf_base_side.png^rp_book_bookshelf_overlay.png"},
   paramtype2 = "4dir",
   groups = {choppy = 3,oddly_breakable_by_hand = 2,container=1,paintable=2,furniture=1,pathfinder_hard=1},
   is_ground_content = false,
   sounds = rp_sounds.node_sound_planks_defaults(),
   on_construct = function(pos)
      local meta = minetest.get_meta(pos)
      meta:set_string("infotext", S("Bookshelf"))
      local inv = meta:get_inventory()
      inv:set_size("main", 4*2)
   end,
   allow_metadata_inventory_move = protection_check_move,
   allow_metadata_inventory_put = protection_check_put_take,
   allow_metadata_inventory_take = protection_check_put_take,
   on_metadata_inventory_move = bookshelf_meta_move,
   on_metadata_inventory_put = bookshelf_meta_puttake,
   on_metadata_inventory_take = bookshelf_meta_puttake,
   on_destruct = function(pos)
      item_drop.drop_items_from_container(pos, {"main"})
   end,
   on_rightclick = function(pos, node, clicker)
      if clicker and clicker:is_player() then
         local pname = clicker:get_player_name()
         reading_bookshelves[pname] = table.copy(pos)
         minetest.show_formspec(pname, "rp_default:bookshelf", get_bookshelf_formspec(pos))
      end
   end,
   _rp_write_name = function(pos, text)
      local meta = minetest.get_meta(pos)
      meta:set_string("name", text)
      local infotext = S("Bookshelf")
      if text ~= "" then
          infotext = infotext .. "\n" .. S("“@1”", text)
      end
      meta:set_string("infotext", infotext)
   end,
   _rp_blast_resistance = 2,
}
minetest.register_node(":rp_default:bookshelf", bookshelf_def)

local bookshelf_painted_def = table.copy(bookshelf_def)
bookshelf_painted_def.description = S("Painted Bookshelf")
bookshelf_painted_def.groups.paintable = 1
bookshelf_painted_def.groups.not_in_creative_inventory = 1
bookshelf_painted_def.drop = "rp_default:bookshelf"
bookshelf_painted_def.paramtype2 = "color4dir"
bookshelf_painted_def.palette = "rp_paint_palette_64.png"
bookshelf_painted_def.tiles = {"rp_book_bookshelf_base_painted.png", "rp_book_bookshelf_base_painted.png", "rp_book_bookshelf_base_side_painted.png"}
bookshelf_painted_def.overlay_tiles = {"", "", {name="rp_book_bookshelf_overlay.png", color="white"}}
minetest.register_node(":rp_default:bookshelf_painted", bookshelf_painted_def)

minetest.register_on_player_receive_fields(
   function(player, form_name, fields)
      if not player or not player:is_player() then
         return
      end
      if form_name == "rp_default:bookshelf" then
         local field_no
         for i=1,8 do
            if fields["open_"..i] then
                field_no = i
                break
            end
         end
         if not field_no then
            return
         end
         local pname = player:get_player_name()
	 local shelfpos = reading_bookshelves[pname]
         if not shelfpos then
            return
         end

         local meta = minetest.get_meta(shelfpos)
         local inv = meta:get_inventory()

         local book = inv:get_stack("main", field_no)
         if not book or book:get_name() ~= "rp_default:book" then
            return
         end
         local bmeta = book:get_meta()
         local text, title = "", ""
         if bmeta then
            text = bmeta:get_string("book:text")
            title = bmeta:get_string("book:title")
         end
         local form = rp_formspec.get_page("rp_book:book_page")
         form = form .. rp_book.make_read_book_page_formspec(title, text)

         form = form .. rp_formspec.button(3.5, 9, 3, 1, "return", S("Return"))
         minetest.sound_play({name="rp_book_open_book", gain=0.5}, {pos=player:get_pos(), max_hear_distance=16}, true)
         minetest.show_formspec(pname, "rp_default:read_book_in_bookshelf", form)

      elseif form_name == "rp_default:read_book_in_bookshelf" then
         if (not fields["return"] and not fields["key_enter"]) then
            return
	 end
         local pname = player:get_player_name()
	 local shelfpos = reading_bookshelves[pname]
         if not shelfpos then
            return
         end
         local node = minetest.get_node(shelfpos)
         if node.name ~= "rp_default:bookshelf" and node.name ~= "rp_default:bookshelf_painted" then
            return
         end
         minetest.sound_play({name="rp_book_close_book", gain=0.5}, {pos=player:get_pos(), max_hear_distance=16}, true)
         minetest.show_formspec(pname, "rp_default:bookshelf", get_bookshelf_formspec(shelfpos))
     end
end)

minetest.register_lbm({
   label = "Update bookshelf formspec",
   name = "rp_book:update_bookshelf_formspec",
   nodenames = { "rp_default:bookshelf" },
   action = function(pos, node)
      local meta = minetest.get_meta(pos)
      meta:set_string("formspec", "")
   end,
})

minetest.register_craft(
   {
      type = "fuel",
      recipe = "rp_default:bookshelf",
      burntime = 32,
})

crafting.register_craft(
   {
      output = "rp_default:bookshelf",
      items = {
         "rp_default:book_empty 3",
         "group:planks 6",
      }
})
