
##
## Menu settings for this game
##

[Player]
# If enabled, players drop their items when they die.
drop_items_on_die (Drop items on death) bool true

# If enabled, new players will start with a couple of initial items, set in the give_initial_items setting.
give_initial_enable (Enable initial items) bool false

# Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active.
# Invalid / unknown items will be ignored.
give_initial_items (Initial items) string rp_default:pick_stone,rp_default:torch_weak 10

# If enabled, players will get hungry over time.
# Otherwise, the hunger level won’t reduce at all.
hunger_enable (Enable hunger) bool true

# This number specifies the interval in seconds
# at which the hunger of players is updated.
# Also affects the healing rate.
# The lower this number, the faster players get hungry.
# At 0, hunger is updated at every server step,
# which is really fast!
hunger_step (Hunger frequency) float 3.0 0.0

# If enabled, all players will get a notification in chat when a player
# earned or lost an achievement. If disabled, only that player will get a
# notification.
rp_achievements_notify_all (Announce achievements to all players) bool false

[World]
# If enabled, the weather will change from time to time.
weather_enable (Enable dynamic weather) bool true

# If enabled, villages will no longer be generated.
mapgen_disable_villages (Disable villages) bool false

# This number specifies the radius around the spawn point
# in which villages won't generate.
# The number 0 disables this restriction.
static_spawn_radius (Village-free radius) int 256 0

[Blocks]
# This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it.
# If disabled, all TNTs will be defused and thus unable to explode.
# Additionally, explosions from other sources will no longer destroy blocks.
tnt_enable (Enable TNT) bool true

# The radius in which blocks will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 3 0

# If enabled, players can sleep in beds. If the majority of all players currently in the game sleep in the bed at night, the night will be skipped.
# If disabled, beds are just decoration and can't be interacted with.
bed_enable (Enable sleeping in beds) bool true

# If enabled, music players will be able to play music.
# If disabled, music players will stay silent.
music_enable (Enable music player playback) bool true

# Volume of music players.
music_volume (Music player volume) float 1.0 0.0 1.0

# If enabled, locks (like those on locked chests)
# won’t protect anything.
locks_all_unlocked (Unlock all locks) bool false

# Number of seconds a locked block stays unlocked
# after cracking the lock open.
locks_picked_time (Picked lock time) float 15 1.0

[Mobs]
# If enabled, mobs will appear/spawn naturally in the world.
# If disabled, mobs won't spawn naturally, but they can still spawn by other means.
# This setting is only read at startup.
mobs_spawn (Mobs spawn) bool true

# If enabled, only peaceful, non-hostile mobs are able to appear/spawn. Hostile mobs will disappear and cannot be spawned at all.
# This setting is only read at startup.
only_peaceful_mobs (Only peaceful mobs) bool false

# If enabled, mobs can naturally spawn in areas that are protected by someone (e.g. using a protection mod).
# This setting is only read at startup.
mobs_spawn_protected (Mobs spawn in protected area) bool true

[Graphics and audio]
# This will add an graphical effect that slightly darkens the edges of the screen.
vignette_enable (Enable vignette) bool true

# This will enable a health display over the head of each player.
headbars_enable (Enable over-head health bars) bool true

# Scale of the health display over the player heads.
headbars_scale (Scale of over-head health bars) float 1.0 0.25

# Enables ambient sounds, such as birds, crickets, etc.
ambiance_enable (Enable ambient sounds) bool true

# Volume of ambient sounds.
ambiance_volume (Ambient volume) float 1.0 0.0 1.0
