local S = minetest.get_translator("tutorial_default")

-- The hand
minetest.register_item(":", {
	type = "none",
	wield_image = "wieldhand.png",
	wield_scale = {x=1,y=1,z=2.5},
	tool_capabilities = {
		full_punch_interval = 0.9,
		max_drop_level = 0,
		groupcaps = {
			crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
			snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
			oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
		},
		damage_groups = {fleshy=1},
	}
})

--
-- Picks
--

minetest.register_tool("tutorial_default:pick_wood", {
	description = S("wooden pickaxe"),
	inventory_image = "default_tool_woodpick.png",
	tool_capabilities = {
		full_punch_interval = 1.2,
		max_drop_level=0,
		groupcaps={
			cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
		},
		damage_groups = {fleshy=2},
	},
})
minetest.register_tool("tutorial_default:pick_stone", {
	description = S("stone pickaxe"),
	inventory_image = "default_tool_stonepick.png",
	tool_capabilities = {
		full_punch_interval = 1.3,
		max_drop_level=0,
		groupcaps={
			cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
		},
		damage_groups = {fleshy=3},
	},
})
minetest.register_tool("tutorial_default:pick_steel", {
	description = S("steel pickaxe"),
	inventory_image = "default_tool_steelpick.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
		},
		damage_groups = {fleshy=4},
	},
})

--
-- Shovels
--

minetest.register_tool("tutorial_default:shovel_wood", {
	description = S("wooden shovel"),
	inventory_image = "default_tool_woodshovel.png",
	wield_image = "default_tool_woodshovel.png^[transformR90",
	tool_capabilities = {
		full_punch_interval = 1.2,
		max_drop_level=0,
		groupcaps={
			crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
		},
		damage_groups = {fleshy=2},
	},
})

minetest.register_tool("tutorial_default:axe_steel", {
	description = S("steel axe"),
	inventory_image = "default_tool_steelaxe.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
		},
		damage_groups = {fleshy=4},
	},
})
